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Interview Harbinger interview right here!

Saint_Proverbius

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Tags: Harbinger

We snagged an <a href="http://www.rpgcodex.com/content.php?id=22">interview</a> with <A href="http://www.silverbackgames.com">Silverback</a> about <A href="http://www.dreamcatchergames.com/harbinger/">Harbinger</a>, their Sci-Fi CRPG with both action <i>and</i> story! Here's a taste of the Q&A:
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<blockquote><i>7.) Harbinger sports three different types of characters in the game, with unique abilities. Can you tell us what decisions were made in the ability choices for the three races? Why do humans have an ability another race doesn't have, in terms of background history of the races about these abilities, for example?</i>
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<b>Andy Muir:</b> We knew from the start that we wanted each of our characters to provide a different play experience. When we went to pick character abilities, we asked ourselves one question: what would allow this character to survive in this harsh universe? From there, we examined the character's back story and brainstormed ideas that not only sounded fun, but also fit the context of our story. For instance, the human is the only character that can use injectors. In making that decision, we had to determine not only what advantages these would give him, but also how injectors got onto the ship in the first place. Since the humans on board Harbinger (with a few notable exceptions) were a slave race, the injectors were used to increase their productivity. This makes sense and fits tightly into our storyline. We went through this process for pretty much every element in this game, and I think that one of the things players will really appreciate about Harbinger is this attention to detail.</blockquote>
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Thanks to both <a href="Http://www.silverbackgames.com">Silverback</a> and <A href="http://www.dreamcatchergames.com">Dreamcatcher</a> for making this happen.
 

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