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Gothic online: Untold Chapters multiplayer project.

Ryzer

Arcane
Joined
May 1, 2020
Messages
5,501
I stumbled into this. It's in German but it's worth noticing I believe.

Description in English provided by an online translator:
Gothic Online: Untold Chapters is an unprecedented project of the German Gothic community and offers a unique setting in Gothic multiplayer and hopes to break new ground and unite the entire German community. After the successful relaunch of Minental Online and the technical improvements and possibilities that came along with it, as well as the great roleplaying variety that is already possible on our server, we decided to combine the two most popular Gothic settings and make the world even more authentic and dynamic. After just 2 months of intensive work, we present you the complete island of Khorinis, now as a playable area with three additional camps in the new design. You will be able to join the town, the monastery or the farm outside the barrier and become part of the guilds there. For this, the complete map known from Gothic 2 has been heavily modified and expanded to provide you with an enhanced lore-compliant Gothic experience! For this, thanks to our now expanded and broad-based team, we can also draw on new unique armor that will be available to both the Khornis world and the Minental. Not only do we offer you a new world to explore and discover, but also the Minental has received a completely reworked worldmesh and has also been re-skinned. The Minental now also shines with better performance and aesthetics. Both worlds will be directly connected and influence each other through a dynamic off-world trade. With the introduction of a functional cart script with individual settings depending on the load and numerous new drinks and food, the outworld trade will be expanded many times over and made more immersive. No matter if you are an old hand or a newbie, we offer you numerous innovations and bug fixes with the upcoming update, such as a multitude of new animations, an expansion of the ingame spacer and a completely new character creation with new functions and choices, for even greater individuality and variety - both in Khorinis and in the colony. Ahead of us lies one of the largest German Gothic multiplayer projects - together with you we want to create something new and unite it on our server. New adventures and new stories are waiting for you, the likes of which you have not yet experienced in German role-playing.

Become a part of the project now! https://forum.gouc.de/ Join our Discord! https://discord.gg/gouc Article from Gamestar: https://www.gamestar.de/videos/gothic... My MMO article: https://mein-mmo.de/gothic-als-mmo-vo... Gothic modlicense: https://www.worldofgothic.de/index.ph...
In this video we show you some selected locations from our Khorinis world and also from the reworked Minental. Also you can see new animations, our driving carts, new armors and many more things. But even in 6 minutes we couldn't show everything we want to show, that would go beyond the scope, so check it out on the server! Updates/Features: New playable world with modified worldmesh: Khorinis Three playable factions with 2 guilds each (city, monastery, farm) Minental worldmesh completely reworked and expanded Equally detailed spawning of the worlds, also a new spawning of the Minental Cart script with movable wheels, loadable and unloadable, also with different model depending on load New animations New weapons New armors New items in general New vobs New female variants of armor New and revised recipes Sheep script: Milking, shearing and slaughtering Character creation expanded to Khorinis with selectable choices that affect character startup Extensions of the ingame spacer Bugfixes/improvements: Starvation system revised EXP system reworked Various timer bugs fixed (e.g. field work) Performance in the mine valley improved by new mesh and new spacers Staff combat animation reworked Runes/spells remain equippt after relogg Mobsis can now be used again after being cancelled Teaches now require approval by command to avoid false teaches _______________ The shots are all ingame and made with the "Yet another Renderer" renderer. We have created many new assets of our own, but also use assets from other mod developers and/or have edited them. A list of credits is in the forum. Thanks a lot.
 

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