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KickStarter Hibernaculum - sci-fi survival horror dungeon crawler from Wormwood Studios' Victor Pflug - coming Q4 2025

Victor Pflug

Arcane
Pretty Princess Developer
Joined
Aug 17, 2009
Messages
639
Can't post in my Primordia thread, banned from the Wormwood thread, banned from the thread that just got named after me "Pflugtarded" or something?

Any other thread I post in gets moved so uh...

With Infinitron doing my job for me here in my Hiber thread - there's not much to do here on the Codex now lol
 

Victor Pflug

Arcane
Pretty Princess Developer
Joined
Aug 17, 2009
Messages
639
Ah well - cheers lol

ueu.gif
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
6,005
With @Infinitron doing my job for me here in my Hiber thread - there's not much to do here on the Codex now lol
Infinitron is doing his job: posting news/updates, which is fine. You, the developer, could talk about the game in more detail, but decided to do anything but that, so not having much to do is on you.
 

Victor Pflug

Arcane
Pretty Princess Developer
Joined
Aug 17, 2009
Messages
639
is this game going to be released this year?
Yes, October 2025. Only 200 days until the game and all of the promised physical products are in backers' hands.


Weren't you were telling me to kill myself last year Durq - along with all the other ultra right wing pro-WEG MRY bullshit believing rabble?

If so you can absolutely kindly fuck off with your little reminders as I'd rather cut my own John Thomas clean off - rather than give my detractors here more than a moment vague consideration from this point onwards ;)

But thank you we are on track despite having nothing but wild nonsensical & ultra violent threats made here against me on the Codex by people that laughably consider themselves pro RPG games <3
 

actor

Educated
Joined
Jul 22, 2024
Messages
133
Well, it looks wonderfully weird and thorough so I do hope you manage to release it and not just endlessly tinker and overdevelop it's systems.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,930
Decide whether or not you'd like to be here. This weird ambivalence is off-putting.
 

Itoh

Educated
Joined
Jan 6, 2024
Messages
50
Don't care about internet slapfights. The game looks very stylish and it it plays decently I'm down for it. Wishlisted, and good luck.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
102,485
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

So I finally recorded a full session going from painting a sprite right through to polish, and final cleanup and animation. The full session goes for about 4 hours but I sped it up x10 to make it a bit more palatable.

Would love to do a voice over/explanation but time just will not permit right now - there's too much to do on the build and in engine with our programmer for me to slow up here too long but that said - hope you enjoy and as always crew;

...Be seeing you ;)
 
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Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
102,485
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

So, just a quick testing run in our engine - checking out and hammering out some details with the Rubber Ducky Isopod we just implemented in the rec decks but I thought I'd do a quick vid/voice as well - mostly just because it's been AGES since I did one...

Anyway - the "studio" lights are pretty distracting but I do mention to stay somewhat on track and mention 70% of the engine stuff I meant to. I'd call a win!

Anyway, better get back to the salt mines so until then - as always;

...Be seeing you ;)
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
102,485
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

So, it's been a tough run down the final trenches!

We're ragged - I had to take a break because I've hit a burnout wall after not taking my own advice and working through every waking day for the past... Months? Years?

Time began to blend together for a while back there. We have faced - and I guess more pointedly - I myself personally have faced massive challenges... Ones that I just really didn't talk about with anyone but my partner and my inner team members. Some of it personal, much career and business related, and a lot in between. But, we'll uncover those pitfalls we narrowly avoided, somewhat, as we now move toward completion.

I'd prefer at this stage to leave no stone unturned, so to speak.

So, if you're new here - Hibernaculum is a survival horror RPG nearing completion - I'd ask you to wishlist us on Steam but to be honest if you really want to support us right now you could grab a copy of our chapter based point and click adventure "Triptych" the sales of which help tide us over through these last few hurdles.

And yeah - speaking of hurdles I will be touching on that topic a bit more in the near future, if nothing else but to fully explain the process and challenges we've faced and overcome so far. We made this game for you (as well as myself initially I suppose), so, I guess we want you to know that yeah it hasn't been easy. This is why I left a lot of the visual glitches and bugs in this video - these ones have been completely ironed out since but I felt it was a good opportunity to show the actual struggle behind the scenes, or at least hint at it somewhat haha.

It's been a long tough road and your support is a HUGE part of what has brought us this far successfully;

To the threshold.

...Be seeing you, soon ;)

Mords
 

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