Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Elder Scrolls Has there ever been any leaks of the early Morrowind builds or content? +Early Morrowind screenshots

Unwanted
Joined
Jan 14, 2018
Messages
50,711
Codex Year of the Donut
Here's some promo screenshots from Bethesda's site:
1468529360-657907317.jpg

Following a guide and his guar, a beast of burden, to the village of Gnisis. Advanced AI allows NPCs to escort and follow. The guide is escorting you, and the guar is following him as well. An ash-storm is blowing through the area, affecting your visibility, movement, and even your guide's animation (notice him shielding his face). Morrowind, land of the Dark Elves, comes alive with weather that profoundly affects the gameplay.
1468529360-2583236511.jpg

A market square in the city of Vivec. The floating moonlet in the background is the "Ministry of Truth", a mythical comet frozen in its track by a god's gesture, refashioned by the Temple into a prison for dissidents.

Unparalleled character detail allows moving lips and eyelids, as well as full armor and clothing. The characters are actually wearing these items, and they can be removed, traded for, stolen, etc.
1468529361-301463754.jpg

Riding a gondola in the canals of Vivec. Travel in Morrowind is often done by buying passage with a caravan or boat. In Vivec, the gondolas serve as a quick way of traveling around the sprawling city.

Like Venice, Vivec is an ancient city of canals, arching bridges, and weathered classic architecture.
mw1.jpg

Conversing with a merchant in Gnisis. The interface is elegant and customizable. Each menu can be placed and sized to your taste. In the new dialogue system, NPCs each have a Disposition value which tells how much the character likes you. Shulki's dialogue bar is green, indicating a very positive reaction. All dialogue and journal entries are hyper-linked so you can simply click on red topics to ask about them, or select from a complete topic list under the "information" button. You can also try to change his disposition through the "persuasion" button.

These are screenshots that were sent to RPGPlanet in 2000 that I believe(but am not certain for each one) would match the description text from Bethesda's website:
morrowind-wire-gnisis.jpg

Wireframe mode for the Gnisis screenshot built in the Construction Set.
morrowind3.jpg

Looking over the village's strider port. Buying passage on the silt strider (a large creature used for overland travel and transport) is one of many methods of fast-travel in the game. Note the hefty Nordic War Axe you carry.
morrowind5.jpg

Village huts and a local in netch-leather armor. The huts are built in the common Redoran architectural style inspired by the organic forms of local megafauna exoskeletons.
morrowind1.jpg

Sun setting at west entrance to Gnisis. The round building is the residence of a powerful sorcerer.
morrowind-construct2.jpg

View of the Script window and a dummy script that warps you across the world and plays music when you get there. The preview window shows the Guar. In this window you can preview the animation, define frames for different activities, add sounds, etc.
morrowind-construct1.jpg

High shot of village of Gnisis. Shows the level of detail in a small village built in the Construction Set.


Here are screenshots from RPGPlanet that don't seem to match up to any of the descriptions:
morrowind2.jpg

morrowind-tower.jpg


Screenshots taken from Bethesda's modern site, no descriptions attached, I hope I matched them up correctly to the descriptions:
Screenshot-43.jpg

This Imperial fort guards the eastern approach to Gnisis. Imperial influence and settlements are commonplace throughout Morrowind since its incorporation into the Empire of Tamriel as a province.
Screenshot-39.jpg

A female Dark Elf waits to talk to you in front of the local tradehouse. In the sky you can just make out the floating jellyfish-like creature called a "netch" -- the source of netch-leather widely used for armor and durable goods in Morrowind.


Bonus old UI screenshot, no description:
Screenshot-57.jpg

Maybe it's because I haven't played Morrowind recently, but I don't remember this area at all.
 
Last edited:
Unwanted
Joined
Jan 14, 2018
Messages
50,711
Codex Year of the Donut
Surprisingly enough, Bethesda's site still contains all those original screenshots: https://elderscrolls.bethesda.net/en/morrowind
Something devs rarely ever do is maintain media for old games -- especially pre-release material -- so... goodjob there?
They lack the description text though, so I still have to piece it together with the original descriptions. Think I picked the right ones.

+ Another screenshot with the old UI.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,629
Yep, I remember these screenshots.
Always liked this one.
morrowind5.jpg

Reminded me of old fire resistant tanker's mask.
WCeC2p8d_o.png
 

Tihskael

Learned
Joined
Jun 22, 2020
Messages
286
Screenshot-57.jpg

Maybe it's because I haven't played Morrowind recently, but I don't remember this area at all.

Ald'ruhn-under-Skar, also known as the Manor District or just Under-Skar, was the most distinctive architectural feature of Ald'ruhn, and was a manor and council district sheltered beneath the shell of an ancient, extinct giant dead emperor crab. The crab's large carapace enclosed a central dome, from which radiated the entrances to the Redoran Council chambers, the manors of the House Redoran councilors, and the shops of a few upscale merchants who offer their services to the House Redoran Councilors and their families and servants.
https://elderscrolls.fandom.com/wiki/Ald'ruhn_(Morrowind)
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,376
Always loved those screenshots, especially the one with Vivec canals.

They were bullshots most likely. I doubt the actually sailing gondolas were real at any point in development.

My god, that fucking UI.

:prosper:
looks very SOVLFUL.
 

Darth Roxor

Wielder of the Huegpenis
Staff Member
Joined
May 29, 2008
Messages
1,876,759
Location
Djibouti
The interface is elegant and customizable. Each menu can be placed and sized to your taste.

This, btw, was one of Morrowind's major strengths, and it blows my mind that more games didn't pick this up. The only one I can think of at the moment must be Guild Wars.
 
Unwanted
Joined
Jan 14, 2018
Messages
50,711
Codex Year of the Donut
The interface is elegant and customizable. Each menu can be placed and sized to your taste.

This, btw, was one of Morrowind's major strengths, and it blows my mind that more games didn't pick this up. The only one I can think of at the moment must be Guild Wars.
Everquest has a better UI than most video games that exist. The entire thing is resizable/movable.
 

kepler

Literate
Joined
Jun 1, 2022
Messages
43
Location
Lechistan
The interface is elegant and customizable. Each menu can be placed and sized to your taste.

This, btw, was one of Morrowind's major strengths, and it blows my mind that more games didn't pick this up. The only one I can think of at the moment must be Guild Wars.

This kind of UI doesn't quite work on consoles so this is probably what killed it.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
8,778
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
They were bullshots most likely. I doubt the actually sailing gondolas were real at any point in development.
Gondalas probably were not, but afaik they had to reduce the scope of vivec a lot somewhat late in development because they didn't manage to figure out how to implement it to their vision (the tops of each canton were supposed to be open air as an example).
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
10,954
The interface is elegant and customizable. Each menu can be placed and sized to your taste.

This, btw, was one of Morrowind's major strengths, and it blows my mind that more games didn't pick this up. The only one I can think of at the moment must be Guild Wars.

This kind of UI doesn't quite work on consoles so this is probably what killed it.
play dragon dogma and it will be clear what happened
 

kepler

Literate
Joined
Jun 1, 2022
Messages
43
Location
Lechistan
The interface is elegant and customizable. Each menu can be placed and sized to your taste.

This, btw, was one of Morrowind's major strengths, and it blows my mind that more games didn't pick this up. The only one I can think of at the moment must be Guild Wars.

This kind of UI doesn't quite work on consoles so this is probably what killed it.
play dragon dogma and it will be clear what happened

This is what I meant.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
8,966
mw1.jpg

And that makes me think of Bett Boop.
betty-boop.jpg


morrowind5.jpg

And those make me think giant birdo-shyguy hybrids were slain and now lived in.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
712
I love pre-release game stuff. It would be awesome if some early build of Morrowind was either leaked of officially released. I like to see how developers changed their initial visions (be it due to a change they wanted to do or something they had to cut for some reason, like not being as fun as initially thought or just too buggy to finish in time for release). Playing around with Quake Test, early builds of Unreal, Half-Life or more recently the leaked Duke Nukem Forever is so much fun and gives a huge insight to history of development.

I love the UI.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
5,778
"todd update.esp" & "todd test.esp" :lol:
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,870,947
Location
Pronouns: Shitlord/problematic
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I find it pretty interesting that they included UI shots of the construction kit as promotional materials.

You don't really see that done anymore, even with games that include hefty modding tools.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
3,701
Nice screenshots but they're so misleading - bunch of NPCs look as if they walk somewhere, creating an illusion of living and breathing environment, lmao.

They made resizeble UI almost as if they couldn't fucking decide regarding the final layout. Good thing that they've changed the elements for transparent ones at some point.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom