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Hard West 2 - sequel from Ice Code Games

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Jan 14, 2018
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Codex Year of the Donut

Morm

Novice
Joined
Jan 16, 2017
Messages
28
Location
Paris
Is it from the devs of the first episode and Phantom Doctrine ? I never heard of Ice Code Games...
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
2,914
Is it from the devs of the first episode and Phantom Doctrine ? I never heard of Ice Code Games...
People from CreativeForge Games were responsible for Hard West 1 and Phantom Doctrine. According to wiki 29 of 40 of them are gone from that studio, along with former lead designer (Kacper Szymczak). No idea how Ice Code Games team is related to them (if at all).
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
8,984
Location
Nottingham
I fucking loved the first game and this looks like more of the same, so I'm hyped. Which is rare nowadays.
 

Angelo85

Arcane
Patron
Joined
Apr 4, 2010
Messages
1,564
Location
Deutschland
I really liked the first game but I'm not hyped for the sequel quite yet, seeing as it's being developed by another Devteam with a dodgy track record altogether.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
7,858
Why did I get a notification that a post I made in the Hard West 1 thread had been moved here, when there's no post by me in this thread?
Infinitron plz explain
 
Developer
Joined
Aug 9, 2014
Messages
96
does this have any relation to the people who actually made hard west
Kacper Szymczak ?
It does not, there's 0% overlap here.
The HW/PD team (well, the remnants of it) founded a new studio (Artificer.com)

People from CreativeForge Games were responsible for Hard West 1 and Phantom Doctrine. According to wiki 29 of 40 of them are gone from that studio, along with former lead designer (Kacper Szymczak). No idea how Ice Code Games team is related to them (if at all).
The wiki is inaccurate. 29 gave their notice at the time, the rest just had their contracts run out at the time. Exactly 0 people remained at CFG. It is now an empty shell company used for stock market pizzazz, run by - I shit you not - a car salesman.
PlayWay was shopping HW and PD ips around, and Ice Code Games hopped on that opportunity.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
5,561
does this have any relation to the people who actually made hard west
Kacper Szymczak ?
It does not, there's 0% overlap here.
The HW/PD team (well, the remnants of it) founded a new studio (Artificer.com)

People from CreativeForge Games were responsible for Hard West 1 and Phantom Doctrine. According to wiki 29 of 40 of them are gone from that studio, along with former lead designer (Kacper Szymczak). No idea how Ice Code Games team is related to them (if at all).
The wiki is inaccurate. 29 gave their notice at the time, the rest just had their contracts run out at the time. Exactly 0 people remained at CFG. It is now an empty shell company used for stock market pizzazz, run by - I shit you not - a car salesman.
PlayWay was shopping HW and PD ips around, and Ice Code Games hopped on that opportunity.
I second rusty_trombone’s sentiments, and will add: I hope you can now recognize that removing, or at least making optional, the fixed rotation intervals of 90 degrees in HW was directly related to the fate of your former studio.

If you’re going to let the player rotate the camera, at least give them the *option* to rotate it how they want to. If you’re doing a game of similar perspective to HW, check out Colony Ship RPG. If the HW camera were like that, I expect Creative Forge would be developing games in the palaces of Eastern European oligarchs rather than having its shell sold by a car salesman.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
7,858
Open beta is on right now bros! Instant access for anyone who requests it on steam.

I'm dowloading right now, yee-haw!

Edit: 30 seconds in and I'm already triggered by the narrator referring to his gang of train-robbers as a "posse" :argh:
 
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