Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Hibernaculum - sci-fi survival horror dungeon crawler from Wormwood Studios' Victor Pflug - coming Q4 2025

Victor Pflug

Arcane
Pretty Princess Developer
Joined
Aug 17, 2009
Messages
639



You guys are gonna *crucify* me later if inventory doesn't both massage your every UI dream and desire aren't you?

..IT's so weird - all the push back like "oh it isn't turn based" well, you guys don't realize how much it's *based* on turn based. It's very... Based. In essence.

Anyway - long story short was testing with our programmer last night and all this brutal shit happening - combat logs are flicking past literlly like Eye of the Beholder on crack while still maintaining (what I WANT) from it's purely ADnD2e roots.

I actually look forward to Codex feedback more than anyone else - I know I'll get shitcanned but I did make what I set out to (and promised) and it VERY MUCH DOES tickle every nerve I wanted it from my own gaming experience perspective - something I've held in highest regards, after our backers and actual delivery of a product of course... Every test play now has at least one "holy shit" moment and that's something I'd only tell you guys and not brag about? Because I know the feedback here is nothing less than honest, if nothing else. Which allows me a certain honestly - as you've all seen regarding everything I make (WINK).

But the main impetus has *always* just... Been. The numbers - and how they make the game feel; brutal, experiential. Rooted in DnD & ghoulish as all get out.

Sigh.

I look forward to being lambasted regardless :D
 

Beastro

Arcane
Joined
May 11, 2015
Messages
11,151
Location
where east is west
DOES IT STILL LOOK LIKE A FAKE GIF AND NOT AN ACTUAL GAME, GUYS?

Who said that again?

Show yourself lol
ikd0wcmwvsi01.jpg
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
14,444
Human will never have utopia without honesty...

:(
Utopia is an impossible ideal by definition, what works is improving quality of life, as the last 100 years have shown, except maybe if you were born in some shithole third world country (like the USA)
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,965
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
I like how Infinitron is even posting news in a thread constantly spammed by the developer himself.
 

Victor Pflug

Arcane
Pretty Princess Developer
Joined
Aug 17, 2009
Messages
639
Can't imagine the love of your life until you meet her BUT you can put things in effect to help you meet her is what I'm sayin'.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
14,444
Human will never have utopia without honesty...

:(
Utopia is an impossible ideal by definition, what works is improving quality of life, as the last 100 years have shown, except maybe if you were born in some shithole third world country (like the USA)
If you imagine a world truly built on honesty - that is the foundation of Nirvana IMO.
Lying is an in-built function of humans and without it our society would not work. So you're quite right, the only humans that are a 100% honest are in nirvana, aka they are all dead
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
14,444
The Horror of Survival (and save scumming blobbers).


The whole save scumming discussion is interesting but I have seen few solutions that really manage to stop people from doing it. Some devs have tried the motivational approach (if you don't save scum, you get some extra resource you wouldn't get any other way), some go for punishment (either cumbersome GUI, making save scumming really annoying, or autosave while not giving players the ability to manual save) which usually don't work. The best solution I've seen is really using a save point system that's spaced enough apart that it becomes part of the gameplay. Will be interesting to see whether you manage to get people not to save scum.
 

Victor Pflug

Arcane
Pretty Princess Developer
Joined
Aug 17, 2009
Messages
639
This is a reference to a Michael Mann film.

Guess which one.

 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom