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KickStarter Hero-U: Rogue to Redemption - adventure-RPG from the creators of Quest for Glory

Discussion in 'Adventure Gaming' started by Jaesun, Jul 16, 2012.

  1. SerratedBiz Arcane

    SerratedBiz
    Joined:
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    You know we're looking forward to the next thing to pop out of your crazy brain.
     
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  2. Zann Savant Patron

    Zann
    Joined:
    Jul 25, 2012
    Messages:
    108
    A Beautifully Desolate Campaign
    If you are referring to Moebius, it was shit.
     
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  3. TheWorld Educated

    TheWorld
    Joined:
    Apr 11, 2017
    Messages:
    40
    I think the Coles still "got it". I did enjoy Hero U and thought it was well written. The problem, as said in this thread, is that their management skills are shit, and they marketing skills also. It was quickly clear that the art choices they made were horrible, whoever did the 2d graphics can't even get perspective right. Yet, Corey was still saying the game looked beautiful and people were not "getting it".

    Also, if you advertise your game saying "oh we are the developers that you love from the quest for glory games" people will want to see a game in that style, even more since hero u is basically in the same universe. I do think that by providing better art and marketing their game differently hero u could have fared better. What saddens me is that the basis for a great game are there. If tweaking a few things Hero U 2 could have been much better, by improving the combat system, adding more variety to dungeons and perhaps some puzzles.
     
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  4. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I'm inclined to believe that a lot of what the Coles say is a rationalization for their own eccentric lackadaisicalness. Maybe sometimes they even believe their own bullshit.

    I mean, yes, it's clear that they're genuine fans of the cutesey furry stuff from the QFG series. I'm not denying that part. But it didn't mean they had to make a game of a specific type or genre. The "meh, we never liked adventure games anyway" thing just strikes me as massive cope.
     
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  5. Morpheus Kitami Educated

    Morpheus Kitami
    Joined:
    May 14, 2020
    Messages:
    289
    Yep. They did a lot of shovelware in addition to the Jumpstart games. Let's just say a few of them are strange choices for children's games.
    Its better than that. Because the first two Dr. Brain games work in Sierra's SCI engine, there are two frontends they could use for them. DOSbox and SCUMMVM. After that, they've got problems. Early Windows games I'm sure crashes in Win10 easily.
    Now, I didn't realize this at the time, but later on I realized that KA is the new company, which means the third puzzle game, the action-adventure and the FPS should all be good for Jumpstart to distribute these days. Barring some weird licensing issue. The FPS should be easy, since its Unreal Engine 1, I'm sure there's something they can do to fix that for modern PCs.
     
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  6. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
    Joined:
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    1,785
    Location:
    Chicago, IL, Kwa

    After poking around a little bit more I've found multiple abandonware sites hosting all 4 Sierra Dr. Brain games for download, and one which lets you play the two SCI games in your browser, so either Jumpstart is totally incompetent at protecting their own IP, or, as I speculated, they're not sure if they own the rights to the first four games. Good news is that all 4 are out there and available to play free of charge!
     
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  7. Blackthorne Infamous Quests Patron Developer

    Blackthorne
    Joined:
    Jun 8, 2012
    Messages:
    905
    Location:
    Syracuse NY
    Codex 2014 Divinity: Original Sin 2
    I haven't, but I have become friendly with them over the past few years. Perhaps I should pitch a game where they'd written and designed it, and we make it. Or co-write and design, etc. I don't know how we'd get funding - I suppose kickstarter is an option, though I am loathe to do another one until I finish up the obligations I have left from my old ones, which hang around my neck like a lodestone. But I could definitely fund the game much the way we did with QFI. I know what it'd cost to hire the artists and animators, and that's really the big expense for me. I don't take a salary when I'm programming the game, which keeps overhead down. I could probably make a game with them for $100,000-$150,000 and it'd be a great, old school RPG adventure.
     
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  8. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
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    What if I just tweeted you and them and proposed the idea, with the hope that we'd get respective twitter follows chiming in on what a great idea it is?

    I'm not sure you need them even to "write and design" it in toto; or even "co-write and design" it. They could provide high level guidance, help attract backer support and team members, and regularly provide notes as you develop it. You have the chops to be the lead on this; their role would be wise councilors, which isn't a heavy load for them.
     
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  9. Blackthorne Infamous Quests Patron Developer

    Blackthorne
    Joined:
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    Location:
    Syracuse NY
    Codex 2014 Divinity: Original Sin 2
    Yeah, I mean, I talk to them in private quite a bit. Their assistant and basically lead of Transolar is a close friend of mine. I wonder.... I'll get back to you on this.
     
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  10. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
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    Messages:
    4,909
    Location:
    California
    Ok. If there's any nudging or anything I can do to support you, let me know. (I'm sure many Codexers feel the same.)
     
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  11. lukaszek the determinator

    lukaszek
    Joined:
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    dont indulge in negativity, we can deal with that instead
     
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  12. SausageInYourFace Codexian Sausage Patron

    SausageInYourFace
    Joined:
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    Messages:
    3,645
    Location:
    In your face
    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    :takemymoney: You have my sword!
     
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