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Arcane
- Joined
- Jul 5, 2013
- Messages
- 882
You can find the source code, instructions, and prebuilt packages for many platforms in:
https://github.com/GTAmodding/re3
re3/reVC requires game assets to work, so you must own a copy of GTA III or VC.
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Hi, I'm a member of re3 team.
re3, GTA III reversing project was started sometime in the spring of 2018 by aap ( u/kotzkroete ). It made into the GitHub in May 2019 and other members including me quickly joined the effort(Fire_Head, erorcun(me) and Nick007J in time order, and Serge a bit later).
After re3 was completed, reVC - GTA VC reversing project was started in early May 2020 by starting from re3 code.
After a few months of mostly steady progress, we considered reVC finished in December 2020.
We've also added many additional features which can be toggled on compile-time basis and/or run-time basis(which is either from debug menu or .ini file), like;
Of course all can be turned off, so you can get the accurate vanilla GTA III/VC experince to the extent we've been able to achieve.
- Support for all aspect ratios
- Much shorter loading times
- Menu map for III (including adding a waypoint and teleporting)
- Instant mission replay for III
- Ported Mobile, PS2 or Xbox specific screen effects, vehicle reflections
- Debug menu (can be opened via RCTRL - not just debug actually, has many features)
- Rotatable vehicle camera, as in San Andreas
- Anti-aliasing
- XInput support
- Japanese, Russian and Polish languages for III
- Settings are stored in a readable .ini file, instead of some binary
- New cheats!
- And much more, a more comprehensive list is available on our GitHub page.
Both re3 and reVC can be compiled on Windows, Linux and FreeBSD, on x86, amd64, arm and arm64, and prebuilt binaries for most of them are available.
Rendering is handled either by original RenderWare (D3D8 - you should provide RW static libs then) or the reimplementation librw (D3D9, OpenGL 2.1 or above, OpenGL ES 2.0 or above), which is done by aap.
Audio is done with MSS (using dlls from original GTA) or OpenAL.
The project has also been ported (and made it to the public before main re3/VC repo which they're derived from) to the Nintendo Switch, Playstation Vita and Nintendo Wii U, which you can find on reddit and various news sites.
https://www.reddit.com/r/GTA/comments/lj4x1n/gta_iii_and_vice_city_fully_reverse_engineered/