Victor Pflug
Arcane


- Joined
- Aug 17, 2009
- Messages
- 639
Shit.
16 years I've been on here now, wow.
16 years I've been on here now, wow.
A perfect place to stop.Shit.
16 years I've been on here now, wow.
Just a bit of a painting session this morning to some Bach vs Aesop easy listening remixes!
Infinitron is doing his job: posting news/updates, which is fine. You, the developer, could talk about the game in more detail, but decided to do anything but that, so not having much to do is on you.With @Infinitron doing my job for me here in my Hiber thread - there's not much to do here on the Codex now lol
Yes, October 2025. Only 200 days until the game and all of the promised physical products are in backers' hands.is this game going to be released this year?
Yes, October 2025. Only 200 days until the game and all of the promised physical products are in backers' hands.is this game going to be released this year?
I wish i was that youngShit.
16 years I've been on here now, wow.
No.Yes, October 2025. Only 200 days until the game and all of the promised physical products are in backers' hands.is this game going to be released this year?
Weren't you were telling me to kill myself last year Durq
So I finally recorded a full session going from painting a sprite right through to polish, and final cleanup and animation. The full session goes for about 4 hours but I sped it up x10 to make it a bit more palatable.
Would love to do a voice over/explanation but time just will not permit right now - there's too much to do on the build and in engine with our programmer for me to slow up here too long but that said - hope you enjoy and as always crew;
...Be seeing you![]()
So, just a quick testing run in our engine - checking out and hammering out some details with the Rubber Ducky Isopod we just implemented in the rec decks but I thought I'd do a quick vid/voice as well - mostly just because it's been AGES since I did one...
Anyway - the "studio" lights are pretty distracting but I do mention to stay somewhat on track and mention 70% of the engine stuff I meant to. I'd call a win!
Anyway, better get back to the salt mines so until then - as always;
...Be seeing you![]()
So, it's been a tough run down the final trenches!
We're ragged - I had to take a break because I've hit a burnout wall after not taking my own advice and working through every waking day for the past... Months? Years?
Time began to blend together for a while back there. We have faced - and I guess more pointedly - I myself personally have faced massive challenges... Ones that I just really didn't talk about with anyone but my partner and my inner team members. Some of it personal, much career and business related, and a lot in between. But, we'll uncover those pitfalls we narrowly avoided, somewhat, as we now move toward completion.
I'd prefer at this stage to leave no stone unturned, so to speak.
So, if you're new here - Hibernaculum is a survival horror RPG nearing completion - I'd ask you to wishlist us on Steam but to be honest if you really want to support us right now you could grab a copy of our chapter based point and click adventure "Triptych" the sales of which help tide us over through these last few hurdles.
And yeah - speaking of hurdles I will be touching on that topic a bit more in the near future, if nothing else but to fully explain the process and challenges we've faced and overcome so far. We made this game for you (as well as myself initially I suppose), so, I guess we want you to know that yeah it hasn't been easy. This is why I left a lot of the visual glitches and bugs in this video - these ones have been completely ironed out since but I felt it was a good opportunity to show the actual struggle behind the scenes, or at least hint at it somewhat haha.
It's been a long tough road and your support is a HUGE part of what has brought us this far successfully;
To the threshold.
...Be seeing you, soon
Mords