Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Good Quake maps

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,513
Location
Tuono-Tabr
I finished it and I think it's really worth a playthrough. Quake it's not - it's faster, it's tongue-in-cheek, it has katana and maps are rather open (think small city districts). I like the new weapons and mobs, even though they are mostly just replacements of original ones (eg. Fiend has its counterpart, ogre has its counterpart, rocket launcher has its own etc.).

Overall I'd call it the best "total Quake conversion" to date.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,258
skycastle20240218160.png

Does anyone here have any idea what can cause this and how to fix it^?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom