Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Gothic 2 delayed

Discussion in 'News & Content Feedback' started by Ibbz, Nov 6, 2002.

  1. Ibbz Augur

    Ibbz
    Joined:
    Jun 20, 2002
    Messages:
    485
    Tags: Gothic II; Piranha Bytes

    The <a href="http://www.jowood.com/gamers/index.php?site=2?=en&GameID=gothic2">Jowood product page</a> has been updated, revealing that the expected Gothic 2 has been pushed back to Q1 2003, from the previous release date of later this month. Devastating news for Gothic fans.
    <br>
    Spotted at <a href="http://www.rpgdot.com">RPGDot</a>.
     
    ^ Top  
  2. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    I wouldn't call it devastating news. The game's just getting a tune up.
     
    ^ Top  
  3. Rosh Erudite

    Rosh
    Joined:
    Oct 22, 2002
    Messages:
    1,775
    As long as it makes the game better, I'm all for it.

    I also hope it's not going to be wide open->linear as a wire, again.

    An evil outcome for Gothic would have been neat, but I could understand that it would have been awkward for a sequel.

    Still, it's leagues beyond the crap that was "Virtue Raider".
     
    ^ Top  
  4. Ibbz Augur

    Ibbz
    Joined:
    Jun 20, 2002
    Messages:
    485
    devastating was over the top, but at least it attracts attention! :D
     
    ^ Top  
  5. Saint_Proverbius Administrator Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,419
    Location:
    Behind you.
    It's most likely a translation issue than it is a tune up in terms of bug fixing.
     
    ^ Top  
  6. Section8 Erudite

    Section8
    Joined:
    Oct 23, 2002
    Messages:
    4,321
    Location:
    Wardenclyffe
    I hope the combat is greatly improved for the sequel
     
    ^ Top  
  7. Ibbz Augur

    Ibbz
    Joined:
    Jun 20, 2002
    Messages:
    485
    As do i, i didnt find combat enjoyable at all in the original.
     
    ^ Top  
  8. Saint_Proverbius Administrator Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,419
    Location:
    Behind you.
    No, I hated the combat as well. It was way, way too arcadish, using combos and the like to bring down your enemies. It was also forced on you, you either used them or you died. I also hated that spells were forced on you to get through certain places, like the elemental golem areas.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.