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Hearts of Iron 4 - The Ultimate WWII Strategy Game

Discussion in 'Strategy and Simulation' started by GarfunkeL, Jan 23, 2014.

  1. AwesomeButton Personally falsified the US election results Patron

    AwesomeButton
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    After already replaying the same 5-6 months twice, no problem to replay again and send tanks. Also, I think I'm now allowed to send 2 more divisions because I recruited 10 new ones since the war began.
     
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  2. AwesomeButton Personally falsified the US election results Patron

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    From the new patch notes, pretty important in my situation in Spain right now:
    Well, while I'm at it, I guess I can be that person this patch:

    Update 1.10.1 'Collie' (open)
     
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  3. shywn Learned

    shywn
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    I'm underwhelmed by the patch notes. Was expecting more bugfixes and balance changes.

    This one, I guess, is worthwhile though. (Based on what I've read of La Résistance, I mean. No first-hand experience.)
     
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  4. Vaarna_Aarne Notorious Internet Vandal Patron

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    Personally I'm not, I was hardly expecting much from the "we need an excuse to not make an Eastern Front DLC *NOW*!" DLC. But fixing the naval supremacy oddity is nice I guess.
     
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  5. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    Pathetic performance fixes, lol.

    Can't they like, just make the game run fast? FFS CKIII is far heavier and yet it runs better and is better optimized than this piece of junk.
     
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  6. AwesomeButton Personally falsified the US election results Patron

    AwesomeButton
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    I tried out Democratic Bulgaria 1936-1942 last night. Impressive details, and for the first time, I have freedom of action to navigate internal politics and achieve goals within internal politics. The factions hack/system is very promising and provides a bit of randomness and intrigue to the campaign, so it's not just sitting and watcing research/focus bars fill up. The campaign actually gives the feeling of steering between the big powers with a small and weak state. That is until you build up and reach the fantasy focuses like Prussia of the Balkans and Take on the Giants.
     
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  7. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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    Can anyone share the flag that Paradox has chosen for the (Communist) Balkan Federation which is formable with this DLC? I'm guessing that they went with a modified version of Rigas Feraios' red-white-black flag.
     
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  8. AwesomeButton Personally falsified the US election results Patron

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    I don't know if it's the patch, but when I retried the Civil War assistance with 6 tank divisions, the Republicans are even bigger pussies than they were when I was sending mountain divisions. I did 3 successful pockets, the first was the usual northeastern one at the start of the war, the second was in a protrusion slightly east of Cordoba, where I split the 6 divisions in two groups of three and attacked from both sides of the river, so I wouldn't have to cross it. I killed one German and one Italian volunteer division there, the German being an armored division. The third pocket was around Madrid, which the Nationalists had briefly taken. And still, the Republicans can't hold ground for longer than it takes me to eradicate the pockets. They are simply beyond help. Here is a challenge for any of you here who want to try it.
     
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  9. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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    Whenever I feel like playing HoI4, I am reminded of the absolutely atrocious national nomenclatures for many of the states when going for an ahistorical regime and I lose all desire to do it.

    Being a storyfag is suffering. :negative:
     
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  10. AwesomeButton Personally falsified the US election results Patron

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    You can always turn on historical focuses only for the AI.

    I'm a bit let down by the combat simulation, but with realtime, not that much can be done anyway.

    The real deal for a historical WW2 wargame is Gary Grigsby's War in the East / ... War in the West (2 separate games).

    My unfinished LP: https://rpgcodex.net/forums/threads/war-in-the-east-road-to-leningrad.119730/ In fact I did win the scenario and have savegames of each turn, it was just taking me so long to add all the flavor stuff to each post... I should finish it one of these days.
     
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  11. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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    True, but the game kind of turns schizophrenic then if you are playing a major nation and derailing the geopolitics of the period. The AI bypassing focuses invalidated through your actions while still following the historical path they took with the aforementioned geopolitical context in mind is silly.

    But I'm thinking mostly about the country you play. They should at least give us the option to rename our own nations instead of playing with completely historically implausible names. It kind of ruins the fun of going for that if the map you are painting has one lame name onto it.

    Then again, that's just a personal quirk of mine. I'm guessing that the community didn't care or otherwise Paradox would've changed it.
     
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  12. AwesomeButton Personally falsified the US election results Patron

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    I totally understand about the naming. I had to name all my forces according to the Soviet order of battle on the western front, including all the Special Military Districts, and the armies. When I was playing HoI2 as a student I had more time and I would go down to the divisions, but for now I just stop at the armies and army composition.

    For simple stuff like renaming the nation, you could easily mod it yourself. As for period specifics, that's what irks me more - the real countries usually had possibilities which they don't have in the game, whereas the game gives them paths of political development which for anyone with knowledge of the country's history are obviously impossible. But that's the limits of the plausability this game has. When you turn back to HoI2 and 3, they seem less developed in the political simulation, but more developed in the military one.

    Edit:
    [​IMG]
     
    Last edited: Oct 17, 2020
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  13. AwesomeButton Personally falsified the US election results Patron

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    So, I won the Republicans their victory in the civil war. Time to get them into the Comintern, and with time acquaint them with the wonders of their new life under communism.

    Enough smart encirclements, until the Nationalists are starved for divisions, and then break through their lines and snatch their victory points.

    It's easiest to corner enemies around the borders or coastline.
     

    Attached Files:

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  14. Hóngwèibīng Arcane Vatnik

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    By the way, AwesomeButton, would you say that the AI is smart enough to fight its wars by itself (a.i. when you're playing a small country)? And on a particular note, does it know how to do oversea invasions now (e.g. Germany landing in the UK given Axis naval superiority)?
     
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  15. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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    [​IMG]
    bulgarians.jpg
     
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  16. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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    So what am I missing? Do I need 10 extra divisions beyond the ones assigned to these three zones?
    [​IMG]
     
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  17. thesheeep Arcane Patron

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    No.

    It's the weirdest thing, really.
    They do manage, on occasion, to successfully land somewhere at their target. So far, so good.
    But then they completely forget about it and that singular invasion force quickly gets pushed back into the ocean.

    I think that the AI eventually realizes there is a good landing spot somewhere and uses it - which is why you can decide a war as a minor by doing one thing: Creating a landing and secure it with a handful of divisions.
    Eventually, the AI will notice that spot and start using it.

    However, it takes the AI too much time to notice it and it is too dumb to hold a landing on its own for long enough, which is why it generally fails.

    Devs would really only need to make sure that successful naval invasions cause the AI to keep focusing on that particular frontline and send more, more and more reinforcements to it. Basically, have reinforcements ready before doing the naval invasion itself - just like a player would. Instead of completely forgetting about it and doing a different naval invasion somewhere else...
    And of course make the AI faster in recognizing a good landing, no matter if it is their own or an ally's.
    Sure, it still wouldn't be great, but such a change would probably be enough to improve the situation significantly.
     
    Last edited: Oct 19, 2020
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  18. AwesomeButton Personally falsified the US election results Patron

    AwesomeButton
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    In most cases the AI's decisions to go to war are stered by National Focuses. That was one of the reasons they added the whole National Focus concept in HoI 4, to add flavour and to direct the AI better. So, whether it can fight its wars on its own - sure, against another AI. The general rule is that focuses will have gone some way to set up the initial situation in each of the countries before they go to war.

    For naval Invasions, I have no experience so far.
     
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  19. shywn Learned

    shywn
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    How many of these hunks of metal do I need to have to take on Japan's fleet? It takes about nine months to build one. Playing as Netherlands in Batavia.

    [​IMG]

    (That's a heavy cruiser with mostly-up-to-date 1942 technology. With two heavy cruiser turrets, rest light cruiser turrets.)

    FWIW, here is what Mr Yamamoto has:

    Show Spoiler
    [​IMG]

    That's three fleets: two recon fleets, and a strike force. The strike force is 2 CV, 2 BB, 3 CA, and 23 screens. The two recon fleets are responsible for the other 23 ships.
     
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  20. razvedchiki Liturgist Sad Loser

    razvedchiki
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    on the back of a T34.
    this is in sp? because the AIs composition seems pretty sensible.
     
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  21. AwesomeButton Personally falsified the US election results Patron

    AwesomeButton
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    While everyone is playing the countries from the new expansion, I finally got the hang of the Soviet Union vs Germany:

    Show Spoiler

    This game turned out pretty weird. I don't know if it's because of the expansion or because I won over Spain to the Comintern. First, for some reason the Allies didn't take off as a faction. Instead, the Little Entante which started with Poland and Romania gradually added Czhechoslovakia, Yugoslavia, Britain and France. Hungary on the other hand chose to join Japan in the Asian cooperation sphere. Germany took a long while to eat up Poland, but in the end returned Eastern Poland back to me, as per the Molotov-Ribbentrop pact. Then they quickly dealt with Czechoslovakia, Yugoslavia and Romania, and then finally turned to France, but it was already the summer of 1941. I thought, the AI wouldn't be so stupid as to DoW me in the autumn, but it did, in September 41. By that time however I had so many division massed at the borders and also lvl 2 bunkers in each border tile, that the Germans didn't advance anywhere. They just DoW'd me and stood there. It appears the AI didn't like its chances anywhere along the front.

    At this point I had about 26 Tank divisions. I moved the 12 under Zhukov from Odessa to the Carpathians, and easily took the two tiles wide corridor which was connecting conquered Poland with the conquered Romania. This put 33 German divisions out of direct connection with Berlin and trapped in Romania. I had to wait for my final batch of 14 Tank divisions to be ready in Kiev in mid-November, swung them to Odessa in place of Zhukov's divisions, and began a sweeping operation along the Danube valley. Pretty easy.

    I developed three templates for infantry - the game's default Rifle Division, but improved (11 Inf battalions, Support Artillery, Engineers), The Defensive Infantry (14 infantry battalions, 1 towed anti-tank battalion, support artillery, support engineers, support armored recon), and the Far East Rifle Division (11 Infantry, 1 Towed Artillery, Support Artillery, Support Engineers, Support Armored Recon). My Tank Divisions are 6 Medium Tank battalions, 8 Motorized Infantry battalions, Engineers, Maintenance, Armored Recon.

    I reached the historical size of my order of battle - 150-160 infantry divisions of all kinds (the Russians converted their motorized and cavalry divisions into infantry divisions in the first months, most of them were severely lacking equipment anyway), ~40 Tank divisions.

    Due to Hungary not being part of the war I've got the Germans pretty well boxed in in Romania and they are going to lose 33 divisions there. I've also made one not bad encirclement around Brest-Litovsk. This should pretty much cripple them.

    Finally, I devised on my own a way to get to T-34 tanks early. I rush for medium tanks, regardless of time penalty, so that I am already researching T-28 by the time Germany offers me the tech cooperation. This allows me to research T-34 with a reduced penalty and have it researched by January 1938. By then I already had two small production lines going, just in order to develop their production efficiency, and in 1938 simply switched them to T-34s. By 1941 I had produced 6000 T-34s which was enough to equip 15 divisions (8 battalions x 50 tanks x 15 divisions), all while gradually updating my pre-existing 12 divisions to T-34. The final 14 divisions which you see on the Southern front (The red stars on fronts are my tank divisions) got made a little later, in November 41.

    As I said, this game turned out pretty weird although I set Historical focuses for AIs to "On". At some point I took a look at France and saw something called "French Commune" carved out in the middle of the country. It turned out to be a Republican Spain's puppet. Commendable, although I'm not sure if some deaths by firing squad aren't in order, on account of a suspiciously eager initiative. In the bottom left corner you can see Spain has quickly opened a second front in Central Italy right next to Rome. Not like those anglo-pussies who waited for 1944, right?
     
    Last edited: Oct 21, 2020
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  22. Raghar Arcane

    Raghar
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    Of course it's SP, they are hunting submarines with all gun battleships.
     
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  23. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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    Well, now all that I need to do is to build a mighty army and conquer the Italian and Turkish territories in the Balkans. Heh.
    [​IMG]
     
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  24. Raghar Arcane

    Raghar
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    You don't need that many ships, as long as you have units in Japan.
    [​IMG]

    Also that cruiser is dead meat when fighting against carriers.
     
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  25. shywn Learned

    shywn
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    I'm sorry, I don't follow. How am I supposed to get Mao to Japan?

    The Chinas capitulated a while ago; there's an ongoing, surprisingly stable fight for Burma and French Indochina, but I can't spare any troops right now. Need all of them to fend off Japanese invasions of Malaysia/Sumatra/Java/Borneo/New Guinea.

    I don't plan to fight in the open sea. Roughly half of my military factories are doing heavy fighters or naval bombers. I have a few unsinkable aircraft carriers (manufactured from dirt) in the area. You know, for air support.

    Also, yes, single player.
     
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