Kz3r0
Arcane
- Joined
- May 28, 2008
- Messages
- 27,017
Considering that all the guides I have found are useless, just copy-pasta of the game, I decided to start one on my own, this will be a work in progress as I test the various schematics that I find in game.
Acknowledgements:
Many thanks to Muro, which invaluable contributions made this guide more complete and precise.
Thanks to Calem Ravenna for his indications for retrieving some item in game.
And thanks to Baron John for his comments.
___________________________________________________________________________________________________
General description:
Every schematic indicates in the two boxes on the right the required components and the level of expertise needed in that particular discipline, or disciplines,for some schematics that are found around expertise in two different disciplines is required.
Availability
There are three types of schematics:
Ones only acquired graduating in Technological Disciplines.
Ones that can only be purchased from shops.
Ones only found in specific locations.
Requirements:
Some schematics require items that can only be crafted graduating in that specific discipline, some others only require that a specific level of expertise is met,which can be achieved through the manuals that are sold at the Tarant University.
Some weapon has a Minimum Strength Requirement(MSR) to be used properly, if this requirement is not met when the character holds the weapon the background around it becomes red with the MSR writing followed by a number indicating the needed strength level .
Stats:
The stats and effects of crafted items depends on skills and technological affinity.
Generally crafted items have better stats than purchased ones, however some NPCs have special versions of these items that can be even better.
Depending on magical affinity and the item technological level the effects can be attenuated or completely negated,with increased chances of critical failure.
List of Shops:
Clothing:
Tailor Shops
Shops that sell common items:
General Stores
Junk Dealers
Shops that sell common and specific items, and schematics too:
Armories
Gun Shops
Herbalists
Inventors' Shops
Note:
Some item or schematic are more rare than others, check regularly.
Followers with Discipline Degrees:
Jayna Styles can reach the fourth degree in Herbology and Therapeutics.
Magnus can reach the fourth degree in Mechanical and Smithy.
Sebastian can reach the fourth degree in Electric and Explosives.
Vollinger can reach the fourth degree in Chemistry and Gun Smithy.
Franklin Payne has the first degree in all disciplines.
Links:
Due to the large amount of images here are the links to see the disciplines on their own:
Chemistry Discipline
Electric Discipline
Explosives Discipline
Gun Smithy Discipline
Herbology Discipline
Mechanical Discipline
Smithy Discipline
Therapeutics Discipline
Due to the large amount of images here are the links to see the Purchased Schematics on their own by Shop:
Armories
Gun Shops(Explosives Section)
Gun Shops(Guns Section)
Herbalists
Inventors' Shops
Due to the large amount of images here are the links to see the Found Schematics on their own by Location:
Ashbury
Black Mountain Clan Mines
Half Ogre Island-Potion of Paralysis-This schematic never worked properly and was removed in Drog Black Tooth's UAP.
Isle of Despair
Stonecutter Clan
Tarant
Vendigroth Ruins
Wheel Clan
For everyone interested in a more detailed outlook of weapons and their stats here the links to Muro's excellent database:
~CODEX WORKSHOP THREAD~
~DOWNLOAD LINK~
~ORIGINAL THREAD ON TERRA ARCANUM~
Here the links for the basic stats of the items presented in this guide:
Crafted Guns Stats
Crafted Melee and Ranged Weapons Stats
Crafted Armor Stats
Enhancing Attributes Devices Stats
Automata Stats
Here a resume of all the schematics derived items that can be retrieved in game:
Acquired Items List
DISCLAIMER:
All the entries refer to an Arcanum installation using the English 1.0.7.4 official patch+Drog Black Tooth UAP 091225
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Disciplines(complete)
_______________________________________________________________________________________________________
Here is the DEFINITIVE form of the Chemistry Discipline:
Chemistry
Vollinger can reach the fourth degree in Chemistry.
Strong Poison
The first schematic acquired while graduating in this discipline
Components can be bought from General Stores and Herbalists.
Poisons target for two hundred ninety points.
Three Strong Poisons can be obtained per unit of both components.
Charges
The second schematic acquired while graduating in this discipline.
Charges are commonly sold by Inventors' Shops, where a Lemon an Potato Charges schematic can also be bought.
Components are bought in Inventors' Shops, Herbalists, and Junk Dealers, metal plates can be found in trash bins too.
Fifty Charges can be obtained per unit of both components.
Animal Scent
The third schematic you acquire while graduating in this discipline.
Components can be bought from General Stores, Herbalists and Tailor shops.
Has the same effect of the Charm Beast spell, wild animals will no attack unless entering in combat mode against an opponent.
One Animal Scent can be obtained per unit of both components.
One Animal Scent suffices for the entire party.
Corrosive Acid
The fourth schematic acquired while graduating in this discipline.
Causes splash damage in the areas where is thrown.
Components can be bought from General Stores, Inventor' shops and Herbalists.
Corrosive Acid is sold by Inventors' Shops too.
One item can be obtained per unit of both components.
Hallucinite
The fifth schematic acquired while graduating in this discipline.
Temporarily causes panic in the target,that will retreat from combat.
Components can be bought from General Stores and Herbalists.
Mushrooms are found scattered throughout the world map.
One item can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Paralyzer
The sixth schematic acquired while graduating in this discipline.
Temporarily paralyzes target.
Requires the first Chemistry' schematic, Potassium Chloride can be bought from Inventors' shops.
One item can be obtained per unit of both components.
Anaesthisizer
The seventh schematic acquired while graduating in this discipline.
Requires the fifth Chemistry' schematic, Bromide can be bought from Herbalists.
Causes the target to fall asleep.
One item can be obtained per unit of both components.
Here is the DEFINITIVE form of the Electric Discipline:
Electric
Sebastian can reach the fourth degree in Electric.
Electric Light
Increases targeting ability of five percent while in the dark.
The first schematic acquired while graduating in this discipline, components can be bought from General Stores and Inventors' Shops.
There is a lantern in the barrel at the entrance of the Bessie Toone's mine in Shrouded Hills.
Charged Ring
The second schematic acquired while graduating in this discipline.
The copper ring can be bought in Armories, the capacitor in Inventors' Shops, sometimes you can find them in chests and barrels in some dungeons, dwarven ones especially.
Two rings can be equipped per character.
Increases Dexterity of two points in characters with a technological aptitude of at least ten points,one point in dexterity in neutral characters, and, on magical characters, depending on the aptitude level, gives one point in dexterity or none with increasing chances of critical failure.
Flow Specktrometer
The third schematic you acquire while graduating in this discipline.
Detects every trap in the game, its components can be bought in Inventors' shops or, more rarely, found around some dungeon.
Be aware that use charges to work, that consumes continuously when equipped.
Works based on the Character's field of vision, so it's possible that some traps go undetected when passing near them.
Use by a Magical Character increases chances of critical failure.
Shocking Staff
The fourth schematic acquired while graduating in this discipline, the staff can be purchased in Genral Stores or Magical Shops, the large capacitor instead from Inventors' shops, some can be found around.
Virgil has a staff when you encounter him.
It's a melee weapon that causes from five to ten points electrical damage, requires charges to work properly.
Chapeau of Magnetic Inversion
Augments damage resistance of twenty points.
The fifth schematic acquired while graduating in this discipline.
Electrical coil can be purchased from Inventors' shops, the Top Hat from tailor shops, there is one in Drog Black Tooth's den in Stillwater.
Mrs Cameron will give a Chapeau of Magnetic Inversion to technological characters for destroying the portal at Liam's Workshop and giving her Liam's journal,.
Healing Jacket
The sixth schematic acquired while graduating in this discipline.
Regenerates the health of the character wearing it.
Armors of every size can be crafted.
Components can be bought in Inventors' shops and Armories, Molochean Hand's assassins wear leather armors, so do the two Half Ogres bandits at the Shrouded Hill's bridge,Magnus wears one too.
Tesla Rod
The seventh schematic acquired while graduating in this discipline.
Requires the fourth schematic acquired while graduating in this discipline.
Tesla Coil can be purchased from s Inventors' shops.
It's a melee weapon that fires electric bolts.
Requires charges to work properly.
Here is the DEFINITIVE form of the Explosives Discipline:
Explosives(complete)
Sebastian can reach the fourth degree in Explosives.
Cocktail Molotov
The first schematic acquired while graduating in this discipline, rags are easily found in trash bins, fuel can be purchased from General Stores,Inventors' Shops and the armory in Caladon..
A schematic for making fuel can also be purchased from Herbalists.
This weapon is very effective even with no Throwing Skills, not only damages the enemies but can repel them too.
One item can be crafted from a unit of fuel and a unit of rags.
Flash Grenade
The second schematic acquired while graduating in this discipline.
Blinds enemies in the explosion area.
Magnesium can be purchased from Inventors' Shops, wine from General Stores and Herbalists.
Five grenades can be obtained from one vial of magnesium and one bottle of wine.
Smoke Grenade
The third schematic acquired while graduating in this discipline.
Components are purchased from General Stores.
Five grenades can be obtained per unit of both components.
Creates a smoke curtains in a 6X4 area, greatly reducing the targeting ability of enemies, affects every enemy in the area and is useful against ranged attacks too.
Stun Grenade
The fourth schematic acquired while graduating in this discipline.
Stuns enemies in the explosion area.
Four grenades can be obtained per unit of both components.
Stearic Acid can be purchased from Inventors' Shops,saltpeter can be purchased from General Stores, Inventors' Shops and Herbalists.
Two stun grenades can be found in the thief cave at the Crash Site.
Explosive Grenade
The fifth schematic acquired while graduating in this discipline.
Damages enemies in the explosion area.
Black powder can be purchased from Gun Shops General Stores..
Metal Cans are easily found in trash bins and sold by Inventors' Shops, General Stores and Junk Dealers.
Three grenades can be obtained per unit of both components.
One Explosive Grenade can be found in the thief cave at the Crash Site.
Pollock will give an Explosive Grenade to technological characters that will join his gang.
Fire Obstruction
The sixth schematic acquired while graduating in this discipline.
Kerosene can be bought in Inventors' Shops.
Creates a fire curtain in a 3X3 area, damaging all passing through.
Three Fire Obstructions can be obtained per unit of both components.
Dynamite
The seventh schematic acquired while graduating in this discipline.
Saltpeter can be bought from General Stores, Herbalists, and Inventors' Shops.
Can only be attached not thrown.
Dynamite can be found in the thief cave at the Crash Site, the Wolf Cave and the Bessie Toone's mine.
One item can be obtained per unit of both components.
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Here is the DEFINITIVE form of the Gun Smithy Discipline:
Gun Smithy
Vollinger can reach the fourth degree in Gun Smithy
Levels in Firearms are required to use guns properly.
Depending on aptitude's level Magical Characters have very high chances of critical failure while using guns
Hand Crafted Flintlock
The first schematic acquired while graduating in this discipline. components are easily found in trash bins or purchased from Junk Dealers.
Fine Revolver
The second schematic acquired while graduating in this discipline.
Revolver Parts are found in trash bins or purchased from Junk Dealers, revolver chambers can be purchased in Gun Shops, one can be found in the thief cave at the Crash Site.
Repeater Rifle
The third schematic acquired while graduating in this discipline.
The hunting rifle can be bought in Gun Shops with revolver chambers.
One revolver chamber can be found in the thief cave at the Crash Site..
There is a hunting rifle in the Tarant warehouse where the Siamese Skulls are located.
Damien Maug, in the Boil, will give you a Repeater Rifle if you decide to side with his clan.
Hushed Revolver
The fourth schematic acquired while graduating in this discipline.
Requires the second schematic acquired while graduating in this discipline, the muffler can be purchased from Junk Dealers and Inventors' Shops.
Looking Glass Rifle
The fifth schematic acquired while graduating in this discipline.
The Marksman's Rifle can be purchased from Gun Shops, the Looking Glass can be purchased from Inventors' Shops.
A member of the Willenbecker gang has a Marksman's Rifle.
The firearms master has a looking glass rifle that will give for renouncing to obtain mastery.
Hand Cannon
The sixth schematic acquired while graduating in this discipline.
The Clarington Rifle and the Fancy Pistol can be purchased from Gun Shops.
Vollinger has a Fancy Pistol when encountered.
A member of the Willenbecker gang has a Clarington Rifle.
Pollock will give a Hand Cannon to technological characters that will join his gang.
Elephant Gun
The seventh schematic acquired while graduating in this discipline.
The hunting rifle can be bought in Gun Shops,big pipes are bought from Junk Dealers and found in trash bins.
There is a hunting rifle in the Tarant warehouse where the Siamese Skulls are located, usually the Orcs roaming the docks at night have big pipes with them.
Franklin Payne has an Elephant Gun when you encounter him.
________________________________________________________________________
Here is the DEFINITIVE form of the Herbology Discipline:
Herbology
Jayna Styles can reach the fourth degree in Herbology.
Healing Salve
The first schematic acquired while graduating in this discipline.
Healing Salves are commonly sold by Herbalist and General Stores.
Components are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists.
Restores twenty HP.
Five Healing Salves can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Fatigue Restorer
The second schematic acquired while graduating in this discipline.
Fatigue Restorers are commonly sold by Herbalists and General Stores.
Components are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists and General Stores.
Restores twenty Fatigue Points.
Four Fatigue Restorers can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Poison Cure
The third schematic acquired while graduating in this discipline.
Kadura Stem are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists alongside with Venom.
Reduces poison rate of eighty points.
Three Poison Cure can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Fatigue Limiter
The fourth schematic acquired while graduating in this discipline.
Fatigue Restorer, the second schematic acquired while graduating in this discipline, is commonly sold by Herbalists and General Stores.
Witchbane are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists.
Can be administered to any non-mechanical character.
Accelerate Healing
The fifth schematic acquired while graduating in this discipline.
Healing Salves, the first schematic acquired while graduating in this discipline, are commonly sold by Herbalist and General Stores.
Coca Leaves are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists and General Stores.
Regenerates 25 hp.
One Accelerate Healing can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Wonder Drug
The sixth schematic acquired while graduating in this discipline.
Requires the the fifth schematic acquired while graduating in this discipline.
Poppy Flowers are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists.
Restores sixty points of Health and Stamina.
One Wonder Drug can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Cure All
The seventh schematic acquired while graduating in this discipline.
Requires the sixth schematic acquired while graduating in this discipline.
Big Chief Snake Oil is sold by Herbalists and General Stores.
Fully restores Health and Stamina, fully cures Poison too.
One Cure All can be obtained per unit of both components.
Can be administered to any non-mechanical character.
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Here is the DEFINITIVE form of the Mechanical Discipline:
Mechanical
Magnus can reach the fourth degree in Mechanical.
Spike Trap
The first schematic acquired while graduating in this discipline, components are easily found in trash bins or purchased from Junk Dealers.
Three traps can be obtained per unit of both components.
Damages what steps on it.
Trap Springer
The second schematic acquired while graduating in this discipline.
Metal Casings are purchased from Inventors' Shops and Junk Dealers.
Junk Dealers sell Small Springs too.
Three trap springers can be obtained per unit of both components.
Disarms any trapped container, doesn't work on laid down traps and doesn't open locked containers.
Auto Skeleton Key.
The third schematic acquired while graduating in this discipline.
Increases Lockpicking Skill of ten percent.
A magical character can hardly take advantage of this item.
Lockpicks can be purchased from Inventors' Shops and from the Thief Underground shops in Caladon and Tarant, they can also be found on the Skeleton on the left part of Wolf Cave and in the trash bin outside Poone's Flophouse at 13 Low dervish Road..
Eye Gear
The fourth schematic acquired while graduating in this discipline.
Increases Perception of two points.
Pocket Watch Parts are purchased from junk dealers and Inventors' Shops.
Eyeglasses are purchased from Inventors' Shops and the specialized shop in Ashbury.
One Eye Gear can be found on the first level of the Black Mountain Clan Mines, before the hall with the passage to the lower levels, where the first dead thief is, following the corridor on the right to the end there is a room with a Seething Mass, is inside one of the barrels.
Sebastian has an Eye Gear when you encounter him.
On a magical character, depending on the magical aptitude level , gives one point or none with increasing chances of critical failure.
Bear Trap
The fifth schematic acquired while graduating in this discipline.
Components are purchased from junk dealers.
Three Bear Trap can be obtained per unit of both components.
Immobilizes what steps on it.
Clockwork Decoy
The sixth schematic acquired while graduating in this discipline.
Clockwork Parts are purchased from Junk Dealers and Inventors' Shops.
Junk Dealers sell Small Springs too.
Distracts enemies from the PC.
Two Clockwork Decoy can be obtained per unit of both components.
Mechanized Arachnid
The seventh schematic acquired while graduating in this discipline.
The steam engine can be bought in Inventors' Shops, one can be found at t he shipwreck location south of Caladon.
Large Gear can be purchased from Junk Dealers and Inventors' Shops.
A melee fighter , doesn't add to followers' count .
One Mechanized Arachnid can be obtained per unit of both components.
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Here is the DEFINITIVE form of the Smithy Discipline:
Smithy
Magnus can reach the fourth degree in Smithy.
Pure Ore
The first schematic acquired while graduating in this discipline, .components are purchased from armories and junk dealers.
Pure ore can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon.
Pure Ore can also be found in the Bessie's Toone mine, where you encounter her ghost, after giving back mine' s property to one of her sons.
Balanced Sword
The second schematic acquired while graduating in this discipline.
The fine hilt guard is purchased from armories.
Pure Ore is the first schematic acquired while graduating in this discipline, can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon,
Pure Ore can also be found in the Bessie's Toone mine, where you encounter her ghost, after giving back mine' s property to one of her sons.
Feather Weight Axe
The third schematic acquired while graduating in this discipline,.Dwarven ore can be purchased from Dwarven armories in the Wheel Clan Mines.
Feather Weight Axe can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon
The Dwarf assassin at the inn in Black Root carries a Feather Weight Axe.
Use by a Magical Character increases chances of critical failure.
Dwarven Gauntlets
The fourth schematic acquired while graduating in this discipline.
Sheet Metal can be purchased from Junk Dealers and Armories, Leather Gloves can be purchased from Tailor shops,General Stores and Armories .
Increase armor and damage resistance.
Magnus wears a pair of Mysterious Dwarven Gauntlets that gives a Strength bonus to Dwarves.
Helmet of Vision
The fifth schematic acquired while graduating in this discipline.
Doesn't have the perception penalty of all other helms.
The Great Helm can be purchased from armories; Leather Straps can be purchased from armories, Inventors' Shops, junk dealers.
Use by a Magical Character increases chances of critical failure.
Feather Weight Chainmail
The sixth schematic acquired while graduating in this discipline.
Spool of wire can be purchased from Inventors' Shops.
Leather Armor can be purchased from Armories, Molochean Hand's assassins wear leather armors, so do the two Half Ogres bandits at the Shrouded Hill's bridge,Magnus wears one too.
Use by a Magical Character increases chances of critical failure.
Elite Plate
The seventh schematic acquired while graduating in this discipline.
Feather Weight Chainmail is the sixth schematic acquired while graduating in this discipline.
Dwarven Steel can be purchased from Dwarven Armories of the Wheel Clan.
Armors of every size can be crafted.
Use by a Magical Character increases chances of critical failure.
_________________________________________________________________________________________________
Here is the DEFINITIVE form of the Therapeutics Discipline:
Therapeutics(complete)
Jayna Styles can reach the fourth degree in Therapeutics.
The compounds crafted in this discipline temporarily increase your attributes, the effect of the various compounds are cumulative, meaning that you can use different compounds at once, and if different compounds raise the same attribute they add up.
They can be used alongside other devices that increase attributes as the Charged Ring.
They can be administered to Technological and magical characters alike.
Usually they last for eight in-game hours.
Elixir of Persuasion
The first schematic you acquire while graduating in this discipline, components are purchased from General Stores and Herbalists.
Three elixirs can be obtained per unit of both components.
Elixir of Physical Prowess
The second schematic acquired while graduating in this discipline.components are purchased from General Stores and Herbalists.
Temporarily increases Strength of two points.
Three elixirs can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Liquid of Awareness
The third schematic acquired while graduating in this discipline,.components are purchased from General Stores and Herbalists.
Temporarily increases Perception of two points
Three liquids can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Tonic of Increased Reflexes
The fourth schematic acquired while graduating in this discipline,.components are purchased from General Stores and Herbalists.
Temporarily increases Dexterity of two points.
Three tonics can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Mind Marvel
The fifth schematic acquired while graduating in this discipline, components are the Elixir of Persuasion, the first schematic of the Therapeutics Discipline and Nerve Pills bought from General Stores and Herbalists.
Temporarily increases Intelligence, Will Power,Perception, Charisma, of two points.
One item can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Energizer
The sixth schematic acquired while graduating in this discipline, components are the Elixir of Physical Prowess, the second t schematic of the Therapeutics Discipline and quinine, bought from General Stores and Herbalists.
Temporarily increases Strength, Constitution, Dexterity, Beauty, of two points.
One item can be obtained per unit of both components.
Pollock will give an energizer to technological characters joining his gang.
Can be administered to any non-mechanical character.
Revitalizer
The seventh schematic acquired while graduating in this discipline.
Components are derived from the fifth and sixth schematic acquired while graduating in this discipline.
Temporarily increases Intelligence, Will Power,Perception, Charisma,Strength, Constitution, Dexterity, Beauty, of two points.
One item can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Acknowledgements:
Many thanks to Muro, which invaluable contributions made this guide more complete and precise.
Thanks to Calem Ravenna for his indications for retrieving some item in game.
And thanks to Baron John for his comments.
___________________________________________________________________________________________________
General description:
Every schematic indicates in the two boxes on the right the required components and the level of expertise needed in that particular discipline, or disciplines,for some schematics that are found around expertise in two different disciplines is required.
Availability
There are three types of schematics:
Ones only acquired graduating in Technological Disciplines.
Ones that can only be purchased from shops.
Ones only found in specific locations.
Requirements:
Some schematics require items that can only be crafted graduating in that specific discipline, some others only require that a specific level of expertise is met,which can be achieved through the manuals that are sold at the Tarant University.
Some item can be crafted by followers, bought in shops, found in some dungeon, looted from enemies' corpses, stolen from NPC's or given for a quest.Muro said:Each tech manual gives you an expertise equal to your intelligence.
Some weapon has a Minimum Strength Requirement(MSR) to be used properly, if this requirement is not met when the character holds the weapon the background around it becomes red with the MSR writing followed by a number indicating the needed strength level .
Stats:
The stats and effects of crafted items depends on skills and technological affinity.
Generally crafted items have better stats than purchased ones, however some NPCs have special versions of these items that can be even better.
Depending on magical affinity and the item technological level the effects can be attenuated or completely negated,with increased chances of critical failure.
List of Shops:
Clothing:
Tailor Shops
Shops that sell common items:
General Stores
Junk Dealers
Shops that sell common and specific items, and schematics too:
Armories
Gun Shops
Herbalists
Inventors' Shops
Note:
Some item or schematic are more rare than others, check regularly.
Followers with Discipline Degrees:
Jayna Styles can reach the fourth degree in Herbology and Therapeutics.
Magnus can reach the fourth degree in Mechanical and Smithy.
Sebastian can reach the fourth degree in Electric and Explosives.
Vollinger can reach the fourth degree in Chemistry and Gun Smithy.
Franklin Payne has the first degree in all disciplines.
Links:
Due to the large amount of images here are the links to see the disciplines on their own:
Chemistry Discipline
Electric Discipline
Explosives Discipline
Gun Smithy Discipline
Herbology Discipline
Mechanical Discipline
Smithy Discipline
Therapeutics Discipline
Due to the large amount of images here are the links to see the Purchased Schematics on their own by Shop:
Armories
Gun Shops(Explosives Section)
Gun Shops(Guns Section)
Herbalists
Inventors' Shops
Due to the large amount of images here are the links to see the Found Schematics on their own by Location:
Ashbury
Black Mountain Clan Mines
Half Ogre Island-Potion of Paralysis-This schematic never worked properly and was removed in Drog Black Tooth's UAP.
Isle of Despair
Stonecutter Clan
Tarant
Vendigroth Ruins
Wheel Clan
For everyone interested in a more detailed outlook of weapons and their stats here the links to Muro's excellent database:
~CODEX WORKSHOP THREAD~
~DOWNLOAD LINK~
~ORIGINAL THREAD ON TERRA ARCANUM~
Here the links for the basic stats of the items presented in this guide:
Crafted Guns Stats
Crafted Melee and Ranged Weapons Stats
Crafted Armor Stats
Enhancing Attributes Devices Stats
Automata Stats
Here a resume of all the schematics derived items that can be retrieved in game:
Acquired Items List
DISCLAIMER:
All the entries refer to an Arcanum installation using the English 1.0.7.4 official patch+Drog Black Tooth UAP 091225
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Disciplines(complete)
_______________________________________________________________________________________________________
Here is the DEFINITIVE form of the Chemistry Discipline:
Chemistry
Vollinger can reach the fourth degree in Chemistry.
Strong Poison
The first schematic acquired while graduating in this discipline
Components can be bought from General Stores and Herbalists.
Poisons target for two hundred ninety points.
Three Strong Poisons can be obtained per unit of both components.
Muro said:Can be administered to any non-mechanical non-undead character.
Charges
The second schematic acquired while graduating in this discipline.
Charges are commonly sold by Inventors' Shops, where a Lemon an Potato Charges schematic can also be bought.
Components are bought in Inventors' Shops, Herbalists, and Junk Dealers, metal plates can be found in trash bins too.
Fifty Charges can be obtained per unit of both components.
Animal Scent
The third schematic you acquire while graduating in this discipline.
Components can be bought from General Stores, Herbalists and Tailor shops.
Has the same effect of the Charm Beast spell, wild animals will no attack unless entering in combat mode against an opponent.
One Animal Scent can be obtained per unit of both components.
One Animal Scent suffices for the entire party.
Corrosive Acid
The fourth schematic acquired while graduating in this discipline.
Causes splash damage in the areas where is thrown.
Components can be bought from General Stores, Inventor' shops and Herbalists.
Corrosive Acid is sold by Inventors' Shops too.
One item can be obtained per unit of both components.
Hallucinite
The fifth schematic acquired while graduating in this discipline.
Temporarily causes panic in the target,that will retreat from combat.
Components can be bought from General Stores and Herbalists.
Mushrooms are found scattered throughout the world map.
One item can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Paralyzer
The sixth schematic acquired while graduating in this discipline.
Temporarily paralyzes target.
Requires the first Chemistry' schematic, Potassium Chloride can be bought from Inventors' shops.
One item can be obtained per unit of both components.
Muro said:Can be administered to any character.
While logic dictates that such a thing shouldn't work on mechanical and undead creatures, it actually does.
Anaesthisizer
The seventh schematic acquired while graduating in this discipline.
Requires the fifth Chemistry' schematic, Bromide can be bought from Herbalists.
Causes the target to fall asleep.
One item can be obtained per unit of both components.
____________________________________________________________________________________________________________________Muro said:Can be administered to any non-mechanical character. While it can be used on undead creatures, it makes no effect on them.
Here is the DEFINITIVE form of the Electric Discipline:
Electric
Sebastian can reach the fourth degree in Electric.
Electric Light
Increases targeting ability of five percent while in the dark.
The first schematic acquired while graduating in this discipline, components can be bought from General Stores and Inventors' Shops.
There is a lantern in the barrel at the entrance of the Bessie Toone's mine in Shrouded Hills.
Charged Ring
The second schematic acquired while graduating in this discipline.
The copper ring can be bought in Armories, the capacitor in Inventors' Shops, sometimes you can find them in chests and barrels in some dungeons, dwarven ones especially.
Two rings can be equipped per character.
Increases Dexterity of two points in characters with a technological aptitude of at least ten points,one point in dexterity in neutral characters, and, on magical characters, depending on the aptitude level, gives one point in dexterity or none with increasing chances of critical failure.
Fowyr said:Doesn't add any dexterity and raising chance of critical failure.
Sceptic said:I can confirm this from my "on the fence" character which ended up a bit more on the magic side.Jim Cojones said:IIRC it gives +1 dexterity for characters that have only slight magical aptitude.
Flow Specktrometer
The third schematic you acquire while graduating in this discipline.
Detects every trap in the game, its components can be bought in Inventors' shops or, more rarely, found around some dungeon.
Be aware that use charges to work, that consumes continuously when equipped.
Works based on the Character's field of vision, so it's possible that some traps go undetected when passing near them.
Use by a Magical Character increases chances of critical failure.
Shocking Staff
The fourth schematic acquired while graduating in this discipline, the staff can be purchased in Genral Stores or Magical Shops, the large capacitor instead from Inventors' shops, some can be found around.
Virgil has a staff when you encounter him.
It's a melee weapon that causes from five to ten points electrical damage, requires charges to work properly.
Chapeau of Magnetic Inversion
Augments damage resistance of twenty points.
The fifth schematic acquired while graduating in this discipline.
Electrical coil can be purchased from Inventors' shops, the Top Hat from tailor shops, there is one in Drog Black Tooth's den in Stillwater.
Mrs Cameron will give a Chapeau of Magnetic Inversion to technological characters for destroying the portal at Liam's Workshop and giving her Liam's journal,.
Healing Jacket
The sixth schematic acquired while graduating in this discipline.
Regenerates the health of the character wearing it.
Armors of every size can be crafted.
Components can be bought in Inventors' shops and Armories, Molochean Hand's assassins wear leather armors, so do the two Half Ogres bandits at the Shrouded Hill's bridge,Magnus wears one too.
Requires charges to work properly.Calem Ravenna said:Sebastian in the Boil has (...) a Healing/Regenerative Jacket.
Tesla Rod
The seventh schematic acquired while graduating in this discipline.
Requires the fourth schematic acquired while graduating in this discipline.
Tesla Coil can be purchased from s Inventors' shops.
It's a melee weapon that fires electric bolts.
Requires charges to work properly.
______________________________________________________________________baronjohn said:The tesla rod is actually a firearm, not a melee weapon.
Some notes: as far as I could tell, the tesla rod and the tesla gun have the same to-hit % regardless of distance, effectively giving you the perk of firearms mastery for free.
They can also fire over allies and enemies (unlike firearms), and if they miss an enemy, it's checked again for the next one. It's quite possible to fry your allies this way.
Of course with the awesome power of the tesla gun, you don't really need allies
Here is the DEFINITIVE form of the Explosives Discipline:
Explosives(complete)
Sebastian can reach the fourth degree in Explosives.
Cocktail Molotov
The first schematic acquired while graduating in this discipline, rags are easily found in trash bins, fuel can be purchased from General Stores,Inventors' Shops and the armory in Caladon..
A schematic for making fuel can also be purchased from Herbalists.
This weapon is very effective even with no Throwing Skills, not only damages the enemies but can repel them too.
One item can be crafted from a unit of fuel and a unit of rags.
Flash Grenade
The second schematic acquired while graduating in this discipline.
Blinds enemies in the explosion area.
Magnesium can be purchased from Inventors' Shops, wine from General Stores and Herbalists.
Five grenades can be obtained from one vial of magnesium and one bottle of wine.
Smoke Grenade
The third schematic acquired while graduating in this discipline.
Components are purchased from General Stores.
Five grenades can be obtained per unit of both components.
Creates a smoke curtains in a 6X4 area, greatly reducing the targeting ability of enemies, affects every enemy in the area and is useful against ranged attacks too.
Stun Grenade
The fourth schematic acquired while graduating in this discipline.
Stuns enemies in the explosion area.
Four grenades can be obtained per unit of both components.
Stearic Acid can be purchased from Inventors' Shops,saltpeter can be purchased from General Stores, Inventors' Shops and Herbalists.
Two stun grenades can be found in the thief cave at the Crash Site.
Explosive Grenade
The fifth schematic acquired while graduating in this discipline.
Damages enemies in the explosion area.
Black powder can be purchased from Gun Shops General Stores..
Metal Cans are easily found in trash bins and sold by Inventors' Shops, General Stores and Junk Dealers.
Three grenades can be obtained per unit of both components.
One Explosive Grenade can be found in the thief cave at the Crash Site.
Pollock will give an Explosive Grenade to technological characters that will join his gang.
Fire Obstruction
The sixth schematic acquired while graduating in this discipline.
Kerosene can be bought in Inventors' Shops.
Liquid Soap can be bought in Inventors' Shops and General Stores.Muro said:and a city General Store (only the one in Tarant)
Creates a fire curtain in a 3X3 area, damaging all passing through.
Three Fire Obstructions can be obtained per unit of both components.
Dynamite
The seventh schematic acquired while graduating in this discipline.
Saltpeter can be bought from General Stores, Herbalists, and Inventors' Shops.
Greatly damages everything in the explosion area, ideal for destroying metal objects.Muro said:Nitroglycerin, on the other hand, can only be bought from Inventors.
Can only be attached not thrown.
Dynamite can be found in the thief cave at the Crash Site, the Wolf Cave and the Bessie Toone's mine.
One item can be obtained per unit of both components.
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Here is the DEFINITIVE form of the Gun Smithy Discipline:
Gun Smithy
Vollinger can reach the fourth degree in Gun Smithy
Levels in Firearms are required to use guns properly.
Depending on aptitude's level Magical Characters have very high chances of critical failure while using guns
Hand Crafted Flintlock
The first schematic acquired while graduating in this discipline. components are easily found in trash bins or purchased from Junk Dealers.
Fine Revolver
The second schematic acquired while graduating in this discipline.
Revolver Parts are found in trash bins or purchased from Junk Dealers, revolver chambers can be purchased in Gun Shops, one can be found in the thief cave at the Crash Site.
Repeater Rifle
The third schematic acquired while graduating in this discipline.
The hunting rifle can be bought in Gun Shops with revolver chambers.
One revolver chamber can be found in the thief cave at the Crash Site..
There is a hunting rifle in the Tarant warehouse where the Siamese Skulls are located.
Damien Maug, in the Boil, will give you a Repeater Rifle if you decide to side with his clan.
Muro said:As far as I know, there are only two Repeater Rifles placed in the game: the one given by Maug and the other used by one of the thugs attacking (cough) someone (cough) under the Sobbing Onion.
Hushed Revolver
The fourth schematic acquired while graduating in this discipline.
Requires the second schematic acquired while graduating in this discipline, the muffler can be purchased from Junk Dealers and Inventors' Shops.
Looking Glass Rifle
The fifth schematic acquired while graduating in this discipline.
The Marksman's Rifle can be purchased from Gun Shops, the Looking Glass can be purchased from Inventors' Shops.
A member of the Willenbecker gang has a Marksman's Rifle.
The firearms master has a looking glass rifle that will give for renouncing to obtain mastery.
Hand Cannon
The sixth schematic acquired while graduating in this discipline.
The Clarington Rifle and the Fancy Pistol can be purchased from Gun Shops.
Vollinger has a Fancy Pistol when encountered.
A member of the Willenbecker gang has a Clarington Rifle.
Pollock will give a Hand Cannon to technological characters that will join his gang.
Muro said:It can be added that Sammie White has a Hand Cannon in his inventory.
Elephant Gun
The seventh schematic acquired while graduating in this discipline.
The hunting rifle can be bought in Gun Shops,big pipes are bought from Junk Dealers and found in trash bins.
There is a hunting rifle in the Tarant warehouse where the Siamese Skulls are located, usually the Orcs roaming the docks at night have big pipes with them.
Franklin Payne has an Elephant Gun when you encounter him.
The poacher's chief has an Elephant Gun, for encounter the poachers Kan Kerai's quest should be accepted.Calem Ravenna said:one of the poachers near the lizardmen village (part of a quest involving the village) has an Elephant Gun.
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Here is the DEFINITIVE form of the Herbology Discipline:
Herbology
Jayna Styles can reach the fourth degree in Herbology.
Healing Salve
The first schematic acquired while graduating in this discipline.
Healing Salves are commonly sold by Herbalist and General Stores.
Components are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists.
Restores twenty HP.
Five Healing Salves can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Fatigue Restorer
The second schematic acquired while graduating in this discipline.
Fatigue Restorers are commonly sold by Herbalists and General Stores.
Components are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists and General Stores.
Restores twenty Fatigue Points.
Four Fatigue Restorers can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Poison Cure
The third schematic acquired while graduating in this discipline.
Kadura Stem are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists alongside with Venom.
Reduces poison rate of eighty points.
Three Poison Cure can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Fatigue Limiter
The fourth schematic acquired while graduating in this discipline.
Fatigue Restorer, the second schematic acquired while graduating in this discipline, is commonly sold by Herbalists and General Stores.
Witchbane are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists.
Two Fatigue Limiter can be obtained per unit of both components.Muro said:It actually halves fatigue consumption, acting as a tech equivalent of the Fatigue Slower.
Can be administered to any non-mechanical character.
Accelerate Healing
The fifth schematic acquired while graduating in this discipline.
Healing Salves, the first schematic acquired while graduating in this discipline, are commonly sold by Herbalist and General Stores.
Coca Leaves are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists and General Stores.
Regenerates 25 hp.
One Accelerate Healing can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Wonder Drug
The sixth schematic acquired while graduating in this discipline.
Requires the the fifth schematic acquired while graduating in this discipline.
Poppy Flowers are found scattered throughout the world map, in towns and their outskirts, or purchased from Herbalists.
Restores sixty points of Health and Stamina.
One Wonder Drug can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Cure All
The seventh schematic acquired while graduating in this discipline.
Requires the sixth schematic acquired while graduating in this discipline.
Big Chief Snake Oil is sold by Herbalists and General Stores.
Fully restores Health and Stamina, fully cures Poison too.
One Cure All can be obtained per unit of both components.
Can be administered to any non-mechanical character.
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Here is the DEFINITIVE form of the Mechanical Discipline:
Mechanical
Magnus can reach the fourth degree in Mechanical.
Spike Trap
The first schematic acquired while graduating in this discipline, components are easily found in trash bins or purchased from Junk Dealers.
Three traps can be obtained per unit of both components.
Damages what steps on it.
Bypass Armor Class.Muro said:It deals 15-25 damage from my observation.
Trap Springer
The second schematic acquired while graduating in this discipline.
Metal Casings are purchased from Inventors' Shops and Junk Dealers.
Junk Dealers sell Small Springs too.
Three trap springers can be obtained per unit of both components.
Disarms any trapped container, doesn't work on laid down traps and doesn't open locked containers.
Auto Skeleton Key.
The third schematic acquired while graduating in this discipline.
Increases Lockpicking Skill of ten percent.
A magical character can hardly take advantage of this item.
Lockpicks can be purchased from Inventors' Shops and from the Thief Underground shops in Caladon and Tarant, they can also be found on the Skeleton on the left part of Wolf Cave and in the trash bin outside Poone's Flophouse at 13 Low dervish Road..
Junk Dealers sell Small Springs.Muro said:Junk Dealers (...) only sell Crude Lockpicks which cannot be used to create the Auto Skeleton Key.
Eye Gear
The fourth schematic acquired while graduating in this discipline.
Increases Perception of two points.
Pocket Watch Parts are purchased from junk dealers and Inventors' Shops.
Eyeglasses are purchased from Inventors' Shops and the specialized shop in Ashbury.
One Eye Gear can be found on the first level of the Black Mountain Clan Mines, before the hall with the passage to the lower levels, where the first dead thief is, following the corridor on the right to the end there is a room with a Seething Mass, is inside one of the barrels.
Sebastian has an Eye Gear when you encounter him.
On a magical character, depending on the magical aptitude level , gives one point or none with increasing chances of critical failure.
Bear Trap
The fifth schematic acquired while graduating in this discipline.
Components are purchased from junk dealers.
Three Bear Trap can be obtained per unit of both components.
Immobilizes what steps on it.
Muro said:It deals 5-10 damage from my observation.
Clockwork Decoy
The sixth schematic acquired while graduating in this discipline.
Clockwork Parts are purchased from Junk Dealers and Inventors' Shops.
Junk Dealers sell Small Springs too.
Distracts enemies from the PC.
Two Clockwork Decoy can be obtained per unit of both components.
Mechanized Arachnid
The seventh schematic acquired while graduating in this discipline.
The steam engine can be bought in Inventors' Shops, one can be found at t he shipwreck location south of Caladon.
Large Gear can be purchased from Junk Dealers and Inventors' Shops.
A melee fighter , doesn't add to followers' count .
One Mechanized Arachnid can be obtained per unit of both components.
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Here is the DEFINITIVE form of the Smithy Discipline:
Smithy
Magnus can reach the fourth degree in Smithy.
Pure Ore
The first schematic acquired while graduating in this discipline, .components are purchased from armories and junk dealers.
Pure ore can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon.
Pure Ore can also be found in the Bessie's Toone mine, where you encounter her ghost, after giving back mine' s property to one of her sons.
Balanced Sword
The second schematic acquired while graduating in this discipline.
The fine hilt guard is purchased from armories.
Pure Ore is the first schematic acquired while graduating in this discipline, can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon,
Pure Ore can also be found in the Bessie's Toone mine, where you encounter her ghost, after giving back mine' s property to one of her sons.
Slightly increases chance of critical failures for magical characters.Muro said:[
One of the thugs attacking *someone* under the Sobbing Onion wields a Balanced Sword.
Feather Weight Axe
The third schematic acquired while graduating in this discipline,.Dwarven ore can be purchased from Dwarven armories in the Wheel Clan Mines.
Dwarven ore can also be found in a container inside Plough's warehouse at Tarantian Docks, the Oak Axe Handle can be purchased from armories and Junk Dealers.Muro said:And Caladon.
Feather Weight Axe can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon
The Dwarf assassin at the inn in Black Root carries a Feather Weight Axe.
Use by a Magical Character increases chances of critical failure.
Dwarven Gauntlets
The fourth schematic acquired while graduating in this discipline.
Sheet Metal can be purchased from Junk Dealers and Armories, Leather Gloves can be purchased from Tailor shops,General Stores and Armories .
Increase armor and damage resistance.
The Blacksmith in Black Root will give a pair of Dwarven Gauntlets if sympathy is shown for the death of his mentor.Muro said:"...when fighting unarmed" can be added to avoid confusion.Kz3r0 said:Increase (...) damage inflicted.
Magnus wears a pair of Mysterious Dwarven Gauntlets that gives a Strength bonus to Dwarves.
Use by a Magical Character increases chances of critical failure.Muro said:To be exact, it is a bonus to Strength (+1), Constitution (+1) and Dexterity (+2).)
Helmet of Vision
The fifth schematic acquired while graduating in this discipline.
Doesn't have the perception penalty of all other helms.
The Great Helm can be purchased from armories; Leather Straps can be purchased from armories, Inventors' Shops, junk dealers.
Use by a Magical Character increases chances of critical failure.
Feather Weight Chainmail
The sixth schematic acquired while graduating in this discipline.
Spool of wire can be purchased from Inventors' Shops.
Leather Armor can be purchased from Armories, Molochean Hand's assassins wear leather armors, so do the two Half Ogres bandits at the Shrouded Hill's bridge,Magnus wears one too.
Use by a Magical Character increases chances of critical failure.
Armors of every size can be crafted.Muro said:It can be added that its weight depends on aptitude (the more tech the wearer the lighter the chainmail, scales between MA 20 and TA 20).
Elite Plate
The seventh schematic acquired while graduating in this discipline.
Feather Weight Chainmail is the sixth schematic acquired while graduating in this discipline.
Dwarven Steel can be purchased from Dwarven Armories of the Wheel Clan.
Armors of every size can be crafted.
Use by a Magical Character increases chances of critical failure.
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Here is the DEFINITIVE form of the Therapeutics Discipline:
Therapeutics(complete)
Jayna Styles can reach the fourth degree in Therapeutics.
The compounds crafted in this discipline temporarily increase your attributes, the effect of the various compounds are cumulative, meaning that you can use different compounds at once, and if different compounds raise the same attribute they add up.
They can be used alongside other devices that increase attributes as the Charged Ring.
They can be administered to Technological and magical characters alike.
Usually they last for eight in-game hours.
Elixir of Persuasion
The first schematic you acquire while graduating in this discipline, components are purchased from General Stores and Herbalists.
Three elixirs can be obtained per unit of both components.
Muro said:From my tests the Elixir gives the very same + 2/20 persuasion bonus regardless of Charisma, or any other factor for that matter.
Elixir of Physical Prowess
The second schematic acquired while graduating in this discipline.components are purchased from General Stores and Herbalists.
Temporarily increases Strength of two points.
Three elixirs can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Liquid of Awareness
The third schematic acquired while graduating in this discipline,.components are purchased from General Stores and Herbalists.
Temporarily increases Perception of two points
Three liquids can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Tonic of Increased Reflexes
The fourth schematic acquired while graduating in this discipline,.components are purchased from General Stores and Herbalists.
Temporarily increases Dexterity of two points.
Three tonics can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Mind Marvel
The fifth schematic acquired while graduating in this discipline, components are the Elixir of Persuasion, the first schematic of the Therapeutics Discipline and Nerve Pills bought from General Stores and Herbalists.
Temporarily increases Intelligence, Will Power,Perception, Charisma, of two points.
One item can be obtained per unit of both components.
Can be administered to any non-mechanical character.
Energizer
The sixth schematic acquired while graduating in this discipline, components are the Elixir of Physical Prowess, the second t schematic of the Therapeutics Discipline and quinine, bought from General Stores and Herbalists.
Temporarily increases Strength, Constitution, Dexterity, Beauty, of two points.
One item can be obtained per unit of both components.
Pollock will give an energizer to technological characters joining his gang.
Can be administered to any non-mechanical character.
Revitalizer
The seventh schematic acquired while graduating in this discipline.
Components are derived from the fifth and sixth schematic acquired while graduating in this discipline.
Temporarily increases Intelligence, Will Power,Perception, Charisma,Strength, Constitution, Dexterity, Beauty, of two points.
One item can be obtained per unit of both components.
Can be administered to any non-mechanical character.
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