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GTA IV is a massive piece of shit

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
3,784
Insert Title Here
The most realistic part of GTAIV is that you're encouraged to agree with the requests from your friends only to call them later with a bullshit excuse about why you can't go, since you don't lose relationship points doing this but you do if you outright refuse them.
and I think it's the opposite with women
 

Mexi

Dumbfuck!
Dumbfuck
Joined
Jan 6, 2015
Messages
6,811
I live in NYC but other than a momentary 'Oh hey I worked there, oh hey I walk here', it felt flat. Especially since I didn't give one shit for Nico or his antics, or, in GTA V, for any of the main three. Trevor belongs six feet under. Michael needs a bullet in the balls and Franklin a slap to the fucking face from someone he cares about.

I would prefer something more like GTA:O when it comes to games like this. Your own character making their own way, a barebone plot, nothing too fancy. Nico taking in his old buds and the main three taking on that weird merc-corp guy didn't do it for me.

Give me GTA6 in a new, huge-as-fuck Liberty City with some few plotpaths and customizable-as-hell characters and I'll be happy with that.
I refuse to play GTA: V online, but from watching some YouTube videos about it, it does look interesting. Like, you create a character that legit goes through a bunch of shit. It seems fun... but I don't know how far I'd get if I refuse to purchase any of that pay to win shit.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
I live in NYC but other than a momentary 'Oh hey I worked there, oh hey I walk here', it felt flat. Especially since I didn't give one shit for Nico or his antics, or, in GTA V, for any of the main three. Trevor belongs six feet under. Michael needs a bullet in the balls and Franklin a slap to the fucking face from someone he cares about.

I would prefer something more like GTA:O when it comes to games like this. Your own character making their own way, a barebone plot, nothing too fancy. Nico taking in his old buds and the main three taking on that weird merc-corp guy didn't do it for me.

Give me GTA6 in a new, huge-as-fuck Liberty City with some few plotpaths and customizable-as-hell characters and I'll be happy with that.
I refuse to play GTA: V online, but from watching some YouTube videos about it, it does look interesting. Like, you create a character that legit goes through a bunch of shit. It seems fun... but I don't know how far I'd get if I refuse to purchase any of that pay to win shit.

If you go with friends it can be fun but you need to spend money to make money. The most fun content for coop are casino and cayo perico heists, both require spending $ on properties to plan those gigs (it makes no sense I know). Other than that you also need $ for PvP equipment like Nightshark, Oppressor Mk2 and Hydra. For a solo player GTA: Online is a boring experience - but it was designed for interactons with other people so you can still enjoy single-player experience without Sci-Fi bikes blowing you up every time you drive near Eclipse Towers.


I think GTA VI will be or should be a hybrid multiplayer game. Story mode should allow you to play solo or in coop with friends/randoms and have invasion mechanics for different activities similiar to Dark Souls. The game should also have dynamic activities / zones for PvP, like for this week this district and those activities is full-on PvP, don't go there / do those if you do not have proper character.
 

Mexi

Dumbfuck!
Dumbfuck
Joined
Jan 6, 2015
Messages
6,811
I live in NYC but other than a momentary 'Oh hey I worked there, oh hey I walk here', it felt flat. Especially since I didn't give one shit for Nico or his antics, or, in GTA V, for any of the main three. Trevor belongs six feet under. Michael needs a bullet in the balls and Franklin a slap to the fucking face from someone he cares about.

I would prefer something more like GTA:O when it comes to games like this. Your own character making their own way, a barebone plot, nothing too fancy. Nico taking in his old buds and the main three taking on that weird merc-corp guy didn't do it for me.

Give me GTA6 in a new, huge-as-fuck Liberty City with some few plotpaths and customizable-as-hell characters and I'll be happy with that.
I refuse to play GTA: V online, but from watching some YouTube videos about it, it does look interesting. Like, you create a character that legit goes through a bunch of shit. It seems fun... but I don't know how far I'd get if I refuse to purchase any of that pay to win shit.

If you go with friends it can be fun but you need to spend money to make money. The most fun content for coop are casino and cayo perico heists, both require spending $ on properties to plan those gigs (it makes no sense I know). Other than that you also need $ for PvP equipment like Nightshark, Oppressor Mk2 and Hydra. For a solo player GTA: Online is a boring experience - but it was designed for interactons with other people so you can still enjoy single-player experience without Sci-Fi bikes blowing you up every time you drive near Eclipse Towers.


I think GTA VI will be or should be a hybrid multiplayer game. Story mode should allow you to play solo or in coop with friends/randoms and have invasion mechanics for different activities similiar to Dark Souls. The game should also have dynamic activities / zones for PvP, like for this week this district and those activities is full-on PvP, don't go there / do those if you do not have proper character.
I might try it, but I won't be spending any money on anything, and I was hoping to see just a singleplayer experience with a created character. That part interested me, but the rest just didn't. Supposedly, it also had some details about the main story, like Kate. That's the only reason I was interested in, but if I need to spend money to enjoy it, I'm out. Not that interested.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
I live in NYC but other than a momentary 'Oh hey I worked there, oh hey I walk here', it felt flat. Especially since I didn't give one shit for Nico or his antics, or, in GTA V, for any of the main three. Trevor belongs six feet under. Michael needs a bullet in the balls and Franklin a slap to the fucking face from someone he cares about.

I would prefer something more like GTA:O when it comes to games like this. Your own character making their own way, a barebone plot, nothing too fancy. Nico taking in his old buds and the main three taking on that weird merc-corp guy didn't do it for me.

Give me GTA6 in a new, huge-as-fuck Liberty City with some few plotpaths and customizable-as-hell characters and I'll be happy with that.
I refuse to play GTA: V online, but from watching some YouTube videos about it, it does look interesting. Like, you create a character that legit goes through a bunch of shit. It seems fun... but I don't know how far I'd get if I refuse to purchase any of that pay to win shit.

If you go with friends it can be fun but you need to spend money to make money. The most fun content for coop are casino and cayo perico heists, both require spending $ on properties to plan those gigs (it makes no sense I know). Other than that you also need $ for PvP equipment like Nightshark, Oppressor Mk2 and Hydra. For a solo player GTA: Online is a boring experience - but it was designed for interactons with other people so you can still enjoy single-player experience without Sci-Fi bikes blowing you up every time you drive near Eclipse Towers.


I think GTA VI will be or should be a hybrid multiplayer game. Story mode should allow you to play solo or in coop with friends/randoms and have invasion mechanics for different activities similiar to Dark Souls. The game should also have dynamic activities / zones for PvP, like for this week this district and those activities is full-on PvP, don't go there / do those if you do not have proper character.
I might try it, but I won't be spending any money on anything, and I was hoping to see just a singleplayer experience with a created character. That part interested me, but the rest just didn't. Supposedly, it also had some details about the main story, like Kate. That's the only reason I was interested in, but if I need to spend money to enjoy it, I'm out. Not that interested.

I meant GTA$, I didn't spend a single dollar on a MTX. There are a lot of guides how to get started, basically:
-farm enough money by doing contact missions and VIP work to buy submarine and Sparrow helicopter
-grind Cayo Perico heist solo

You can try playing heists with randoms, but expect 10-year olds who will spend eternity hacking stuff, dying constantly due to low level and lack of experience or disconnecting due to abysmal P2P architecture.

Like I said, GTA Online is for a group. If you go in solo it will keep you hooked for 1 month. The story itself is meh, everyone is pretending to be speaking to your mute character, the worst is Lamar in his lowrider missions, dude won't just shut-up.
 

Sunsetspawn

Arcane
Joined
Feb 10, 2013
Messages
1,049
Location
New York
The only redeemable aspect of GTAIV is Patrice O'Neal on the talk station, and the other comics involved like Jim Norton and Bobby Kelly and the song by Anthony Cumia.
But the game really does suck a massive bag of dicks. Saints Row 2 is where it's at, plus the music is so much better: Opeth and Beenie Man, you can't go wrong.
 
Joined
Nov 23, 2017
Messages
4,116
I live in NYC but other than a momentary 'Oh hey I worked there, oh hey I walk here', it felt flat. Especially since I didn't give one shit for Nico or his antics, or, in GTA V, for any of the main three. Trevor belongs six feet under. Michael needs a bullet in the balls and Franklin a slap to the fucking face from someone he cares about.

I would prefer something more like GTA:O when it comes to games like this. Your own character making their own way, a barebone plot, nothing too fancy. Nico taking in his old buds and the main three taking on that weird merc-corp guy didn't do it for me.

Give me GTA6 in a new, huge-as-fuck Liberty City with some few plotpaths and customizable-as-hell characters and I'll be happy with that.

The GQ interview they did a few years ago makes me think the next GTA will either be set in the retro future of GTA2's Anywhere City, or in the past; (maybe '69 since Once Upon a Time in Hollywood just came out in 2019) they didn't seem so hot on jumping into right now.

My guess is the future of GTA games won't be single cities anymore. The days of Rockstar releasing multiple games in different cities looks to be over. Seems like a better use of space would be maps that are smaller than GTAV, but you've got a few of them, and you can travel between with by airplane...which they've done, but they're little areas as opposed to proper maps. Would probably make the Online stuff better too.

Unless Rockstar takes on a whole new design philosophy, given how on-rails both GTAV and RDR2 were, I'd be pretty surprised if they changed. Even GTA:O was very on-rails within it's missions with were you could and couldn't go. Preferably with these kinds of games I'd like something like GTA2, Mercenaries, and Crackdown. You've got a number of factions, you're favor goes up or down depending on what you do, and in the case of Crackdown those factions have boss characters that do different things and taking them out (which you can do at any time) has some kind of effect on the gang.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
5,730
Location
Swedex
Although on one hand nobody really even gave a shit about Saints Row as a series before 3

Ok, you really managed to piss me off now. And I have to congratulate you, because I didn't see that coming in this thread, you asshat.

I fucking cared about the FIRST Saints Row. The game had a perfect balance of wacky vs. grounded. The game had a decent story (that you actually gave a shit about) and colorful characters, and they managed to portray the town of Stillwater as at least somewhat beliveable place. The shooting was much improved over the GTA series and the way they incorporated the gangland takeover warfare with the story was great. And you actually somewhat cared about your crew. Then starting already with the second game they just went too far into the random wacky category and the setting and characters lost some of their charm. And all the retards with a 12 year old's sense of humor applauded the most over the top aspects of the second game, and then they just steered even more into that direction to 'stick it' to Rockstar (who made GTA4 too grounded) with abominations that are SR3 and SR4. Going full retard into the other direction was not the right way to show Rockstar how it's done.
 
Last edited:

mogwaimon

Magister
Joined
Jul 21, 2017
Messages
1,079
man I wish Saints Row 1 would get a port to like, any other system preferably PC just so the story is complete and more people can see what the first one was like. My favorite is still Saints 2 but Saints 1 did a couple things better and the story was actually a little bit better than 2. Still miffed that the SR1 pimp coat somehow didn't make it to SR2. Least we still got the pimp cane shotgun tho.
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,183
Location
General Gaming
I think you can understand how Rockstar thinks about IV by the downright abhorrent way they warp Johnny Klebitz, one of the prominent characters from the game, in GTA V.
 
Joined
Nov 23, 2017
Messages
4,116
Although on one hand nobody really even gave a shit about Saints Row as a series before 3

Ok, you really managed to piss me off now. And I have to congratulate you, because I didn't see that coming in this thread, you asshat.

I fucking cared about the FIRST Saints Row. The game had a perfect balance of wacky vs. grounded. The game had a decent story (that you actually gave a shit about) and colorful characters, and they managed to portray the town of Stillwater as at least somewhat beliveable place. The shooting was much improved over the GTA series and the way they incorporated the gangland takeover warfare with the story was great. And you actually somewhat cared about your crew. Then starting already with the second game they just went too far into the random wacky category and the setting and characters lost some of their charm. And all the retards with a 12 year old's sense of humor applauded the most over the top aspects of the second game, and then they just steered even more into that direction to 'stick it' to Rockstar (who made GTA4 too grounded) with abominations that are SR3 and SR4. Going full retard into the other direction was not the right way to show Rockstar how it's done.

Yeah, I stand by nobody giving a shit about that first game.

First Saints Row game was just generic GTA garbage. It did have better shooting than the 3D GTA games (which I think I said) up to that point, which all had terrible shooting, but that didn't stop the game from being shit. It's actually almost kind of amazing that they were able to filter that particular generation of GTA games, as well as stuff like The Warriors (movie) into something so bland and generic seeming. Visually Saints Row also has to be the worst example of what they're going for with regard to style. Like, from a stylistic standpoint the gangs are all just boring versions of what you'll find in Def Jam Fight for New York, Urban Reign, and Crackdown a year later.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
13,404
Location
Niggeria
Saints Row allows me to play as a morbidly obese rainbow haired tranny tazering the shit out of random strangers, so that makes it better than GTA IV by default.
 

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