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GRAVEN - dark fantasy first person action puzzler from 3D Realms

Discussion in 'General Gaming' started by geno, Mar 4, 2020.

  1. Durandal Arcane

    Durandal
    Joined:
    May 13, 2015
    Messages:
    2,097
    Location:
    New Eden
    If it is Dark Messiah-inspired, then :d1p:
     
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  2. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    4,030
    Sounds great on paper, but that 30min video looked kinda boring.
    Using lightning to stun a group of enemies while they were standing in a puddle, freezing water into ice to cross a gap without getting wet, using fire to burn through a wooden door you can't damage otherwise, impaling enemies on a spiky wall after a kick - now that would've been interesting, but alas. Devs chose to show us just walking from A to B while killing samey trash mobs in a repetitive fashion instead.

    Dark Messiah successor? So far this looks like less interesting Hexen 2 with dumbed-down puzzles.
     
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  3. Zboj Lamignat Arcane

    Zboj Lamignat
    Joined:
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    I'd kill for a Hexen2-like, but I get absolutely zero Hexen2 vibes from this, don't know where are these comparisons coming from.
     
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  4. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
    Joined:
    Nov 21, 2015
    Messages:
    2,453
    Location:
    デゼニランド
    Carnivores
    Delta Force
    Gunmetal
    NAM
    Rainbow Six
    Shogo: Mobile Armor Division
    Starsiege: Tribes
    Trespasser

    Show Spoiler
    Or, if you want to go obscure, go for Genetic Species :troll:
     
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  5. Nifft Batuff Arbiter

    Nifft Batuff
    Joined:
    Nov 14, 2018
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    Can you play it with software rendering, like Unreal?
     
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  6. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
    Joined:
    Oct 5, 2012
    Messages:
    11,854
    Codex 2014
    This is using Unreal Engine 4, so highly unlikely.
     
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  7. Curratum Cipher

    Curratum
    Joined:
    May 14, 2018
    Messages:
    2,184
    You can have your software rendering look with just nearest texture filtering, just like you can run GZDoom and Blood FS in OpenGL and have them still look pixellated like the originals. The only thing you lose is the banded software lighting.

    [​IMG]
     
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  8. Deadman Arcane Patron

    Deadman
    Joined:
    Nov 15, 2010
    Messages:
    4,099
    Pathfinder: Kingmaker
    I am more excited about this one than about Gloomwood.
     
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  9. deama Liturgist

    deama
    Joined:
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    Location:
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    Anyone else finding the UI horrible? The numbers beside the mana/hp pools look really annoying to me, and the hotbars stick out like a sore thumb.
    Couldn't they just get rid of the hotbars and numbers and only show them once you open up your inventory?
     
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  10. Curratum Cipher

    Curratum
    Joined:
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    2,184
    So you unironically want basically your health and ammo in a shooter to only be visible when you open your inventory? :D
     
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  11. geno Learned

    geno
    Joined:
    Aug 21, 2018
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    Location:
    Spain
    Well it's an immersive sim, if anything they should a dedicated button to check weapon's ammo, like Gloomwood does.
     
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  12. Curratum Cipher

    Curratum
    Joined:
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    It's only an immersive sim because some big brain at 3D Realms is trying to sell the game to as many people as possible.
     
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  13. Gerrard Arcane

    Gerrard
    Joined:
    Nov 5, 2007
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    8,473
    Also should have an agility check when walking backwards on stairs to see if you don't trip, fall down, and crack your skull open.
    Now that is the kind of simulation depth I long for.
     
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  14. deama Liturgist

    deama
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    Where did I say to remove health bars and ammo?
     
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  15. Lyric Suite Converting to Islam

    Lyric Suite
    Joined:
    Mar 23, 2006
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    44,125
    Because it uses the same model for one of the weapons, the open book and the hand firing spells. Ho, and it's fantasy.

    So far that's the only thing that even remotely reminds one of Hexen 2. The atmosphere, the music, the general feeling of the game, there's none of that here. The graphics are something Blizzard would have come up with following their WoW/Diablo 3 style.
     
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  16. Lyric Suite Converting to Islam

    Lyric Suite
    Joined:
    Mar 23, 2006
    Messages:
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    Ion Storm is already here. It wasn't any more successful than the rest. Nice visuals, cringy attempts at replicating the humor of the original game.

    I don't know WHY it is so god damn hard to replicate such a simplistic and straightforward formula, but apparently it's beyond the abilities of modern developers. Even those that come close still have some glaring problems.
     
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  17. Morpheus Kitami Educated

    Morpheus Kitami
    Joined:
    May 14, 2020
    Messages:
    373
    Because its easy to get experience in the Doom/Build/Quake-style games, and people have been trying to perfect them for 20+ years now. Most of the games from 1998-2002 don't have as easy to learn development tools. They also don't have big modding communities for the most part, and thus no one for people to get advice from. I think the exception would be Half Life and its sequel, which eventually morphed into the current crop of uninteresting non-boomer shooter indies. But even that seems dead these days.
    With little in the way of modders to leech off of, and more complex systems to mimic, lazier developers aren't going to do anything more recent until someone else does it.
     
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  18. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    84,894
    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Would have been interesting if The Nameless Mod for Deus Ex had somehow come along late enough for its team to remain together and join the indie scene, instead of dispersing to do other things (such as found Logic Artists).
     
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  19. DeepOcean Arcane

    DeepOcean
    Joined:
    Nov 8, 2012
    Messages:
    6,044
    So far, I liked what I saw until the combat started, the weapons have good impact sounds, there are secrets, there is some immersive sim enviroment interaction stuff in there, I liked the homage to Hexen and the art style is okay, it isnt the best thing in the world but it works, never gave a damn to graphix whoring anyway. The thing I find annoying and it gets more and more annoying on the video as time passes is that you play for 30 min and there are pratically no variation on level design and enemy placement, long open areas with zombies in there for 30 mins? I was getting bored of watching the video, common... no decent ranged enemy for 30 mins? The enemy placement challenge progression seems boring, that stun lighting power also kinda trivializes the zombies and zombie dogs.

    It checks the boxes but that is it, I started the video interested but as it goes on, I got more and more bored.
     
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  20. Lagi Savant

    Lagi
    Joined:
    Jul 19, 2015
    Messages:
    370
    Location:
    Desert
    graphic is good
    maps are too dark
    for my taste too much "sim element", npc and reading notes, (quest's? wtf)
    senseless vandalizing environment (oh yeah... to find coin). Im more than happy for some collateral damage, or breaking boxes on head of my enemies... but here its a whack-a-mole to find a penny.
    economy (collecting coins) :/ - in powerslave there was a map when you fall down into the treasure room, full of gold, and your character ignore all that. And that was beautiful.

    monsters are weak. There is absolutely no threat.
    Zombies should fall down and rise again, over and over (like in quake1) - &ofc there should be more of them.
    There could be some Knight type of enemy, slow as soil erosion, but absolutely invulnerably to all your weapons - you would have to constantly run away from him or stun him for few sec.
    The beast should be fast and kill player quickly in a melee, but it could be big and have hard time catching player, so the player would rely on hiding behind some pillar, crunch under some cave, and shoot the dog down - if i dont ask for too much, the beast when hurt, could run away, to hunt for player again later.
    The flying monster could laid a linear carpet of fire as he fly by.
    Range enemies ....

    hand crossbow look trash (and op).
     
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