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Good vs Evil

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
One thing worries me: who are good and who are bad guys in AoD?

You can call monastery villagers good, but who else?
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,284
Location
Poland
Its more of a order vs chaos thing. IG and great houses are mostly order while raiders and bandits are chaos. Everyone is a shade of evil.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
One thing worries me: who are good and who are bad guys in AoD?

You can call monastery villagers good, but who else?

It's not a Saturday morning cartoon, it's a game set in a harsh post apocalyptic setting. It's sort of expected that very few people can be fitted into the narrow concepts of absolute good or evil, rather it's about interests, beliefs, agendas, tribes/groups and similar.

Wouldn't really call monastery villagers "good" in the absolute sense either. I mean they are compared to the raiders of course (which are the burn/rape/pillage sort) but keep in mind that they have access to advanced alchemy and medicine which could be used to cure/treat many ailments in the outside world but they keep all that knowledge to themselves. It's a very understandable mindset in such an environment of course but not exactly altruistic in the purest sense.

I'd say Thorgul left the best impression on me in terms of honor and morals. Of course at the end of the day you can convince him to do despicable things as other political leaders but the difference is that he has genuine regret at being forced to act in such a manner (even if they are sort of neccessary for the betterment of his people), that's about as good as a character gets in AoD.

You could also say Dellar's loyalty to Antidas is commendable given that so many people readily switch sides at opportune moments and it must be quite obvious to such a sharp guy that Antidas is pretty incompetent as a leader to say the least yet he's fully willing to go down with the ship.
 
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V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
theabyss.jpg
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,856
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Good are those who work for rebuilding the glorious Motherland from the post ITZ state; IG and Aurelian and Tarantian Houses Heads; the bad are people who hinder them, flourish on chaos and misery (Merchants and Thieves guilds) and want to sell humanity to space Jews. (The Third House Head). Assassins are borderline case as each of their chapters have independent from one another policy... And they are of course Dindus (Raiders who are deserters from Imperial Army mostly and Not Mongols). So its clasic the Greater Good, the lesser Bad and Uglies setting.

Btw tell us what your free and independent :hahano: Medias of Duchistan tought you on this topic Trash or the LOL Putin bots meme is the only think that Western liberals Can come with?
 
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Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,151
Location
The Satellite Of Love
The only way you can really be "good" is to play everyone off against each other and betray most if not all of the factions you interact with so that their manipulations completely backfire on them, but even then you almost always end up having to do some horrible things at some point. Of course, this also makes you a maniac who's attempting to kill or fuck over 90% of people they meet, your only redeeming quality being that the people you're screwing with basically deserve it.

As for the endings,
killing the God you meet in the temple is surely the True Good ending :cool:
 

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