Astromarine
Erudite
Ugh. needs an international bank transfer. Thanks for your help, but I think I'll wait for the rerelease the interview talked about.
Vault Dweller said:This sounds very, VERY cool. Looks like the RPG genre has its champion once again.
How come they arent hyping G3 more? Would it hurt to release a couple of screens every now and then. I cant believe the effort involved would not pay off in FREE advertising across the net?
The first two Gothic games are adventure games with some RPG elements. However, the trend points at developing the RPG aspects more. The interview shows that G3 would feature very strong RPG elements, the ones we always praise at the Codex: distinctive choices & consequences. That should explain my reaction.GhanBuriGhan said:I love the Gothics, but as you pointed out to me, I apparently love adventure type games more than RPG's and Gothic is clearly more an adventure than a RPG, and certainly less feature rich than MW.
Less RPG features? Less than in Oblivion? You must be kidding.Yet here you are all exited about a game, that even by the interviews has much less RPG features than Oblivion that you spurn where you can.
While DF featured one of the best systems, Bethesda has dumbed the OB character system down to the point where there is practically no difference between having a token character system and having none at all. My very detailed DF characters could be recreated with 3 skills in OB: long blade, athletics, sneaking. Wow! Teh revolushun!Gothic has no character creation
Well, in MW most classes played very much alike, so no points herethree "classes" of which two play very much alike
You are comparing this game to Oblivion, right? Just checking.simple dialogue
Again, we are talking about MW/OB here, right? Gothic 2 had a huge world where you could do whatever you want, just like in TES games, but on a lesser scale. Unlike MW though, the first part of the game was completely non-linear.and largely linear questlines
Uh, no. I look at the track record. I see a steady improvement from G1 to G2, doing more with every game, moving away from the console market, betting on the PC fans who made the franchise successful, and a strong anti-dumbing down position. Fuck, that's like the opposite of Bethesda. That's why I believe the Gothic guys, and doubt the "trust us, it will be cool" Bethesda's position.All of which is likely still the case for 3 - after all we don't know different and thus have to assume the worst, right?
you have one choice that is mentioned in the interview - to align with orcs or humans. You had three in Gothic one : old, new, and the sleepers camp: where is the RehvoushioN?Vault Dweller said:The first two Gothic games are adventure games with some RPG elements. However, the trend points at developing the RPG aspects more. The interview shows that G3 would feature very strong RPG elements, the ones we always praise at the Codex: distinctive choices & consequences. That should explain my reaction.
Well, they can hardly have any less than they did. The mini-talents sound much like Oblivions skill perks to me.Let's review my news post:
1. More skills, combination of skills, better character system
But once made they are probably just two different linear questlines. Thats a pattern in all gothics so far. Still, thats very nice, I agree.2. Radically different choices, you can side with the Orcs or the humans, consequences of those choices
Bethesda has made the same claim for its Faction quests. why does gothic Dev's words carry more weight?3. More consequences, quests are not isolated, but are a part of a larger scenario
No contest here, Gothic wins.4. Multiple solutions
No I am not. Seriously. Lets see...Any game that has those features is a good game in my book regardless of combat, view, graphics, etc. That's what role-playing is all about.
Less RPG features? Less than in Oblivion? You must be kidding.
First, from those interviews we still know nothing about that greatly improved gothic system. Which according to your logic as applied to Oblivion means it's probably bad. Secondly, you still have 21 Skills in Oblivion, which is a lot less than DF, admittedly, but its not an insignificant number either. Plus you have the skill perks and signs. I agree its been going downhill from DF, but that does not necessarily mean its BAD, its just less good"Gothic has no character creation" -
While DF featured one of the best systems, Bethesda has dumbed the OB character system down to the point where there is practically no difference between having a token character system and having none at all. My very detailed DF characters could be recreated with 3 skills in OB: long blade, athletics, sneaking. Wow! Teh revolushun!
Only if you didn't roleplay them, which shouldn't be a problem for a real Codexer. You had the OPTION to create very different characters, and you will again in Oblivion. If you couldn't make this work, that's your problem. Any way, there remains the fact that there is NO charcter creation in Gothic, a fun and important part of any RPG in my book. There is als very little character customization and I don't see huge improvements with Gothic 3 in the released info.Well, in MW most classes played very much alike, so no points here
from the examples I have seen or heard being described from the hands-on's, dialogue will play out very similar to the Gothic's. So what's your point?"simple dialogue" -
You are comparing this game to Oblivion, right? Just checking.
Uh huh. And the second part was not. Which is what I thought should have you all in a rage, the way you go on about TES' horrible linearity."and largely linear questlines" -
Again, we are talking about MW/OB here, right? Gothic 2 had a huge world where you could do whatever you want, just like in TES games, but on a lesser scale. Unlike MW though, the first part of the game was completely non-linear.
No. According to you its better to start out from a very dumbed down game and add a sprinkling RPG in every iteration than to start with a very complex game and streamline it, but still end up with a game with way more freedom and way more RPG elements. I fail to see the logic, and more importantly your coveted objectivity in that. I would rather compare games individually - the other games are the past and will not influence my enjoyment of the present game (other than through continuing storylines, etc. of course)Uh, no. I look at the track record. I see a steady improvement from G1 to G2, doing more with every game, moving away from the console market, betting on the PC fans who made the franchise successful, and a strong anti-dumbing down position. Fuck, that's like the opposite of Bethesda. That's why I believe the Gothic guys, and doubt the "trust us, it will be cool" Bethesda's position.
Does that explain my position?
I think in the post above I have added WAY more to the discussion than you just did. So did VD by the way. If you have arguments, lets hear them, if all you have to say is fuck you, then I will take the liberty to ingnore you. I post here because its fun having discussions with people like VD and some others occasionally, and discussions are based on disagreement - you guys proud yourself at NOT being the hivemind you are often accused of being. Well, you will have to do better than your last post to live up to that.Drakron said:You know what GhanBuriGhan ... fuck you.
Go to TES forums, VD is pointing out that Gothic is EVOLVING as a RPG since they were adding more and more non linear paths and adding depth to their skill system as Oblivion is removing skills and adding mini games when its not cloning Thief.
Comparing Gothic 3 to 2 is what we are doing, just like we do with Oblivion to Morrowind ... but you too much of a Bethsoft fanboy to realize that so go buy a Xbox 360 and get in line for Oblivion and leave us alone since you have nothing to add to the discustion besides "Oblivion is better".
?if you guys pride yourselves at NOT being the hivemind you are often accused of being
The 3 choices in G1 were non-conflicting with each other and sorta worked toward the same goal: to get the hell out. The 2 choices in G3, although there are different factions within the pro-human choice at least, according to what I've heard, are radically different. There are 2 sides who are pretty much against each other. You pick one side and that affects another a lot, because you are acting against them. According to the article, you won't have to wait long for the consequences. Compare that to 4 Oblivion "non-overlaping" factions.GhanBuriGhan said:you have one choice that is mentioned in the interview - to align with orcs or humans. You had three in Gothic one : old, new, and the sleepers camp: where is the RehvoushioN?
I hope you can see a difference between mini-talents that you can pick and combine into something else and perks that are granted automatically.Well, they can hardly have any less than they did. The mini-talents sound much like Oblivions skill perks to me.
Linear doesn't mean bad, does it? However, G2 non-linear vs linear ratio was much higher than that in G1, so, once again, I hope that the trend will continue. I prefer non-linearity, isometric view, and TB combat, but that doesn't mean that a linear FP real-time game is bad. Wouldn't have liked DF so much otherwise.But once made they are probably just two different linear questlines. Thats a pattern in all gothics so far. Still, thats very nice, I agree.
Track record. Simple as that. MW was dumbed down, but comparing to Oblivion it looks like a very complex game now. Bethesda made many claims like "complex and intricate mage quests" before MW was released. Most of that was wishful thinking commonly known as bullshit.Bethesda has made the same claim for its Faction quests. why does gothic Dev's words carry more weight?
Remains to be seen. Didn't work all that great in the tutorial according to the Russians.- A fully developed stealth system - OB wins
Remains to be seen. The implementation sucked in MW, and I'm not excited about the "rotate the wheel and try to spot the reaction" minigame in OB.- Speechcraft skill - OB wins
You can swim in Gothic, unless you mean underwater exploration.- Swimming - OB wins
What does it do? Can you climb walls? No. Can you jump over large pits like in DF? No. So, what's the point? Run faster?- Acrobatics - OB wins
Remains to be seen. Were the guilds very evil in DF/MW? No. Yes, they can give you a quest to kill someone, but they don't have some large evil agendas. As for the evil path, siding with the Orcs sounds kinda evil to me, at least from the human point of view.- Evil guilds - OB likely wins
Remains to be seen. G3 system has been improved. OB system has been dumbed down. That doesn't mean that the G3 system is actually good and the OB system is bad, but we can't judge that category yet.- Character creation - OB wins
Hard to say. There were 3 faction in G1, 4 factions in G2, and there could be more in G3. We know that there are only 4 factions in OB plus some rumors about the fifth one.- Amount of factions: likely advantage Oblivion
Clear win- Magic: Advantage Oblivion - way more detailed system.
See aboveThats what I gather form the released info. I think its fine to LIKE Gothic better, but to claim it objectively has more RPG elements is ridiculous.
Agree, see aboveFirst, from those interviews we still know nothing about that greatly improved gothic system. Which according to your logic as applied to Oblivion means it's probably bad. Secondly, you still have 21 Skills in Oblivion, which is a lot less than DF, admittedly, but its not an insignificant number either. Plus you have the skill perks and signs. I agree its been going downhill from DF, but that does not necessarily mean its BAD, its just less good
Yes, very different. Fighter, Mage, Thief! The gap between Gothic and TES has just become smaller.Only if you didn't roleplay them, which shouldn't be a problem for a real Codexer. You had the OPTION to create very different characters, and you will again in Oblivion.
Similar? Yes. Before you criticized Gothic for having weak dialogues.from the examples I have seen or heard being described from the hands-on's, dialogue will play out very similar to the Gothic's. So what's your point?
Have you ever heard me bitching about "TES' horrible linearity"?Uh huh. And the second part was not. Which is what I thought should have you all in a rage, the way you go on about TES' horrible linearity.
I wasn't impressed with G1, and thought it was meh. I noted the potential and nice unique atmosphere of the first part of the game though.No. According to you its better to start out from a very dumbed down game and add a sprinkling RPG in every iteration than to start with a very complex game and streamline it, but still end up with a game with way more freedom and way more RPG elements.
I do compare them individually otherwise I'd always praise TES games because of Arena and Daggerfall. I look at the recent games to see patterns and trends, and to evaluate developers' claims. Nothing tells me that G3 developers shouldn't be taken seriously, while Bethesda lied and tried to weasel out of questionable situations many times.I fail to see the logic, and more importantly your coveted objectivity in that. I would rather compare games individually - the other games are the past and will not influence my enjoyment of the present game (other than through continuing storylines, etc. of course)
Drakron said:In what?
Because you compare Oblivion and Gothic 3 that use completly diferent systems and better you compare Oblivion that have released details over the system they are using to Gothic 3 that have not, only that they are altering the system.
You added nothing, just that "Oblivion is better" because Gothic 3 had not disclosed anything about gameplay changes, there is little to talk about Gothic 3 at this stage, let alone to start comparing it to other games.
Hard to say. There were 3 faction in G1, 4 factions in G2, and there could be more in G3.
I will praise anyone who's trying to make a better RPG, and I'll criticize people who dumb RPGs down, remove skills and demonstrate ignorance of RPG mechanics. Here is a quote that goes with it:GhanBuriGhan said:I was posting to find out why the same guy that trashes Oblivion in every post about it sings the praise of Gothic 3.
I'd agree with that, but looks like status quo is about to change, which was the point of my news post. If you recall I didn't post "Gothic RPGs are da bomb! lol".I love the Gothic Games and find them superior to TES in some ways (and vice-versa), but I think they are clearly lesser RPG's which after all is what this site is about and what VD champions.
Pretty cool. Any more info?Microsky said:Hard to say. There were 3 faction in G1, 4 factions in G2, and there could be more in G3.
At least 6 (maybe more):
- Orks
- Assasins
- Rebels
- Nomads
- Woodrunner(Hunters?)
- Slavehunters
(my translation)
There will be also 6 possible jobs, smith and gladiator confirmed.
There will be 3 possible ways for the main quest: the ways of Innos, Adanos and Beliar. Different endings, too. Religion will play a big role in G3. There won´t be magic in the beginning though (part of the main quest is to bring magic back)...
Pretty cool. Any more info?
Really ... then we need to add 3 more, Fire mages, Water mages and Necromancers since if mages ARE a class and Dark Magic is a possible path then they must be trainer/fraction.
Vault Dweller said:I'd agree with that, but looks like status quo is about to change, which was the point of my news post. If you recall I didn't post "Gothic RPGs are da bomb! lol".
You did notice that the character system was dumbed down, did you?GhanBuriGhan said:Which is what I don't see the evidence for, but OK.
Uh, it's not really what I agreed with. While some features are similar, the gameplay is very different. It's possible though that G3 would take more steps toward sandbox like gameplay and OB would be more story-driven game. Time will tell.Actually you now kind of agreed with me that Gothic and TES are becoming more similar, which was my point in a previous post you contested.
I've never claimed that G2 is a perfect game and the example to all the other RPGs out there. One thing is clear though, it's better and deeper RPG than G1, and that's the trend I was talking about.Just one thing about "track record" - Gothic 2 was hyped to have much improved AI schedules - I found that to simply be untrue, there were WAY more NPC who just hung out in the same spot day or night than in G1. Also, the story was in a way way more cliche than the prison setting of Gothic I.
And they've added crossbows, the armor skill, more armor pieces and other minor stuff that didn't have a huge effect on gameplay.And MW improved TES in some areas even you should like - the lore, the landscape, the setting, the addition of summoning. Just to point out that the trends are not as unanimously clear as you make them out to be.
Aren't you always going on about how non-linear Daggerfall was and how Morrowind is way more linear?Vault Dweller said:I prefer non-linearity, isometric view, and TB combat, but that doesn't mean that a linear FP real-time game is bad. Wouldn't have liked DF so much otherwise.