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GTA4 was better than GTA5: When even the embodiment of DECLINE itself begins to decline.

Deathsquid

Learned
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Jan 18, 2018
Messages
382
I wasn't a huge fan of Nico, but I could understand his motivation, the story was 'functional' and all of his sidekicks - he had to go on dates with

[TRIGGERED AS FUCK]
I agree that it sucked, especially losing 'friendship points' if you didn't go, but I think it was only made into such a big deal because many players missed the info that you could turn off your cellphone and basically 'pause' story mode if they just wanted to cruise.
Problem is, if you paused the story mode, you paused all the actually valid side missions too, I recall, which basically left you doing fuck-all in the really really boring game world of GTA 4. There's just so little to do except drive around and collect collectibles. It'd have been so much of a better game if it had random events, missions, challenges etc around town to just fuck around with like in earlier games, or 5, or Saints Row games. The city was nice... just really, really huge and empty.
 

ScrotumBroth

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Grab the Codex by the pussy Insert Title Here Strap Yourselves In
Leslie Benzies leaving the Three Amigos is the real decline though. We'll see what RDR2 turns out to be.
 

Taurist

Scholar
Joined
Dec 8, 2017
Messages
108
Welcome to 5 years ago.

The physics in GTAV are much different to GTAIV. Its one of the (many) reasons GTAV is a much better game than IV.

IV revealed the truth that too much simulationism doesnt automatically equal fun. Turning too fast and flipping over isnt fun. Cars breaking down after a few bashes isnt fun. Having to go bowling with your cousin isnt fun. Having to go running so your character doesnt get fat isnt fun (ok that was SA).
 

a cut of domestic sheep prime

Guest
Having to go bowling with your cousin isnt fun.
this is the only thing I agree with. I didn't mind most of the physics in 4, but the story and slow pacing over all was boring, most of the characters were unlikable or unrelatable.

better than larping a black like SA tho.
 

Vaarna_Aarne

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Welcome to 5 years ago.

The physics in GTAV are much different to GTAIV. Its one of the (many) reasons GTAV is a much better game than IV.

IV revealed the truth that too much simulationism doesnt automatically equal fun. Turning too fast and flipping over isnt fun. Cars breaking down after a few bashes isnt fun. Having to go bowling with your cousin isnt fun. Having to go running so your character doesnt get fat isnt fun (ok that was SA).
There's also the thing that there was something seriously fucking wrong with Rockstar's ragdoll falling, since it took Nico even entire MINUTES to stop falling down.

Also another example of why GTA4's attempts at realism were a stupid mistake was the way it handled night, which mostly was code for unfun blackness where you can't see shit rather than something fun and game-like. There isn't really ANYTHING GTA4 didn't do in a stupid manner by being way more complicated then necessary, another good example of this being the utterly dysfunctional and superfluous overcomplicated hand to hand system.


(Also it was having to lift that was a pain in SA, the fat part was actually problem in KEEPING fat so you could enjoy being a fat blonde-afro pimp with a jetpack and the national guard trying to stop you)
 
Joined
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GTA 2 was top down as well.

It's also the best one. Only time Rockstar has ever successfully pulled off the style of gameplay they were going for.

As for the topic, yeah, GTA 4 is better than 5. It's got better shooting. The layout of gunfight sections the game has you enter during story missions is far better. The AI has a greater range of action in 4 (both during on-foot gunfights and car chases) which leads to more interesting situations in the openworld. Cars were better animated, and you had more control over them in 4. The enable to filp cars in 5 (without trying to flip them) removes the wrinkle of maybe needing to get into a firefight on foot while trying to steal a new car while the police or someone are after you, which means a whole set of gameplay opportunities simply disappear from the game. Five for some bizarre reason removes things like being able to pick random things off the ground to use as weapons, and the ability to crouch. I'd say the layout of the city in general was also just better in 4, if you were bored and just wanted to get into a big gunfight with the cops, it seems like there's more good places to do that in. You also use a lot more of the GTA4 map in general. Was also nice having a number of safe houses around the city, since their function for you the player is to help you lose the police.

The only really big problem GTA 4 had, outside of the problem of the third person shooting not being great (although it's better than any of the other 3D GTAs) and dropping all the stat stuff San Andreas introduced, was you're needy fucking friends calling you all the time to hang out and play somewhat half-assed mini-games. And that could've been made good my better writing, giving you some choice, and making the minigames a little better...most profitable games on the planet, you'd think they could up a little more effort into those mini-games than the Yakuza team does. Remember playing that Catherine a few years after GTA4 came out and thinking: Hey, this game as me hanging out with friends in a bar without making me wish the game would stop this.

Fives big problems are much worse than the problem four has. On top of everything it does worse gameplay wise, it never does fuckin' anything with any ideas it introduces. Trevor runs Trevor Industries, his drug and firearms operation, and despite controlling Trevor you don't actually do jack shit with this. This could have been a big version of Dope War/Drugwars, throw in some Gangsters if you want to get deeper with it...instead nothing. There's also the heist stuff. The game has you recruiting all the people for heist missions, but instead of heist being this freeform things you can set up and pull off yourself they're just a tiny handful of pre-planned events. There's all these places around the city that could be used to set up your own heist, but the game does nothing with them. Like Trevor Industries around the end of the game it has movie lover Michael De Santa get to make movies like he's Chili Palmer. Only again this is just the game introducing something that could make for new interesting gameplay opportunities (especially since this is the endgame, and the game keeps going after you're finished despite there being nothing to do) and doing nothing with it. Franklin kind of seems to get this too in the form of his Tamagotchi dog you can't really do anything with (it being GTA I wonder if the original idea was more Digimon, then Michael Vick happened during development) and the bitch girlfriend that seems like maybe at one stage of development she was going to be some "make choices to see how that relationship goes" type thing, but they scrapped it and left the bitch line. There's also way too much boring driving to missions in GTA 5. There's too few places to go into, and most of the ones you can lock back up after their story usefulness is finished. And what the fuck is up with that useless casino being there? I'll take horse races and all manner of casino minigames over playing the GTA 5 stock market, which doesn't seem to quite work like it should.
 
Joined
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Messages
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another good example of this being the utterly dysfunctional and superfluous overcomplicated hand to hand system.

What the fuck? Hand to hand system was shit because it was boring how simple it is. I was mostly just using counter attacks.

Physics were the best part of GTA IV. They made for some of the best multiplayer fun I've ever had in Team Mafia Work mode. Driving in GTA IV is something you actually need to git gud at and it's really tons of fun.
 
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Ovg

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Fallouts Vice City and San Andreas were great for me as a storyfag, GTA IV had likeable characters and I kinda feel, that for what it is, Niko was a deep char. GTA5 heroes are (ANGER ISSIUES ANGER ISSUES, FIND ME FUNNY. DON'T LEAVE ME") (Nigga bang bang, I feel so sorry and devoid of life) and (FISHMALK)
 
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Serpent in the Staglands Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
GTA5 heroes are (ANGER ISSIUES ANGER ISSUES, FIND ME FUNNY. DON'T LEAVE ME") (Nigga bang bang, I feel so sorry and devoid of life) and (FISHMALK)

All of which work much better for a GTA game than Nico. "OH THE HORRIBLE GUILT OF THE TERRIBLE THINGS I DID IN THE WAR" *carjacks an old lady and runs over 12 pedestrians on the way to bowling*
 

Ovg

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If that's how you play them. But honestly try to defend the whole pseudo intellectual trevor shit, including of course the torture stuff.
 

Teut Busnet

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Codex Year of the Donut
Who doesn't play GTA that way? Anyways, I don't care about defending GTA V's characters, they just didn't have that idiotic contrast between the character and the gameplay that Nico did so I found them less retarded (which doesn't mean I thought they were good).
Fair points.

I always seperated between the 'Story' missions and the wild stuff that happened while cruising, racing or completing challenges (like running Amok and killing 50 Hillbillies in a minute). The 'Story part' I viewed as 'Canon', everything else as a break to have mindless fun in the Sandbox.

I get what you mean, though.
 

Big No

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Oct 5, 2016
Messages
47
I must say though, I felt more engaged with IV's antagonists, even if they weren't the best, compared V's blandfest. Rascalov may not have the deepest characterization but he got the job done and Pegorino's betrayal at least makes sense if you chose the revenge ending. Bulgarin was also the stereotypical crime boss until tBoGT fleshed him out a bit with his love of hockey teams and musical memorabilia.

Devin is such a caricature of "douchey rich white guy" that it's hard to take him seriously as an antagonist. Stretch's motivations are extremely unclear, he joined the Ballas while in prison because... reasons and barely appears. Once Lamar gets his head out of his ass and stop dealing with the Ballas, Stretch's threat level plummets like a stone. Cheng is only ever seen once and his role could've been filled in by Johnny and the Lost. The only thing Cheng brings to the table was presumably he'd be the one to buy the Merryweather bomb, except by that point Trevor already wrecked the O'Neil deal with them so why would Cheng be interested in what Trevor had to offer by that point? The only decent antagonist was Haines.
 
Joined
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I really think bitching about Nico is overblown. Other than few parts of him moaning about his past he was a pretty funny dude who had some great wisecracks. And invitations from friends were easy to deal with, press right click as soon as you recognise the call to be of such nature. Clearing endless "new message" pop ups in GTA V phone actually gave me way more frustration. :lol:
 
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mck

Cipher
Joined
Nov 1, 2011
Messages
599
the main thing I like better about GTA IV is the physics. driving in that game felt like a lot more fun, but I always see people complaining about it so maybe it's just me. Also the Cops & Crooks multiplayer mode in IV was tons of fun. Wish they had included that in V's multiplayer
 

Bigg Boss

Arcane
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Sep 23, 2012
Messages
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Without reading the whole thread:

GTA 1 is the best GTA. Vice City is the best GTA 3. GTA V is the best Fallout.
 

Falksi

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Feb 14, 2017
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Vice City>Everything else. GTA was made for 80's music, neon lights & all the movie-cliches included.

Grand-Theft-Auto-Vice-City-PS2-review.jpg


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VC_Mobile_iPhone_014.jpg


d8dce8ea6469774ef349f9f0d935d230.jpg


Candy_Suxx.jpg
 

Xzar

Augur
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Mar 31, 2011
Messages
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Ukraine
Side activities were indeed the best in IV. Before they were too childish, afterwards - too boring and few. Characters in IV were better too, as well as the map. In V 1/3 of map is practically empty, that useless mountain annoys me so much... The only things I liked better in V are elements of non-linearity during missions and Trevor's personality. Actually, I hated both other protagonists and tried to do everything I could as Trevor. Hanging out with friends in IV had meaning and fun, unlike V.
 

Urthor

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Pillars of Eternity 2: Deadfire
How the fuck can a game with Romain talking in it be better than a game without Romain talking in it.
 

Jason Liang

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I'd forgotten how much I liked GTA 2.

Still, driving in 1st person in the later games is still a vast improvement.

V > SA > VC > 2 > rest

VC had crap characters/ plot so downgraded
 

ScrotumBroth

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Grab the Codex by the pussy Insert Title Here Strap Yourselves In
the main thing I like better about GTA IV is the physics. driving in that game felt like a lot more fun, but I always see people complaining about it so maybe it's just me.

Driving missions were fun, but the physics of tyres is inexplicable. It's like they're coated in lube and road is made of ice.

It doesn't compare to GT or Colin, so realism seems non applicable as reasoning.

It just took time adjusting from SA, wouldn't say it's a deal breaker.
 

Vaarna_Aarne

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Character consistency can still be maintained between story and wild side content. Like, you don't HAVE to allow Nico to murder old ladies randomly. A certain other crime game series doesn't break character even when it goes nuts with side content.

I really think bitching about Nico is overblown. Other than few parts of him moaning about his past he was a pretty funny dude who had some great wisecracks. And invitations from friends were easy to deal with, press right click as soon as you recognise the call to be of such nature. Clearing endless "new message" pop ups in GTA V phone actually gave me way more frustration. :lol:
Nico's alright IMO, most of my problems with GTA4 are that I don't think its pivot towards realism worked on any level. Heck if they just wouldn't keep fucking calling the friends wouldn't be particularly objectionable either, even Roman.

If I really have any problem with Nico, it's really just that I don't think a game has the right to tease me that a guy is good at working with his hands and then he's actually not very good at it. And it just wasn't all that satisfying shooting the Russian gangster inside a cargo ship. That's something GTA really should learn from Yakuza, that when they settle the score manly men who do manly things take their shirts off and then punch each other in the face until one of them can't punch anymore. If a gangster shoots your bird/cousin, you better take that shirt off.
 

Curious_Tongue

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Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
Nico was a miserable cunt. He didn't want to do anything.

I didn't look forward to cut scenes or dialogue because he was such a downer.
 

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