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KickStarter Hero's Song by Pixelmage Games LLC

Discussion in 'General RPG Discussion' started by krist2, Jan 20, 2016.

  1. krist2 Augur Patron

    krist2
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    Codex 2013 Serpent in the Staglands Divinity: Original Sin Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    Didn't find a thread about this game.
    Don't know much about it, and they have a goal of 800K, so i'm unsure that they will be successful..
    It seem Patrick Rothfuss is going to help make it AWEOME
    https://www.kickstarter.com/projects/herossong/heros-song



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  2. Jimmious Arcane Patron

    Jimmious
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    The thing that triggered my attention somewhat is the whole world/history generation thing. Dwarf Fortress vibes. Probably won't get kickstarted though so.. (Wtf 800k?)
     
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  3. ArchAngel Arcane Sad Loser

    ArchAngel
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    I was wondering if anyone is going to make a topic about this :D

    Since this game will be around slaying random monsters in randomly generated world (they gone beyond Diablo random generated dungeons) I hope the combat system will be very good and fun.
     
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  4. mixer Learned

    mixer
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    Everything is fun and games until they can't deliver what they promised.
     
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  5. Renevent Arbiter

    Renevent
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    That's some pretty swanky pixel art, and the concept isn't half bad either. I might pledge...
     
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  6. laclongquan Arcane

    laclongquan
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    I dunno, it sound rootless. What, exactly, is my motive as I go through that world? Become god? Build big town? Conquer lands?

    Let take Unreal World for example. My motives change as time past.

    1. At first I scramble for a living. Fear of starving, fear of meeting too dangerous animals, fear of meeting hostile slavers. Try hard to live, gather tools, weapons, armors, foods...

    2. Then when I get past that, my motive will change to building a home for myself, either as a base to hunt, or a farm.

    3. When that past, or when I dont give much about my home, I change to adventure, eastward to the end of the known world. I definitely will meet the source of the hostile slavers, which is their homeland, and many hostile villages. Combat ahoy! It can be very long time in-game, equal to making a house, or a year. After that, I think of getting all my loots home, which mostly mean making a raft to go by the sea, westward, then upriver to the nearest fork to my old home, then several trips to bring back all those loots.

    I dont see the motives in this new game.
     
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  7. HobGoblin42 Self-Ejected Patron Developer

    Self-Ejected
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    Backed it.

    Funny detail: they're using a beholder in their video - WotC/Hasbro lawyer calling soon....
     
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  8. V_K Arcane

    V_K
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    Don't Battle Brothers already do all that in turn-based? Or, to a lesser extent, Elona?
     
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  9. ArchAngel Arcane Sad Loser

    ArchAngel
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    That is like saying why have BG when ToEE already does that in turn based.
     
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  10. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    there's like a hundred thousand games that're using beholders with no consequences.
     
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  11. V_K Arcane

    V_K
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    Well, it is, in fact, a sentiment I can partly agree with. :cool:
    But BG and ToEE at least had different stories, while for roguelikes it hardly matters.
     
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  12. ArchAngel Arcane Sad Loser

    ArchAngel
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    Like anyone played BG1 or ToEE for their story lol
     
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  13. Renevent Arbiter

    Renevent
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    All I know about ToEE's story is there's some needy townsfolk who require I run a few boring errands, then I'm off to a temple even though I'm not sure why. The temple is full of bugbears and need to be eradicated, and later on there's cultists and demons/elementals show up and I assume they also need to be dealt with. I'm sure they were planning something bad although not sure what it was, they just need to die.

    Best turn based RPG ever.
     
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  14. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Stopped reading after "action".. +M
     
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  15. Hobo Elf Arcane

    Hobo Elf
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    More randomized jirble jarble. Especially that they are trying to sell a believable and well crafted world with interesting exploration that will be randomly created via algorithms.. Yeah, no, it's not happening. Either do it by hand or get fucked.
     
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  16. DarkArcher Educated

    DarkArcher
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  17. DarkArcher Educated

    DarkArcher
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    I totally agree. I like that they are being careful not to call it an MMO because that genre is passe. This doesn't seem like a very creative endeavor. It is more like, what lessons did we learn about the market from SOE?

    1. Open World.
    2. Sandbox
    3. Fantasy is still popular
    4. Engage younger demographic with universal art style

    Then you engage an established writer for a game that isn't primarily story driven. Oh, and get an established composer to upsell the soundtrack.

    Sorry- I can't back this one.
     
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  18. Xathrodox86 Arbiter

    Xathrodox86
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    Ever since playing Knights of P&P I adore pixle games. This looks promising and I hope you'll deliver.
     
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  19. MightyHoax Educated

    MightyHoax
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    No main quest, multiplayer, no thanks.

    What will you do in this game? Find Cave and kill beast? Talk to npc who ask you to kill this or that, fetch this or that, resolve dispute between person/faction a and b??
     
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  20. ArchAngel Arcane Sad Loser

    ArchAngel
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    same like you do in Diablo
     
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  21. Jools Eater of Apples Patron

    Jools
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    The game seemed vaguely interesting in concept, but then I've read this list of games they worked on in the past.
     
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  22. BlackAdderBG Arcane Patron Sad Loser

    BlackAdderBG
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    What rises alarm is the number of classes they plan to do.Way to much for start so they have to be very similar or without depth.
     
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  23. krist2 Augur Patron

    krist2
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    Codex 2013 Serpent in the Staglands Divinity: Original Sin Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2

    Yeah, had the same thougts..
     
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  24. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
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    Wow I can smell the feature creep even from the pre-stretch goal pitch. No thanks.
     
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  25. HobGoblin42 Self-Ejected Patron Developer

    Self-Ejected
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    Hmm, I doubt, they'll make it.

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