The Brazilian Slaughter
Arcane
So I've been remembering people talking about Wasteland 2 loot's system and how it was done somewhat wrong due to the fact you often found items in weird places despite their value and scarcity - Like finding twenty shotgun shells in some trash bin while a locked safe has a wrench and two nails. Essentially they would need a system assigned to value, where, say, Value 1 is placed on a trash bin while value, say, 5-8 is placed on the safe because people don't thrown perfect shotgun shells in the trash and nobody guards wrenches and two nails in a locked safe.
Implementation should't be hard, Jim did in his mods with some SFall Scripts, surely we could do it in a similar way but perhaps including shelfs and chests as well.
So should we have a randomized loot system (Wasteland 2-style), Hand-Placed loot (Original Fallouts) or a mixed system (critters in Jim's Mods for Fallout 2)?
Advantages of each:
Randomized: Makes the game much more random, making builds more unpredictable and adding more variety and exploration to loot.
Hand-Placed: Better for game-balance, makes game progress more logical, less randomness
Mixed System: Normal loot with the additional chance of finding a few surprises in every played game.
Implementation should't be hard, Jim did in his mods with some SFall Scripts, surely we could do it in a similar way but perhaps including shelfs and chests as well.
So should we have a randomized loot system (Wasteland 2-style), Hand-Placed loot (Original Fallouts) or a mixed system (critters in Jim's Mods for Fallout 2)?
Advantages of each:
Randomized: Makes the game much more random, making builds more unpredictable and adding more variety and exploration to loot.
Hand-Placed: Better for game-balance, makes game progress more logical, less randomness
Mixed System: Normal loot with the additional chance of finding a few surprises in every played game.