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GUI and Colors

Discussion in 'Iron Tower Studio' started by vazquez595654, Aug 13, 2006.

  1. vazquez595654 Arbiter

    vazquez595654
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    Crichton's Dialogue with adjustable transparency?

    No. Probably not. it looks great, and I prefer to have dialogue in game, but since this game is going to have so much reading, it will eventually get annoying to have the dialogue and the answers so far apart.

    I guess Space Rangers 2 would be a good example of the intricacy of the dialogue this game will probably have, and a seperate background with plenty of space and less distractions definitely made it easier to concentrate on the missions.
     
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  2. Monolith Prophet

    Monolith
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    I prefer Sovy's version.

    Crichton's Dialogue is alright but some less transparency and a frame would add much to it.
     
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  3. FrancoTAU Cipher

    FrancoTAU
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    I prefer some kind of version of Crichton's Dialogue screen since you don't have that little itty bitty graphic screen in the current version, but I think its a moot point since VD like the separate screen.
     
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  4. Paranoid Jack Scholar

    Paranoid Jack
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    Oh, yeah much much better. Looks good to me but then the original isn't bad either.

    So if I had a choice I would pick Sovy's version of the original stats screen lay-out. Though I'm not sure I like Crichton's version of the dialog screen. The text isn't too bright but over-all its less appealing to the eye and harder to read than the original version. Just my two cents... :wink:
     
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  5. Bradylama Dumbfuck! Dumbfuck

    Bradylama
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    Stone backgrounds make the whole "hand-written" feel of the character sheet seem way off. I don't think anybody chiseled that roughly and finely.
     
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  6. Fryjar Augur

    Fryjar
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    Have you considered adding some dark green colours to the frames?
    I experimented a bit with that and I think giving them a moss-covered look would keep the overall decaying/hand written theme but add some distinction to the screen.
     
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  7. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Link?
     
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  8. Fryjar Augur

    Fryjar
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    Well,of course it needs polishing,but something along those lines...
    I also somewhat altered the text font and slightly changed the colour, so that it's a bit easier on the eyes .

    http://aod.scriptmania.com/aod1.jpg

    And did you think about using monotype corsiva as a font for the letters instead? I think it fits quite nicely to the setting...
     
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  9. galsiah Erudite

    galsiah
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    I find Sovy/vazquez595654's version more readable than the original - better with the toned down contrast. I do like the p&p feel of the original, but the numbers don't jump off the page quite so readily.

    As Claw already noted, I don't see anything wrong with the horizontal attributes, since they don't change during the game. It's most important to have a clear presentation of the stats the player will be looking at most often. After the start of the game, he's bound to be looking at skills... much more than attributes.
    The horizontal attribute presentation keeps them nicely out of the way of what's usually important.


    Crichton's dialogue screen idea looks a lot better than I imagined it would. Worth a thought.

    However, I don't think the main issue here is the way it looks, but rather the impression it creates (and how functional it is, of course). I'd guess that a separate screen would tend to put more emphasis on each individual dialogue being an important event in its own right. On the other hand, Crichton's would give a more continuous feel to quests.

    If each dialogue were of little importance, and often served as some kind of way-point, I'd definitely prefer Crichton's. However, given that dialogues are important, I'd think I'd prefer a separate screen. That way they have more of an important-event feel, rather than an incidental-encounter-while-walking-around feel.

    Perhaps that's debatable, but I think my main point is right: the look is less important than the impression/emphasis it creates.
     
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  10. Monica21 Scholar

    Monica21
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    I like it the way it is. The parchment look and black text is appealing and easy on my eyes.
     
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  11. Faustus Novice

    Faustus
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    Why not use one of those nifty concept art images as a backround for your UI? I think most people agree that they are easy on the eyes. It's an fairly easy thing to do and if you make the controls transparent it looks pretty cool. I played around with it a little to make sure it is easy to read. Here's a thumbnail link to the full image.

    [​IMG]
     
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  12. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Not a bad idea.
     
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  13. galsiah Erudite

    galsiah
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    Certainly worth a thought.
    [Although I've had that image as my desktop background for a while - I might get confused :)]
     
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  14. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Want a larger high-res option?
     
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  15. galsiah Erudite

    galsiah
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    It'd be nice. I'm no background image elitist, so I'll happily put up with stretching / low res..., but an improved look is always good.
     
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  16. serch Magister

    serch
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    I like the background image idea, but I'd implement it over the original parchment and as a drawing made with a soft pencil. Maybe a scanned image of the first concepts could serve you.
     
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  17. John Yossarian Cipher

    John Yossarian
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    I like that idea. At the very least it will me a reason to check my stats. ::runs for cover::
     
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  18. Faustus Novice

    Faustus
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    You could do a lot of different effects with GIMP or some other editor to play around with whatever style you prefer. If you'd like to maintain something similar to the existing color scheme:

    [​IMG]
     
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  19. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Much better, thanks. We'll definitely consider it.
     
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  20. Elwro Arcane

    Elwro
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    Faustus, it's a nice picture! Something along these lines would be great...
     
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  21. Sovy Kurosei Erudite

    Sovy Kurosei
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    That is a pretty good idea Faustus. I like it.
     
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  22. Claw Erudite Patron

    Claw
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    I like the idea. Faustus' example looks very neat.
     
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  23. Fryjar Augur

    Fryjar
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    I think it's a great idea to have one of those pictures for the main character/attribute and the dialogue screen.
    When it comes to the ingame gui though (the one that is displayed when you are walking around), I think you should stick to self-contained art, rather than a piece of a bigger picture.
    I would suggest, considering to implement this clay-piece background from the edges of your homepage. I think, art wise, it looks fitting,appealing and still subtle enough not to distract from the displayed texts.
     
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  24. jeansberg Liturgist

    jeansberg
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    I am all for this idea. The character screen looks much better now. It might be a good idea to use these kinds of artistical screens around the game, to give graphics whores a break from the game engine. :P

    But really, that art is beautiful and I think it provides such a nice RPG feel.
     
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  25. Hazelnut Erudite

    Hazelnut
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    I think that the background image sucks... :|

    But then, as long as I can easily read the numbers & letters, I don't really give a shit.
     
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