Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Harbinger Interview at RPGPlayer

Mistress

Liturgist
Joined
Oct 22, 2002
Messages
341
Location
UK
Tags: Harbinger

<a href="http://www.multiplayer.it/rpg/">RPGPlayer</a> also have an <a href="http://www.multiplayer.it/rpg/articoli.php3?id=6548">interview</a> with <b>Andrew Muir</b>, lead programmer at <a href="http://www.silverbackgames.com">Silverback Entertainment</a>.
<br>
<br>
<blockquote><b>RPGPlayer:</b> Frequently when you speak about action crpg, people think about a game where fighting is more important than a good plot or a good story; in Harbinger it seems that story and its development are the most accurate components, how you have joined these two apparently conflicting aspects?
<br>
<br>
<b>Silverback:</b> I don’t think these two have to necessarily be conflicting aspects. To draw a parallel with movies, the best action movies are still the ones with the most interesting plots. That said, the main steps we took to achieve a good balance between action and story was to include enough story to really satisfy the readers, but allow an early out for the players that want to get right back into the action. It’s the whole pyramid form you learn in journalism. In our dialog, we give the player the most important quest-related information first.
<br>
After you digest this, you can go merrily about your way blasting stuff and finding goodies. However, we also provide dialog responses that will lead you much, much deeper into the details of our game world. So in the end, you can basically read to your comfort level and enjoy the game at the depth of your choosing.</blockquote>
<br>
<br>
Spotted over at <a href="http://www.rpgdot.com">RPGDot</a>
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom