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GUI and Colors

Discussion in 'Iron Tower Studio' started by vazquez595654, Aug 13, 2006.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    It was one of the Codex suggestions.
     
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  2. Fryjar Augur

    Fryjar
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    Hm, I didn't realize that you changed the dialogue syle at first.
    The improved version does look a lot better and if you say that you are even now using a lot of "continues" then it is probably better to keep it this way.I guess no one is willing to see more than 2 continues in one response, since they really distract a bit from the dialogue flow.
    Still, I think we need some extra flavour for the character and the dialogue screen (especially the right bottom of it). Maybe some art at the edges of the screen would do the job...

    Edit: Regarding the Character Screen: I'm of the opinion that a character sketch would be a good background since that's after all, what this screen is all about.
    So, I modified one of your art pieces a bit and moreover altered the colour intensity. This way, the figure won't distract from the numbers that much:
    http://aod.scriptmania.com/mercenary.jpg

    Moreover I'm of the opinion that the Letters of the Screen could be improved. So I modified that either (don't pay attention to the frame):
    http://aod.scriptmania.com/aod5.jpg

    What do you think?
     
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  3. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Can't say I'm crazy about it, but we can try and see what happens.

    Too Victorian?
     
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  4. galsiah Erudite

    galsiah
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    I was (and probably still am) in favour of the change, but I agree that having the responses directly below the NPC dialogue does tie things in nicely at a glance.

    The new version has a more definite separation. Switching between NPC dialogue and your reply would be slightly more cumbersome. However, with some of the long NPC lines and long PC responses, the old setup might get very cramped / require many continues.

    I don't see how you'd get the best of both worlds, other than possibly switching the NPC dialogue to the left, and the world view to the right. Perhaps that'll just seem a little silly, since the world view is kind of incidental.
    The space under the world view is still less than ideal - some background design might help.

    Just to illustrate (not saying I necessarily like it):
    [​IMG]
     
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  5. Fryjar Augur

    Fryjar
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    I like the change.
    It is certainly easier on the eyes, since you don't have to jump from one side of the screen to the other when you are responding to an npc, and somehow...it just looks better.
     
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  6. Paranoid Jack Scholar

    Paranoid Jack
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    No that is good, at least to me it helps a lot to have the dialog all lined up proper and makes the framing less distracting. Not sure how VD feels but having the PC/NPC conversing on the right vs. the left really shouldn't make much of a difference. Maybe moving the shot down on the right near middle above the menu next to the PC responses would give a larger block up top there by reducing the number of continues. What do you think?
     
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  7. PennyAnte Liturgist

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    I'm sorry if this was mentioned before or if this particular bit of text won't even be in the final game, but in this screenshot it should be "weathered" bones, not "withered."
     
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  8. Claw Erudite Patron

    Claw
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    I just want to point out that the "free" space some of you are so keen on using isn't always empty.
    There have been examples with more and longer pc responses.
     
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  9. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Doh! Of course it's better. Thanks.

    It's in the game, but what's wrong with "withered"? I'm not an expert, and my English leaves much to be desired, but I think that withered is a more fitting word:

    with·ered (wthrd)
    adj.

    Shriveled, shrunken, or faded from or as if from loss of moisture or sustenance: “the battle to keep his withered dreams intact” (Time).
    ...
    If you google the phrase, you'll see quite a few "withered bones", even on the Vatican website: "...is called to restore life to the withered bones of a human society corrupted by indifference."
     
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  10. PennyAnte Liturgist

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    Withered is more appropriate to plants, like wilted. Weathered implies the bones were exposed to the environment, bleached over time through exposure to sun and rain, etc. It's a more appropriate word choice for this context.

    EDIT: Note the "loss of moisture or sustenance" portion of the definition of withered. I'd say flowers withered, but bleached mammoth bones in the desert are weathered.

    I also could say "Trust me, I'm a newspaper editor," but I'm not sure it would be enough. :)

    EDIT 2: Weathered:
    1. seasoned or otherwise affected by exposure to the weather.
    2. (of wood) artificially treated to seem discolored or stained by the action of air, rain, etc.
    3. (of rocks) worn, disintegrated, or changed in color or composition by weathering.

    Weathered describes a state resulting from exposure. Withered describes a state resulting from a lack of nutrients or as the definition used, "sustenance," and almost invariably is associated with living things. Also, withered things are not necessarily dead, but can simply be shriveled, and you're writing about skeletal bones.

    EDIT 3: One final addition:
    If you want help copy editing text I'd be happy to volunteer.

    EDIT 4: Ok, one more thought to help explain the difference. Insofar as withered implies "shriveling" and "shrinking," it's an inappropriate term for a calcified object like bone or for a substance like, say, granite.
     
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  11. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Gotcha, thanks. And thanks for the offer too.
     
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  12. AZ Liturgist

    AZ
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    The gui is a bit too bright, vazquez is right. Remember Fallout, Torment, the background was always dark. I was thinking about this problem too before.
    Is there an option to hide the gui except the dialogs? I always liked if I could switch of parts of the gui I don't use, like I don't have to see the HP, AP, items when I just roam around. If it is "too much work", forget it.
     
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  13. Ibis Novice

    Ibis
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    I like the lightened background. Tan is easy to look at. Maybe it could be greyed out a bit more for people who find it too bright.
     
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  14. Fryjar Augur

    Fryjar
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    Hm Vault Dweller, if you could release some more sketches and art for us to work with, then maybe we could create some more appealing backgrounds than we did before...

    Another tought that occurred me: What about consistency?
    I mean, during the course of this thread, there were several improvement suggestions regarding the overall style. But some of them were only applicable to one or 2 of the gui screens, but not all of them. So what will be done about that?
    Aside from that, when will you decide about those art matters, or will there even be a poll?

    One more thing about the cracked clay gui that I made for the ingame screen.
    As you can see there were already some issues when it came to filling larger spaces since the art of your website with which I worked with, was quite small.
    So, I would be curious how it looked on the character or dialogue sheet but I think it's not feasible in an appealing way without bigger pieces...
     
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  15. Vault Dweller Commissar, Red Star Studio Developer

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    When we have time. (i.e. I need to go through a shitload of art files, pick something that could be used for the task, reorganize the screenshot section of the website, etc)

    It's important. We'd try to pick something that works for all interface screens.

    No clue yet.

    We'll do the black background and the faded art background shortly and then post them for discussion.

    We'd need to find a different marble texture and see if it works everywhere.
     
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  16. Hazelnut Erudite

    Hazelnut
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    No offense to you Fryjar, but that new version makes me wanna puke its so horrible... definitely not an imporovement to my eyes at least.


    I do like the move of dialogue to the left - very good idea... especially as it's one I had a while back. :D

    From here BTW. hehe Must be the screenshot that gal did... and there was me thinking that words were more important than graphix! :P
     
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