Baron Dupek
Arcane
- Joined
- Jul 23, 2013
- Messages
- 1,870,765
Speaking of Hedon - any differences in the first episode when you play Bloodrite version?
He's incrementally changed it overtime since the 1.2 freeware version with more secrets and improved level flow for the commercial version. Entire history patch notes for it and Bloodrite below if you want details.Speaking of Hedon - any differences in the first episode when you play Bloodrite version?
As mentioned above, I'm fascinated about what him and Zan are currently working on together.
Ashes 2063 endboss was also underwhelming, just a big bullet-sponge with a quick firing hitscan weapon. Then again, I don't usually judge FPS games by bosses, since few ever manage to make something that isn't a glorified puzzle or an ammo dump.Bloodrite's final fight is a mess.
I wouldn't mind more of them actually trying to retrieve the design of 90s, early 00s survival horrors viz. slow combat, resource management, puzzles, exploration of hand crafted environments etc, rather than being walking sims, gimmick-fests, generic survival games and whatnot.Nash is a great guy, I don't mean this as a dig against him, known him for like 20 years through the ZDoom forums, but man, ANOTHER indie horror game? The man can do so much better.
Ashes 2063 endboss was also underwhelming, just a big bullet-sponge with a quick firing hitscan weapon.
I think Zan's real strength is the unique spin he gives to each map.
Both seem to be aiming for a similar goal, creating believable levels with high interactivity reminiscent of Build-Engine games, Zan just takes it a step further and crosses over into immersive sim territory, which is something I very much approve of and wish they both pushed even further in their future projects.
Looks promising enough to me. I also think that this might be the first commercial GZDoom project that went in survival horror direction. There is also the remake of Solace Dreams, seems like the author planned to go commercial with it, but the things were p quiet there and in any case Darkadia seems to lean more to classic survival horror direction than does Solace Dreams.Nash is a great guy, I don't mean this as a dig against him, known him for like 20 years through the ZDoom forums, but man, ANOTHER indie horror game? The man can do so much better.
Zan is much better at making the maps look better aesthetically, as well as handling the soundscape. Assets in Ashes look serviceable, you can tell what they're supposed to represent, but the scale is off they lack details. I think only the guys making Trenchfoot come close (and at certain points even surpass Zan in that regard).But I get your point: for the immersive sim fan Bloodrite has more meat. For the "pure" FPS fan Afterglow gives you better combat and encounter design.
What I'm really trying to say is that both have something they're better at than the other, and while I can imagine their different styles and approaches to game design may clash and lead to friction, I can also envision the two of them collaborating successfully, especially since they seem to apparently be free of the usual primadonna behavior most modders are cursed with and approach their projects with a rare degree of professionalism and productivity.
Apocalypse. I still ended up swimming in ammo and various supplies, made a lot of money by selling surplus medkits.Did you play on standard difficulties or Survival? I personally greatly prefer survival for that STALKER-lite effect.
You mean you haven't played afterglow yet? In comparison to episode 1 it's much bigger, there are about 18 maps now and they are bigger in size and have more variety to them: there's the usual stuff with abandoned settlements and junkyards, but there's also stuff like gardens, forests, military bases, even a football field and the secret level is a haunted soviet submarine, also there's a hub system and you can backtrack to the maps you've already visited.I felt the same way about Ashes. Neat, but I couldn't play it for longer than 20 minutes per session without getting bored.
*addsafterglowbackonthelist*
It's been great knowing Vostyok, but it seems, like entropy, weebs and hentai wankers must consume all things in the end, including the ones we cherish.