- Jun 17, 2021
More non arguments.
There is nothing to argue. You're an obsessed retard. Any attempt to communicate with you is a giant waste of time.
Agreed on Red Faction, that's the game that really stands out to me as a direct Half-Life "clone", so to speak. As for the others:
Is Halo influenced by Half-Life? Halo boasted of larger and more open maps, plus a focus on vehicles. Neither present in Half-Life.
NOLF is debatable - they no doubt looked to Half-Life for guidance, but Monolith was already trying to make games like that pre-Half-Life. Shogo and Blood 2 feel at times like very poor attempts at doing NOLF.
DNF 2001 build does look very shit, but not in a way that I'd consider Half-Lifey.
MOH:AA is interesting. Again, they probably did look to Half-Life, but it's also kind of codifying its own relatively new genre. Many of the levels are remakes of levels from the original 1999 Medal of Honor, which I assume wasn't heavily Half-Life influenced due to their development times overlapping.
No comment on Turok 3, can't remember any of it.
I'm not sure I could identify any specific lessons or level design tricks RTCW took from Half-Life.
Are these bad games, though? Red Faction is a fun diversion, I think NOLF is typically overrated but it's alright, MOH:AA is good for what it's trying to do, RTCW is fine except for a few standout awful levels. None of those really suggest a negative trend in FPS games to me - most examples of that come after the release of CoD, especially CoD2.
Half-Life confirmed our growing conviction that presentation is more important than innovation...Polish, therefore, was our chief mandate.
Good points in this post, but I still challenge the idea that's often thrown around that Half-Life had some kind of uniquely negative impact on FPS games. For example, Monolith's quote:Like i said, influences are often not in your face or a copy cat game. When Thief 1 was nearing the end of development, devs looked at tha success of Commandos. They considered that game a peer in stealth design. But most people would never associate Commandos with Thief. And then Commandos 2 gets released with a sound mechanic. Wonder where they got it from
Half-Life was just the first game to consolidate a bunch of existing trends and present them in a very successful, polished way, attaining mainstream success. Monolith were already trying to do games in the vein of Half-Life prior to November 1998, but ended up making dodgy low quality stuff like Blood 2. Half-Life showed how this formula could actually work when done well, but the shift from Doom style games (large maze-like levels, minimal story, combat focus) to Half-Life style games (smaller linear levels, story focus with "cinematic" style, mixed genre gameplay) was already well underway prior to Half-Life."Half-Life confirmed our growing conviction that presentation is more important than innovation:[...]What makes it so influential is that it does everything so well. The pacing is sublime, the situations inventive, the AI incredible, and the overall level of polish unprecedented. It's a game made up of unforgettable moments. Polish, therefore, was our chief mandate. We felt it was better to release a comparatively humble game that got all the details right than an ambitious one that fell short in numerous areas."
Good points in this post, but I still challenge the idea that's often thrown around that Half-Life had some kind of uniquely negative impact on FPS games.
I'd think that's more of Requiem being worse than everything that wasn't Blood 2 or Trespasser than Half-Life being that good.
I am a pitiful little zoomer, I wasn't there, but if people were really praising Half-Life as if it were the first to do everything, it just sounds like they never actually played any other games. Unreal already had cool enemy behaviours, even Duke Nukem 3D was already half-way to Half-Life with its own scripted events and interactivity. And at the time you'd also have a bunch of other games releasing that did the same things (but nobody plays them because HL is the easiest to get into). Of course I get that it only seems that way in hindsight and at the time everyone would have played Half-Life first and rode that hype train but, liek, that doesn't even matter.