holla_cabezas_de_mierda
Arcane
- Joined
- Jul 8, 2006
- Messages
- 3,028
that has been my fav too..anything other than commando(demolitionist/soldier) is heresy
that has been my fav too..anything other than commando(demolitionist/soldier) is heresy
Those mods add alot of stuff that are really unbalanced, advice you only using it after you played the original content and you want new stuff.Ok i started it just a while ago. I noticed that there is this mod called Cataclysm Redone. Should i use this mod which seems to add a lot of stuff ?
Those mods add alot of stuff that are really unbalanced, advice you only using it after you played the original content and you want new stuff.Ok i started it just a while ago. I noticed that there is this mod called Cataclysm Redone. Should i use this mod which seems to add a lot of stuff ?
Not all builds, this happens mostly with auto attack builds. Piano builds are quite common such as DoT builds and caster builds.This is compounded by the fact that grim dawn builds tend to be light on active abilities, making it feel like a slog.
Absolutely true. I would actually recommend either Commando, Warder or Witchblade for just about anyone's first "training wheels" character. Later on you can have fun with things like Spellbreakers, Apostates, etc.Boring, but dependable. Will let you get through the game with not much problem and farm Crucible for your more interesting characters.
Auto attack builds start boring but after some build up on devotions and some passive procs, it is amusing watching half of the screen exploding and on fire with my dual pistol purifier.Not all builds, this happens mostly with auto attack builds. Piano builds are quite common such as DoT builds and caster builds.This is compounded by the fact that grim dawn builds tend to be light on active abilities, making it feel like a slog.
Especially for hardcore, those hit scan doom bolts, one hit kill charges and one hit kill meteor showers and small boss battle arenas on Ultimate are really nice for ranged glass cannon characters without decent gear.Absolutely true. I would actually recommend either Commando, Warder or Witchblade for just about anyone's first "training wheels" character. Later on you can have fun with things like Spellbreakers, Apostates, etc.Boring, but dependable. Will let you get through the game with not much problem and farm Crucible for your more interesting characters.
Crucible is an arena battle DLC, if you have it, on the next character you make, I recommend you to farm it a little from level 02 to 10 and buy 6 devotion points in there for very cheap, then return to it when you are on ultimate and your build is surviving trash mobs and common heroes with ease on Utimate, it is the best place to farm for loot and it isn't as boring as boss running.Went for Necromancer and then got soldier too. 6 skele raiding party with me at head.
I am at Burrwitch outscirts.
Combat is fun and flying monsters never gets old (which me a lot of Titan Quest). So far also pretty good for genre level design, though lack of random maps will probably hurt on replay.
What is Crucible you speak of ?
edit: What is "food" i pick it up and nothing happens.
Buddy you got to eat it too.What is "food" i pick it up and nothing happens
Food rations replenish Stamina (represented by the golden-ish overlay bar on your Health bar). Stamina helps you regenerate Health in a pinch.Buddy you got to eat it too.What is "food" i pick it up and nothing happens
I know man, I'm just messing with Perkel.Food rations replenish Stamina (represented by the golden-ish overlay bar on your Health bar). Stamina helps you regenerate Health in a pinch.Buddy you got to eat it too.What is "food" i pick it up and nothing happens
What do you call "gameplay" here ? Better physics is nice but is mostly a gimmick without any real impact to actual gameplay. It affects the looks of the game but not how you play it. Show me where better "physics" in GD actually in a meaningful make its gameplay different or even superior to PoE ? Actual examples please. Don't get me wrong, I like when mobs when hit hard fly away in spectacular fashion and other fun effects like that but calling it "gameplay" ? Where the actual gameplay is in this genre is in my opinion in making/brainstorming builds and in that aspect actually PoE - arguably - has an advantage in variety over GD.I haven't played PoE in a while, for me though I vastly prefer GD's "grind" over PoE. I never found any awesome loot in PoE while in GD it was balanced far more generously and with single players in mind. I've tried multiple times to get into PoE but never was able to get into the game. Item system was boring it felt like weapons and armor were merely shells designed to hold skills rather than epic artifacts with distinct character. GD's actual gameplay is better too, with the physics system and waaaaay better melee. Nothing against PoE though and I can see why people enjoy it.
Melee is viable in Grim Dawn.