Jaesun
Fabulous Ex-Moderator
The game builds around the story of a priest who is suspected of murdering one of his altar boys who went missing a few days ago. The young boy was severely sick, experiencing inhuman behavior, so the priest chose an exorcism. However, the exorcism apparently failed and the boy jumped out of the window. No corpse was ever found.
Gray Dawn is a first person horror game that involves puzzle solving, exploring both real and unreal worlds. Concerning the style, we didn't wanted to go for the classic recipe of the horror: gore. In this game you won't fight zombies, you won't smash huge alien kind of monsters. We used more of a psychological touch.
We are inspired by old horror games, like Alone in the Dark, first Silent Hill games or Resident Evil and newer titles: Amnesia , The Vanishing of Ethan Carter and Silent Hills (P.T.). The environments will have story driven puzzles. We want to make a game that will mess with your feelings, defying the mundane logic.
Probably the most exciting part about this game is that we created a large part of it by putting together parts of our personal stories from our childhood. It is more of an introspective search. Our most unexplainable experiences as children drove us to create an image of paradise. The horror you will experience is the horror that we found in the Grimm's Brothers fairy tales when we were children. Basically, it is a bedtime story, both beautiful and scary.
In terms of mechanics, Gray Dawn may have a strong narrative aspect but it won't be a "walking simulator". We will surprise you with every step you take further in the game.
Also, an Epic Game, needs an Epic Engine, and that's why we are using Unreal Engine 4.
Gray Dawn is a first person horror game that involves puzzle solving, exploring both real and unreal worlds. Concerning the style, we didn't wanted to go for the classic recipe of the horror: gore. In this game you won't fight zombies, you won't smash huge alien kind of monsters. We used more of a psychological touch.
We are inspired by old horror games, like Alone in the Dark, first Silent Hill games or Resident Evil and newer titles: Amnesia , The Vanishing of Ethan Carter and Silent Hills (P.T.). The environments will have story driven puzzles. We want to make a game that will mess with your feelings, defying the mundane logic.
Probably the most exciting part about this game is that we created a large part of it by putting together parts of our personal stories from our childhood. It is more of an introspective search. Our most unexplainable experiences as children drove us to create an image of paradise. The horror you will experience is the horror that we found in the Grimm's Brothers fairy tales when we were children. Basically, it is a bedtime story, both beautiful and scary.
In terms of mechanics, Gray Dawn may have a strong narrative aspect but it won't be a "walking simulator". We will surprise you with every step you take further in the game.
Also, an Epic Game, needs an Epic Engine, and that's why we are using Unreal Engine 4.
Asking for $56K (that seems a tad high...), $17 gets you a digital copy.