Zeriel
Arcane
- Joined
- Jun 17, 2012
- Messages
- 13,870
I don't see how arena is better than that.
"Ah, this feels so good, the games are being determined by my enemy having 6 flamestrikes and me having 0 spells!"
The biggest issue with constructed in conventional TCGs like M:TG is that you are spending real money to get all the cards you need. When you get them for free, it ain't that bad.
This is why warlock is one of the more popular aggro archetypes. You can always draw more cards using your hero power.
Fully kitted out murloc is kind of ridiculous though, mage is a good "counter" but it can still be overwhelmed by the sheer power of 20-28 damage by turn 4 or 5. Imps increase health, getting around the fatal weakness of murlocs.
"Ah, this feels so good, the games are being determined by my enemy having 6 flamestrikes and me having 0 spells!"
The biggest issue with constructed in conventional TCGs like M:TG is that you are spending real money to get all the cards you need. When you get them for free, it ain't that bad.
I'm having a hard time imagining aggro stand up to a mage deck loaded down with aoe. Between blizzard and arcane explosion and arcane missiles and cone of cold and fireballs and polymorphs, the enemy is pretty much certain to run out of cards before you, no? I stopped watching streams once I got the game though, so I have no idea what people play in masters these days. I'm a few hundred cards away from having a shot there. Still haven't gotten a legendary, and my epics are all shitty ones, scattered between classes to boot, no neutral ones.
This is why warlock is one of the more popular aggro archetypes. You can always draw more cards using your hero power.
Fully kitted out murloc is kind of ridiculous though, mage is a good "counter" but it can still be overwhelmed by the sheer power of 20-28 damage by turn 4 or 5. Imps increase health, getting around the fatal weakness of murlocs.
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