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Grimoire Thread

Discussion in 'Golden Era Games' started by LESS T_T, Aug 4, 2017.

  1. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    dude plays what is essentially Wizardry 9 and complains that it's too much like Wizardry
     
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  2. Kliwer Learned

    Kliwer
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    I know. I'm not actually a target of this product.

    Still, I like the game. Certainly more than Wizardry 7 and 8. I haven't seen an RPG with such complex mechanics for a long time.

    However - in my opinion - the game would gain tactical depth if the "phase" system was replaced with a "turn-based" system. But that's just a personal preference.
     
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  3. Fluent Augur Patron The Real Fanboy

    Fluent
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    Hey all. :) Playing this still and still loving it, but i have to say, I'm a bit saddened that I reloaded so much when hit with Armor Rot/Weapon Destruction. I feel like the game does want u to 'play through' those effects rather than reloading. I'm a bit upset at myself that I didn't stick to that plan. But what do u guys think? Did u all reload when hit with one of those afflictions? I mean, it's just really hard to lose a Bone Dagger or something to weapon destruction, or even your one source of chest armor. Thoughts on this? Thanks! :)
     
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  4. Butter Arcane

    Butter
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    The armor rot/weapon destruction is mostly an early game thing. Later on when you have really good gear you'll barely run into it.
     
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  5. Lady Error █▓▒░ ░▒▓█ Patron

    Lady Error
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    You can actually play it that way if you want. Pick one or two characters you start with and the rest can be NPC's you meet along the way. As to their stats, Cleve said that NPC's are supposed to make it easier for newbies. Though there is also the fact that they cannot multiclass. Meaning that the initial advantage of the NPC's becomes less as the game progresses if your original characters multiclass.
     
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  6. Ludwig von Eisenthal Augur

    Ludwig von Eisenthal
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    I always reloaded, without hestiation, if one of these goddamn worms fucked my equipment over. And how I sweared like a raving lunatic every single time it happened... man, these were the days.
     
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  7. Dorateen Arcane

    Dorateen
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    The strategy I preferred was trying to incapacitate the monster groups as a priority, either with the lyre of slumber or swaying lute or other spell combinations, and then try to take them out one at a time. Not always easy to do with phased based targeting and row configurations, but a fun challenge.
     
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  8. marux Augur

    marux
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    Codex USB, 2014
    How's the phonebook-sized manual coming cleve?
     
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  9. Piotrovitz Learned

    Piotrovitz
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    Just restarted it again after a couple of months of break - I just cannot get back to already started cRPG after such a long time.
    Last time I got to Kublai Axis and couple of surrounding areas, which I guess is kinda mid-game.

    As much as I love this game, with every new restart the flaws I've tried to ignore are more and more glaring.

    Balance and difficulty curve are rather wacky - if you're rolling with balanced party (e.g 4-5 melees and 3-4 casters) you can steamroll almost everything.
    The only exceptions so far were the fire beetles in Crowl that you encounter right off the bat, which can one shot your mages with fireball. and the weapon/armor-destroying mobs like ore worms and mad 49'ers. The only way out is savescumming and hoping you can whack them before they start to melt your inventory. Oh, and the insta-killing wasps in Eyrie.

    Other fights, either with melees or casters, are cakewalk, thanks to finding lethal weapons left and right. Seriously, beside poorly equipped store in Crowl, I've seen more weapons with lethal property than regular ones. IMO instakill should be reserved only for rare artifacts, and the chances should be not dependent on the skill, but rather on weapon itself (e.g like in Wiz 8).

    Party of 8 is an interesting idea that's giving you more tactical options, but the encounters are just not adapted to that - it seems that if you want a challenge, you should stick to 5-6 man party.

    Also, random loot is boring as fuck - every time it's the same old stuff - cobalt gems, alchemy reagents, flannel shirts, throwing daggers etc

    Okay, enough of bitching, I still love it and get instantly immersed, even though it's like my third or fourth restart.

    Question on pirate class - while jester has some unique abilities, pirate seems to be a regular melee type, with high stat and exp requirements.
    Is there any reason (e.g class specific items) that justifies having him as a final class, instead of, say, warrior?
     
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  10. Butter Arcane

    Butter
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    I can't remember if there's any Pirate-specific gear, but the higher attributes are reason enough. A pirate is going to have a lot higher attributes than a warrior of equal level.
     
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  11. Dorateen Arcane

    Dorateen
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    Pirates get backstab, which can inflict up to triple damage. That is three times warrior-type damage (with a weapon like Excalibur, for example) and persists throughout combat, once the pirate has successfully used stealth. I know not everyone likes the mechanic of hiding for one round, but it is fun to see the subsequent massive damage outputs. And there are end game enemies with high hit points who are otherwise difficult to hit.
     
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  12. Lady Error █▓▒░ ░▒▓█ Patron

    Lady Error
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    Getting to Kublai means you just finished the starting area really, which is about 25% of the game. If you want a challenge, go to some of the more challenging areas. Plus, it is usually the boss fights that are the biggest challenge.
     
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  13. Piotrovitz Learned

    Piotrovitz
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    What's the point of backstabbing and wasting whole turn to hide, other than adding extra flavor, when you can instakill mobs right away?
    Plus, you need to invest both in hiding and backstabbing skills, while lethal blow is just one. Plus you can get backstabbing by dipping in thief class, so there's really no reason to go for a pirate as a final class, which has one of the highest xp requirements.

    Lady Error - got it, it's encouraging that things are getting tougher as the game progresses. Right now I'm at the Samhain, and most of my mages have toxic cloud/hailstorm, which thrown on high level can decimate entire groups of mobs. Agree that bosses pose some challenge - for black lich I think I had to turn the difficulty down, because he was constantly spamming finger of death and healed himself while moving to backrow.
     
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  14. Lady Error █▓▒░ ░▒▓█ Patron

    Lady Error
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    Samhain is a very early area. And how can you complain about lack of difficulty and at the same time turn the difficulty down in difficult fights?
     
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  15. Lady Error █▓▒░ ░▒▓█ Patron

    Lady Error
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  16. Piotrovitz Learned

    Piotrovitz
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    On my previous run I've reached Axis and couple of surrounding areas and never had a fight I had to reload - maybe it get harder as the game progresses, I don't know.

    I'm playing on veteran or advanced (whichever is higher, don't remember), and the black lich was the only fight so far I had to tone it down. It's not something I do for every boss fight - if it weren't for his finger of death spam every round then it wouldn't be even necessary.
     
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  17. Lady Error █▓▒░ ░▒▓█ Patron

    Lady Error
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    If even one of the first bosses is too hard for you, then why do you complain about lack of difficulty? Again, this makes no sense.
     
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  18. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Ore worms and miners can be a nuisance but IIRC there are very effective ways of countering them. Spells like reflection mirror (or whatever it was called) can kick the armour rot back at them, and they also have low initiative and resistance to some common disabling spells.

    For dragonflies - just keep up 6 casts of armourplate at all times in places where they spawn.
     
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  19. Piotrovitz Learned

    Piotrovitz
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    It makes perfect sense, as in most cRPGs the first bosses are the hardest ones, as your low level, low HP team is still ill equipped, hence the difficulty.

    Later on, when all your melees have lethal 6d6 or sth weapons, and casters have tons of spells, bosses do not pose such a challenge - it's always been like this.
     
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  20. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    It was finished years ago and is now included with the installation. Also, pet rocks and Rubix Cube are no longer popular gifts for Christmas.
     
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  21. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    I knew there could not be attacks as enraging as armor rot throughout the game but had to have it in at least one phase of the adventure just to throw a new and challenging element at the player. I put this very scarcely after the Avian Mountains because I thought it was enough that it became a problem in the early part of the game before you had really good weapons.
     
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  22. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    The only thing more satisfying than the triple damage backstab of the pirate class is the triple damage of the assassins in barehanded combat. This of course is also copying the Wizardry 7 formula where you discover some awesome abilities of certain classes late in the game.
     
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  23. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    :negative: Oh well too late to cancel.
     
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  24. MiguelSerranoFan Novice

    MiguelSerranoFan
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    when's custom portraits, cleve
     
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  25. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    Got too much on my plate at present, I could not tell you. I have other games I am working on that I am trying very hard to get approved by Steam distribution.
     
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