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Interview Harbinger Interview

Discussion in 'News & Content Feedback' started by Saint_Proverbius, Dec 11, 2002.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Harbinger; Silverback Entertainment

    Straight up interview about <A href="http://www.dreamcatchergames.com/harbinger/">Harbinger</a>, the Sci-fi, actionish CRPG being made by <A href="http://www.silverbackgames.com">Silverback</a>. Here's the interest building clip:
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    <blockquote><i>4.) Science fiction CRPGs are very rare. Can you tell us why you picked science fiction over traditional fantasy? Do you think the setting will affect the type of people to which CRPGs are typically marketed?</i>
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    <br>
    <b>Andy Muir:</b> Honestly, it's because I'm sick to death of traditional fantasy games. I mean, I love them and I play them all, but there's a limit to the number of caves, crypts and cemeteries I can explore before it starts to get old.
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    I don't think that the Sci-fi people and the fantasy people are necessarily two separate camps. Everyone has their preferences sure, but for the most part, the people that enjoy Star Wars also enjoy the Lord of the Rings so I don't really expect this to be a factor when it comes to sales.</blockquote>
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    Thanks, <a href="http://www.silverbackgames.com">Silverback</a>!
     
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  2. Chadeo Liturgist

    Chadeo
    Joined:
    Dec 4, 2002
    Messages:
    111
    Location:
    OR, USA
    Having never heard of this game before I took the time to visit their web pages and read up on it.

    The art and style look great and as I have always been a huge fan of the sci-fi genera I have gotten my hopes up. I also really like the fact that a small team of less than 10 people worked on the game.

    Still I remain highly skeptical about the RPG elements of the game. If it really does have a complex story, and NPC interaction, and dialog options...well I will be impressed. Right now it looks like more of a "fight a bunch of things, new level opens up, get some dialog, fight more things", with the key element of the game being the fighting.

    It might still be a blast to play even if it is just a "follow the path" game, I am just doubtful of how RPG'ie it will be.

    P.S. The development reports are a fun read (01.shtml - 05.shtml)
     
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