Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Preview Gothic 3 preview at 1UP

Discussion in 'News & Content Feedback' started by Vault Dweller, Feb 24, 2006.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,884
    Tags: Gothic III; Piranha Bytes

    <a href=http://www.1up.com>1UP</a> has posted a <a href=http://www.1up.com/do/previewPage?cId=3148261>preview</a> of <a href=http://www.gothic3.com/>Gothic 3</a>, spiced up with <b>Kai Rosenkranz</b> commentaries.
    <br>
    <br>
    <blockquote>Like the earlier games, Gothic 3 gives you concrete antiplot options. Want to save humanity's sorry selfish butt? Go for it. But you can also side with the orcs or just tell both sides to get bent. In fact, even the alternate paths are now decidedly skewed. "In contrast to the previous Gothic games, we're not nailing you down in terms of how you achieve your goals," says Rosenkranz, highlighting new extensions to the series' already open-ended story system. "Once a quest is accepted, you can freely decide the best way to solve it. So, for example, the game continuously checks if you've done something related to a certain quest, i.e., finding an item, talking to a character about something, and so on. If a number of abstract conditions are fulfilled, the quest is considered finished." According to Rosenkranz, completing certain quests will synergistically activate further plot points and spin the story out in a very nonlinear way. "We've taken care to ensure you never feel overwhelmed by too many options, like dispatching someone who reminds you of the overall goal," explains Rosenkranz. "But the question then becomes, whom will you trust?"</blockquote>I'm getting more and more excited with every interview. Actually, I can't wait.
    <br>
    <br>
    <br>
    Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
     
    ^ Top  
  2. Micmu Magister

    Micmu
    Joined:
    Aug 20, 2005
    Messages:
    6,163
    Location:
    ALIEN BASE-3
    IMHO, that's a good preview for an RPG. Graphics & gimmicks aren't even really mentioned. ;)
     
    ^ Top  
  3. Elwro Arcane

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    11,580
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    Kai sounds as if he has never played a Gothic game before, which is mysterious since he developed them.
    None of the previous games featured anything like that. Slay the Sleeper! Destroy the dragons!
    My Gothic 2 manual says: "Almost all puzzles in the game can be solved in more than one way. Any way is good if it works". Everything described in this section of the preview is already present in Gothic 2 and it seems that the difference would be in quantity, not quality. I'm not saying the prospects are bad, but just that the guy seems to have caught the "Bullshit PR" virus.

    I really like the series and also can't wait for the third installment.
     
    ^ Top  
  4. Jora Arcane

    Jora
    Joined:
    Mar 14, 2003
    Messages:
    1,115
    Location:
    Finland
    That's what I call innovation.

    Everything about the game sounds good, though. Especially tyrannosaurs.
     
    ^ Top  
  5. FrancoTAU Cipher

    FrancoTAU
    Joined:
    Oct 21, 2005
    Messages:
    2,507
    Location:
    Brooklyn, NY
    The only thing i'm concerned about with Gothic 3 is the combat. Everything else sounds really good
     
    ^ Top  
  6. GhanBuriGhan Erudite

    GhanBuriGhan
    Joined:
    Aug 8, 2005
    Messages:
    1,170
    I am so proud of my countrymen... *sniff!*
    Seriously, the nonlinearity thing sounds great, and a lot more daring than what Oblivon does with its main plot.
     
    ^ Top  
  7. Jora Arcane

    Jora
    Joined:
    Mar 14, 2003
    Messages:
    1,115
    Location:
    Finland
    What do you mean by "sounding great"? I mean, look at what he says:

    "Once a quest is accepted, you can freely decide the best way to solve it. So, for example, the game continuously checks if you've done something related to a certain quest, ... If a number of abstract conditions are fulfilled, the quest is considered finished ... completing certain quests will synergistically activate further plot points"

    Isn't that just a complicated way of saying that there will be more than one way to complete quests and that after a quest is completed, a new one will be activated?
     
    ^ Top  
  8. Claw Erudite Patron

    Claw
    Joined:
    Aug 7, 2004
    Messages:
    3,777
    Location:
    The center of my world.
    Project: Eternity Divinity: Original Sin 2
    He didn't say that, though. The retarded reviewer did.


    :roll:
     
    ^ Top  
  9. Elwro Arcane

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    11,580
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    Whoa, you're right. I didn't notice the quote ended a few words earlier.
     
    ^ Top  
  10. Volourn Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Messages:
    23,206
    "That's what I call innovation."

    No, it isn't.
     
    ^ Top  
  11. Elwro Arcane

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    11,580
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    That's what I call irony.
     
    ^ Top  
  12. GhanBuriGhan Erudite

    GhanBuriGhan
    Joined:
    Aug 8, 2005
    Messages:
    1,170
    I think it reflects a different design philosophy. You don't plan the steps to complete each quest one by one, but only define the goals. It's up to the player to figure out how he can use the game mechanics to achieve said goals. If done right it should result in much greater freedom for th player. Especially if the "goals" are kind of fuzzy. E.g. "convince 30% of the water mages that you are a cool guy" OR " kill the three water mages that hate you most" OR find the MAgIcWATerFoozle.
     
    ^ Top  
  13. Abernathy Scholar

    Abernathy
    Joined:
    Jan 20, 2006
    Messages:
    174
    Location:
    New Zealand
    I'm hanging my 'cynic' hat up for this one - it's about the ONLY thing gaming-wise I'm looking forward to this year.

    Loved the first two to death, and, please note, THIS number three is being produced by the same developers who did the previous rock-yer-socks-off games, so no ghosts of Fallout or XCom here, folks.

    Woot! :)
     
    ^ Top  
  14. Fresh Erudite

    Fresh
    Joined:
    Dec 2, 2004
    Messages:
    1,057
    Location:
    Vault boy's secret hideout
    Packs of stampeding rhinos. I CAN'T WAIT, ARGH FINISH THE GAME ALREADY.

    Man I will just love the desert parts of the game. That's one type of setting that been so long overdue in RPG gaming.

    http://worldofgothic.de/screenshots/got ... CF1117.jpg
    http://worldofgothic.de/screenshots/got ... rieger.jpg
    http://worldofgothic.de/screenshots/got ... erview.jpg
    http://worldofgothic.de/screenshots/got ... inen01.jpg
    http://worldofgothic.de/screenshots/got ... _szene.jpg

    THe only things that worries me is that even old Gothic 2 runs like shit on my fairly powerful computer.
     
    ^ Top  
  15. Micmu Magister

    Micmu
    Joined:
    Aug 20, 2005
    Messages:
    6,163
    Location:
    ALIEN BASE-3
    Yep, me too. I guess it's about time to get that 7800.

    I liked how you could easily change view distance in G2 using F1-F4 keys, that really came in handy.
     
    ^ Top  
  16. Elwro Arcane

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    11,580
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    What? It runs perfectly in 1024x768 (32bit), 300% viewing distance, on my Athlon 1400 Mhz with 768 MB RAM and Radeon 9600Pro, which I guess isn't even a "fairly" powerful machine these days. I only get slowdowns in the harbour area.

    edit: hey, this one look like AoD concept art. :shock:
     
    ^ Top  
  17. Fresh Erudite

    Fresh
    Joined:
    Dec 2, 2004
    Messages:
    1,057
    Location:
    Vault boy's secret hideout
    Gothic 2? Are you joking? I thought G2 was notoríous for being quite sluggish.

    Sure "runs like shit" was overly harsh and the slowdowns are mainly in the city area, but still I'd expect it to run smoother (A64 3200, 1024 RAM, x800GTO, new drivers etc).
     
    ^ Top  
  18. Elwro Arcane

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    11,580
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    I don't know, it works great for me and looks very fine. We both have ATI cards, so it's not the nVidia/ATI struggle. Maybe I was just lucky with the Catalyst/card combination; sometimes new drivers make the games run slower.
     
    ^ Top  
  19. LlamaGod Cipher

    LlamaGod
    Joined:
    Oct 21, 2004
    Messages:
    3,095
    Location:
    Yes
    On strong systems, you have to do .ini editing to make Gothic 2 take the most of your system.

    You can tweak it pretty well and make it quite a pretty game and pretty smooth too, if your system is capable.
     
    ^ Top  
  20. Antagonist Liturgist

    Antagonist
    Joined:
    Jan 6, 2004
    Messages:
    484
    Location:
    Glorious Vaterland
    Gothic 2 is a strange beast. The original used to run totally smooth on my Athlon XP 2000+, 512 MB RAM and Radeon 9700 with full details and viewing distance. When the expansion pack came out it was quite the contrary and the game suffered from horrible framerates even with reduced details and viewing distance although I didn't change anything on the hardware side. I even tried to run Gothic without the expansion but sadly it didn't change the slow framerates so I suspect something on the driver or OS side must have changed drastically in the meanwhile. :?
     
    ^ Top  
  21. Claw Erudite Patron

    Claw
    Joined:
    Aug 7, 2004
    Messages:
    3,777
    Location:
    The center of my world.
    Project: Eternity Divinity: Original Sin 2
    I think the problem are drivers. Having the newest one doesn't guarantee best performance at all.
    For the longest time, I consciously used older drivers after trying several releases, because the game suffered from horrible "tearing" with most drivers, before switching to my current drivers. I guess they aren't the newest anymore either, but they run Gothic 2 virtually flawlessly, so I don't want to change.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.