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Good Doom/Heretic/Hexen WADs

Discussion in 'General Gaming' started by AngryEddy, Nov 23, 2012.

  1. Astral Rag Arcane

    Astral Rag
    Joined:
    Feb 1, 2012
    Messages:
    7,771
    Played through Endless Torture with ND, I enjoyed this Ultimate Doom wad.

    Difficulty feels more or less like the harder maps of vanilla Doom to me, there is no crazy horde combat or anything like that.
    Beautiful, straightforward level design, we never got stuck, all levels "flow" nicely.
    One of the ET maps is a remake of Quake's Castle of the Damned :love:

    Really good stuff, I will definitely play his other megawad next time i'm in the mood for some Doom.

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    Last edited: Jul 13, 2015
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  2. Astral Rag Arcane

    Astral Rag
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    Feb 1, 2012
    Messages:
    7,771
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  3. Love Arbiter

    Love
    Joined:
    Dec 31, 2013
    Messages:
    371
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  4. Astral Rag Arcane

    Astral Rag
    Joined:
    Feb 1, 2012
    Messages:
    7,771
    Love, create a server and copy-paste "sv_showlauncherqueries 1" (no quotes) in the chat window, if you get launcher challenges your server is live.
    I get the same GeoIP message but people can join my servers just fine.

    I tend to stay away from public deathmatch games these days because most servers are running silly mods, allow free look etc.



    If you can't see your own listen server in the server list try adding 127.0.0.1 (+ forwarded port) as "Custom Server" in Doomseeker configuration.
     
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  5. Love Arbiter

    Love
    Joined:
    Dec 31, 2013
    Messages:
    371
    Okay, thanks for the tip. I've had the problem, that nobody could see the server in the list.

    I would love to. But just so you know, I am a noob.
     
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  6. Euronymous Savant

    Euronymous
    Joined:
    Jul 17, 2012
    Messages:
    149
    Location:
    Aldinga, South Australia
    Wasn't there a DOOM RPG mod in the making a while back? I heard about it but it seems to have completely disappeared.
     
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  7. Cassidy Arcane

    Cassidy
    Joined:
    Sep 9, 2007
    Messages:
    7,321
    Location:
    Vault City
    doom.chaosforge.org

    Now for a a WAD with RPG elements, then I dunno. I don't know of any good user made WADs for Strife.
     
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  8. Sjukob Arcane

    Sjukob
    Joined:
    Jul 3, 2015
    Messages:
    1,270
    This WAD is good , I especially like secrets placement and how I am able to find them by paying attention to surroundings , other WAD creators usually expect you to check every single wall on the level to find hidden items . My only complaint is lack of custom music .
     
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  9. Sjukob Arcane

    Sjukob
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  10. Gragt Arcane Patron

    Gragt
    Joined:
    Nov 1, 2007
    Messages:
    1,864,860
    Location:
    Dans Ton Cul
    Serpent in the Staglands Divinity: Original Sin
    New version of Crispy Doom! Among other things, it adds uncapped framerate, for those who like that sort of thing. It also includes a fix for the random pitch-shifting sound bug that was introduced back in Doom 1.4. A few ports, mainly those used for the recent releases of the game, avoid it but most other ports still have it.

    Now I wish somebody would update the Crispy version of Heretic, Hexen, and Strife.
     
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  11. Riskbreaker Arcane Patron

    Riskbreaker
    Joined:
    Jan 9, 2011
    Messages:
    871
    I just saw this on ModDB
    http://www.moddb.com/mods/final-neodoom
    Author of NeoDoom apparently released a sequel of sorts about a week ago. Weird shit, really: NeoDoom is rather well-known and yet I don't remember seeing any mentions of this anywhere. So, either every bit of talk about him working on another mapset somehow managed to fly right under my radar, or he decided to be completely quiet about it.
    I kinda liked original NeoDoom, despite all the flak it has gotten.
     
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  12. Mr. Pink Travelling Gourmand, Crab Specialist

    Mr. Pink
    Joined:
    Jan 9, 2015
    Messages:
    2,928
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
  13. Riskbreaker Arcane Patron

    Riskbreaker
    Joined:
    Jan 9, 2011
    Messages:
    871
    Played through first three maps and yeah, it's a NeoDoom sequel alright. Textures from nearly every well-known 90s FPS, craploads of new weapons (some of them cool, other obsolete or having exactly the same effect as some other weapon), loads of new enemies (some of them pretty annoying, like extra fast plasmagun zombies, or rocket launcher zombies that can kill ya in a hit or two), generally heavy on sniping hitscaners and cheesy traps.
    If you hated original NeoDoom, you can safely stay away. If you liked it... well, so far this is pretty much what you would expect from a GZDoom sequel.

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    In case you intend to play it: crouching, jumping and full mouselook are required.

    Another thing.
    Once player's health drops to 10 or so, movement speed is reduced to a snail crawl. Jesus, but that is so ridiculously retarded!
     
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  14. Astral Rag Arcane

    Astral Rag
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    Feb 1, 2012
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    7,771
    Last edited: Jul 17, 2015
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  15. Gragt Arcane Patron

    Gragt
    Joined:
    Nov 1, 2007
    Messages:
    1,864,860
    Location:
    Dans Ton Cul
    Serpent in the Staglands Divinity: Original Sin
    Yeah, that’s heresy. I can understand things like disabling the infinitely tall actors, though that breaks some encounters and traps on certain vanilla maps, but free look is just filthy.
     
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  16. Astral Rag Arcane

    Astral Rag
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    Feb 1, 2012
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    Last edited: Jul 22, 2015
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  17. Jasede Prestigious Gentleman Arcane Patron

    Jasede
    Joined:
    Jan 4, 2005
    Messages:
    23,282
    And I declined a job at Galway two years ago!
     
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  18. Darth Slaughter Arcane Patron

    Darth Slaughter
    Joined:
    Apr 19, 2008
    Messages:
    2,942
    Location:
    Brazil
    Divinity: Original Sin
    I find it funny that romero is now the Game God creator of doom while John Carmack is the advocate of popamole. 15 years ago that was the opposite, since Carmack was doing his quake engines and Carmack was busy trying to figure out how to make you his bitch...
     
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  19. octavius Prestigious Gentleman Arcane

    octavius
    Joined:
    Aug 4, 2007
    Messages:
    14,938
    Location:
    Bjørgvin
    Why? Does it make the game too hard when you have to aim along both the X and Y axis?
     
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  20. dunno lah Arcane

    dunno lah
    Joined:
    Apr 8, 2013
    Messages:
    1,388
    Location:
    Boleh!land
    Wut
     
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  21. Riskbreaker Arcane Patron

    Riskbreaker
    Joined:
    Jan 9, 2011
    Messages:
    871
    Hellfire: Dreams
    http://www.doomworld.com/idgames/index.php?file=levels/doom2/Ports/g-i/hfd.zip
    Solid mapset, with some pretty creative maps and great detailing. First couple of maps are of the short-to-medium variety with low monster counts. There is a noticeable jump in size and difficulty at the midpoint, with some maps from the second half being really gigantic (there is one city-style map that, while it has great ambiance and visuals, is sure to test your patience). My least favorite map is easily map six, which is this huge, labyrinthine, dark sewer system from which player descends into even darker ancient crypt.
    Map I enjoyed the most is map 8: large and beautifully detailed museum, with sections devoted to ancient Egypt, Mesoamerica, modern history... I was a bit stuck at the beginning however, as there is pretty much no indication as to what you're supposed to do. 'twas worth it tho.

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    Oh yes, another thing: author pulled one particularly trollish trick at the end. Ain't gonna spoil it tho.:smug:
     
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  22. Astral Rag Arcane

    Astral Rag
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    [​IMG]

    :lol:
     
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  23. Riskbreaker Arcane Patron

    Riskbreaker
    Joined:
    Jan 9, 2011
    Messages:
    871
    http://contest.gamedevfort.com/submission/657#.Vcdllvmqqko
    Short animu-themed standalone FPS running on GLOOME, new branch of GZdoom. Worth a try, just bear in mind that it was made in about a month, as an entry on some indie game dev competition and a presentation of GLOOME's capabilities.
    I played through couple of maps and it's alright. One thing that annoys me is how fast and erratic some of the monsters are, combined with slow rate of fire of your bow. Also, each map ends with a boss fight and well, they are of increasingly bullet-hellish variety (tho, one of the guys that worked on it jokingly called this game "TouhouNot-Doom", so 'tis not as if I wasn't warned).
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  24. Roderick Savant

    Roderick
    Joined:
    Apr 27, 2011
    Messages:
    415
    Animu themed, so no thanks
     
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  25. Kutulu Arcane Patron

    Kutulu
    Joined:
    Aug 3, 2015
    Messages:
    1,281
    Location:
    ger
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    For purists
    Back to Saturn X, runs on any Engine, compatible with Vanillla:


    For people that like modern Engines, Jumpings & Hubs
    Unloved:
    Silent Hill inspired, you got a Hexen Like Hub as the house you live in etc.
    Best played with GZdoom + Beautiful Doom


    For people that want to shoot a shitload of Mobs in a really hard Wad & dont
    care about some misplaced Textures
    Deus Vult 2:
     
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