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Happii Famicom day!

barker_s

Cipher
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut
So it's been 30 years already? Wow.

Anyway, Famicom (or rather its clone - Pegasus) was my first gaming device ever and it holds a special place in my heart :love:.

Ah, the nostalgia is kicking in...







 

eric__s

ass hater
Developer
Joined
Jun 13, 2011
Messages
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I'm convinced the Super Mario Bros. theme is the best game song ever written. But here are some other cool Famicom tunes that come close -



Main background theme by Neil Baldwin for the unreleased NES version of Hero Quest. It's the most complex NES song I'm aware of and it blows my mind how many crazy tricks it uses. Like for instance, it uses the triangle channel as the bass and drums at the same time. Whenever the noise channel snare or bass hits, the triangle channel does a little pitch shift that lasts for maybe .05 seconds that makes the drums way chunkier. The main melody instrument kind of pops because it's using a technique called duty cycling - changing the shape of the soundwave as it's being played. It also uses a clever one-channel reverb technique where every other note, it plays the note it played 3 notes ago at a lower volume. All of these things are imperceptible but contribute hugely to the thickness and quality of the song. It is amazing.



The Mountains by Alberto Gonzalez from the Smurfs is another song that uses the triangle channel drum technique. Notice how thick the drums sound? It was a common European technique that musicians who had worked a lot with the C64 used.



A cute and pleasant pop song by David Wise from the game Solar Jetman. It's not nearly as complex as the previous two songs, but it's a fun, memorable tune.



The level theme by Tsukasa Masuko (composer of the earlier Megami Tensei games - this song might sound similar to some of his boss themes!) from T&C Surf Designs might be the only example of surf rock on the NES, and it rules. Even though the percussion isn't as heavy as some of the other songs, it still comes off as super aggressive and cool.

I'm sure you dudes have me covered on Capcom, Sunsoft and Konami classics. The NES was a c00l ass console and an even cooler instrument.
 
Self-Ejected

Excidium

P. banal
Joined
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Third World
Main background theme by Neil Baldwin for the unreleased NES version of Hero Quest. It's the most complex NES song I'm aware of and it blows my mind how many crazy tricks it uses. Like for instance, it uses the triangle channel as the bass and drums at the same time. Whenever the noise channel snare or bass hits, the triangle channel does a little pitch shift that lasts for maybe .05 seconds that makes the drums way chunkier. The main melody instrument kind of pops because it's using a technique called duty cycling - changing the shape of the soundwave as it's being played. It also uses a clever one-channel reverb technique where every other note, it plays the note it played 3 notes ago at a lower volume. All of these things are imperceptible but contribute hugely to the thickness and quality of the song. It is amazing.
Jesus Christ I'll never listen to old video game music the same way
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
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Great Pacific Garbage Patch
Just about every SID-chip tune uses similar tricks so it's not that revolutionary. Also the NES sound chip had more channels, and though it didn't come with the filter of the SID, the duty cycling can be adjusted to do something similar as that tune shows.
 

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