Not.AI
Learned
- Joined
- Dec 21, 2019
- Messages
- 305
Suppose that Gothic was MMO...
With microtransactions. Everything is better with microtransactions. Microtransactions that do, in fact, affect gameplay. (Those are the best kind.)
And procedurally generated - little or no hand-crafting. But with some AI writing that isn't complete shit. (You find some unicorns in a valley; you speak with them. They tell you they are descended from a long lost tribe of aztecs. Then they dived underwater. You must collect 50 horsetails and bring them to the candlemaker. He will then unlock the castle.)
Could anything save it? Suppose the answer is yes - what do you think it would have to be?
Put it another way: What would a "Star Citizen" type game need to have to be "Gothic" type game? (In space. Everything is better in space. Obviously.)
Suppose some things from single player that could be implemented are implemented in an MMO - how many such things would be needed? What things stand a chance?
Restrict access to areas by putting tougher enemies there? Catch: They would have to respawn quickly. So new/weak players can't just follow leveled up players. Dot dot dot.
How can a MMO "Gothic" ever be made? Suppose (despite all evidence) that it can - how can it?
(Yeah...this is a "define RPG" type thread...)
With microtransactions. Everything is better with microtransactions. Microtransactions that do, in fact, affect gameplay. (Those are the best kind.)
And procedurally generated - little or no hand-crafting. But with some AI writing that isn't complete shit. (You find some unicorns in a valley; you speak with them. They tell you they are descended from a long lost tribe of aztecs. Then they dived underwater. You must collect 50 horsetails and bring them to the candlemaker. He will then unlock the castle.)
Could anything save it? Suppose the answer is yes - what do you think it would have to be?
Put it another way: What would a "Star Citizen" type game need to have to be "Gothic" type game? (In space. Everything is better in space. Obviously.)
Suppose some things from single player that could be implemented are implemented in an MMO - how many such things would be needed? What things stand a chance?
Restrict access to areas by putting tougher enemies there? Catch: They would have to respawn quickly. So new/weak players can't just follow leveled up players. Dot dot dot.
How can a MMO "Gothic" ever be made? Suppose (despite all evidence) that it can - how can it?
(Yeah...this is a "define RPG" type thread...)