MetalCraze
Arcane
Konjad said:Skyway talking about being pretentious...![]()
I still have yet to learn how to pretend to be an elite PC gamer, shitting on consoletards even though they are enjoying exactly the same games I am.
Konjad said:Skyway talking about being pretentious...![]()
This was debunked way back when it gave 1eyedking an aneurysm. They're not flying into space, they're flying into a part of the wasteland that's filled with high levels of radiation where they'll be left alone. In one of the good endings for Novac, some of them even come back to help out the town.mysterious-stranger said:fly into fucking space to find utopia
Roguey said:This was debunked way back when it gave 1eyedking an aneurysm. They're not flying into space, they're flying into a part of the wasteland that's filled with high levels of radiation where they'll be left alone. In one of the good endings for Novac, some of them even come back to help out the town.mysterious-stranger said:fly into fucking space to find utopia
Really? I didn't know their plan was succesful afterall. Damn there is a lot of hidden content in this game. I have to replay it someday. This is why New Vegas rocks.Gord said:They are the equivalent of religious crazys. Their leader is claiming he had a "vision" to bring "his people" to the "promised land" after all.
I considered it kind of a joke by the developers that their crazy plan did work out in the end.
Vault Dweller said:Gothic's best features are setting/atmosphere and choosing a faction. Unfortunately, these features are sitting atop an awful fucking "base" game with a crappy character system, atrocious inventory, mediocre combat, painful dialogues, no dialogue skills, fucked up (due to high stat requirements) and limited (no armor) item distribution which makes exploring less rewarding and somewhat pointless, and fondness for grinding.
Vault Dweller said:crappy character system
Vault Dweller said:atrocious inventory, mediocre combat
Vault Dweller said:fucked up (due to high stat requirements) and limited (no armor) item distribution which makes exploring less rewarding and somewhat pointless, and fondness for grinding.
racofer said:If you ignore the derpness of the characters/plot and slap a few good mods on it, FO3 becomes a really good post-apocdungeonmetro station crawler.
Fixedmysterious-stranger said:I love that all the stuff that sucked in F2 gets carried over to NV gets ignored in the former game.
Maybe all the self-proclaimed Fallout fans who rage about how FNV destroyed their beloved franchise never actually played FO2Admiral jimbob said:It's like Hubologists never happened
You mean Fallout 2 where the future Obisdian guys started raping the Fallout setting? What the fuck is going on, do people get some kind of amnesia and forget what was discussed to death several years ago?Sceptic said:Maybe all the self-proclaimed Fallout fans who rage about how FNV destroyed their beloved franchise never actually played FO2Admiral jimbob said:It's like Hubologists never happened![]()
Sceptic said:franchise
Doesn't have many stats? It has two: Strength and Dexterity. Pick one or the other. And it's important not because it has a strong effect on gameplay but because the weapons progression is tied to the matching stat. So, if you want to use a sword that doesn't suck, you have to increase Strength. There isn't much choice there.Kraszu said:Vault Dweller said:crappy character system
It doesn't have many stats, but they are very important...
It's a nice visual feature, but it has nothing to do with the character system or gameplay.... and stats changing your animations (that influence gameplay) was never done like in Gothic game
And it's a good thing why?Fighting system is good, you have to time your attacks right...
Looking for something to kill so that you can finally level up and unlock a new sword isn't exploring. It's grinding.You need to explore to find weaker enemies that you can kill, how is that bad exploring...
Really, Kraszu? Clean the world from monsters?Gothic introduces something much more interesting you have a gameworld where you have to plan on how to clean the world from monsters...
Vault Dweller said:Edit: http://www.youtube.com/watch?v=eClHj56wP88&NR=1
^ Gothic 2 unskilled fight against orc elite
Vault Dweller said:It's a nice visual feature, but it has nothing to do with the character system or gameplay.
Fighting system is good, you have to time your attacks right...
Vault Dweller said:And it's a good thing why?
You need to explore to find weaker enemies that you can kill, how is that bad exploring...
Vault Dweller said:Looking for something to kill so that you can finally level up and unlock a new sword isn't exploring. It's grinding.
Gothic introduces something much more interesting you have a gameworld where you have to plan on how to clean the world from monsters...
Vault Dweller said:Really, Kraszu? Clean the world from monsters?
Kraszu said:Because it adds gameplay to the fighting without forcing to memorize combos*, it is reactionary to what your opponent does, different enemies require different approach. What elements would make action rpg combat good to you?
*it is beyond me how people can consider learning to press some random combination of keys fast a good gameplay.
Vault Dweller said:Doesn't have many stats? It has two: Strength and Dexterity. Pick one or the other. And it's important not because it has a strong effect on gameplay but because the weapons progression is tied to the matching stat. So, if you want to use a sword that doesn't suck, you have to increase Strength. There isn't much choice there.
Skills? One-handed, two-handed, bow, crossbow, open locks, pickpocket, sneaking, acrobatics. No defensive skills. Only weapons skills can be increased. So, you pick a weapon skill, unlock open locks, and if you feel like role-playing, sneaking and pickpocket, which aren't essential as they aren't used to solve quests in different ways, IIRC. In other words, flavor stuff.
Awor Szurkrarz said:You mean Fallout 2 where the future Obisdian guys started raping the Fallout setting? What the fuck is going on, do people get some kind of amnesia and forget what was discussed to death several years ago?Sceptic said:Maybe all the self-proclaimed Fallout fans who rage about how FNV destroyed their beloved franchise never actually played FO2Admiral jimbob said:It's like Hubologists never happened![]()
Fallout
Fallout 2
Fallout Tactics: Brotherhood of Steel
Fallout: Brotherhood of Steel
Fallout 3
Fallout: New Vegas
SpaceKungFuMan said:Kraszu said:Because it adds gameplay to the fighting without forcing to memorize combos*, it is reactionary to what your opponent does, different enemies require different approach. What elements would make action rpg combat good to you?
*it is beyond me how people can consider learning to press some random combination of keys fast a good gameplay.
You are assuming that an action RPG can have good combat. . .
IMO, if you're going to do action combat in an rpg, make it like diablo. Anything else trivializes stats, and in that case, why not just play an action game, which will actually have good action combat, instead of being "good for what it is" (which means its shit)?
Yeah, it went down the slippery slope - starting with Fo2, rape rape rape and she's not even recognizable now.Clockwork Knight said:Awor Szurkrarz said:You mean Fallout 2 where the future Obisdian guys started raping the Fallout setting? What the fuck is going on, do people get some kind of amnesia and forget what was discussed to death several years ago?Sceptic said:Maybe all the self-proclaimed Fallout fans who rage about how FNV destroyed their beloved franchise never actually played FO2Admiral jimbob said:It's like Hubologists never happened![]()
I dunno, man. Is it really even "rape of the setting" anymore ten years later, when you have like 6 games in the franchise?
Fallout
Fallout 2
Fallout Tactics: Brotherhood of Steel
Fallout: Brotherhood of Steel
Fallout 3
Fallout: New Vegas
It's dead, Jim. It's been dead for 10 years, you can't rape the dead. Like, fucking let go.
Kraszu said:SpaceKungFuMan said:Kraszu said:Because it adds gameplay to the fighting without forcing to memorize combos*, it is reactionary to what your opponent does, different enemies require different approach. What elements would make action rpg combat good to you?
*it is beyond me how people can consider learning to press some random combination of keys fast a good gameplay.
You are assuming that an action RPG can have good combat. . .
IMO, if you're going to do action combat in an rpg, make it like diablo. Anything else trivializes stats, and in that case, why not just play an action game, which will actually have good action combat, instead of being "good for what it is" (which means its shit)?
Every action game had elements that I disliked, also it gets boring when there is only fighting without any exploration, quests, and finding loot (not just stumbling upon one on your linear way, or finding it in some ridiculously hidden place). There are also scrolls that make things more interesting in Gothic.
Fighting in Gothic is much better then in "new" PoP games that I had played for platforming part.
How does Gothic like combat trivialize stats? You can hit and run in Diablo. In Gothic you can also see some enemies to be invincible when you can't input enough dmg. Heck even if you can kill something in theory with your stats improving them can still be important if it is being close to impossible to do so. In practice Gothic games don't play like stats were not important.
SpaceKungFuMan said:You are assuming that an action RPG can have good combat. . .
WalmartJesus said:SpaceKungFuMan said:You are assuming that an action RPG can have good combat. . .
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