Mr. Magniloquent
Arcane
I am casually designing a new home brew RPG system. I'd like feedback on a mechanic concept.
To truly slay a demon, the player must take on the demon's sin to complete that demon's soul, suffering a thematically suitable penalty (and possibly gaining an ability). Otherwise it will carry on to a new host like a metaphysical disease. The PC would then have to rectify the sin to restore themselves. For example, after vanquishing a Greed demon, the PC would need to be charitable. The concept is pretty simple.
My question is, do any of you find that sort if thing fun or interesting? In RPGs, chronic conditions like ability damage, disease, or curses tend to really annoy players. I want to bring weight to the idea of evil and corruption, and the sacrifice necessary to defeat it. It's still a game though. It has to be fun. Would any of you enjoy this concept, or would it be tedious?
It seems like everything would hang on execution of the quest design, and those quests would need to be two fold. I'm also thinking of having the penalties lessened for more advanced PCs, so hacking apart a cohort of minor demons might not even entail a penalty. What do you think?
To truly slay a demon, the player must take on the demon's sin to complete that demon's soul, suffering a thematically suitable penalty (and possibly gaining an ability). Otherwise it will carry on to a new host like a metaphysical disease. The PC would then have to rectify the sin to restore themselves. For example, after vanquishing a Greed demon, the PC would need to be charitable. The concept is pretty simple.
My question is, do any of you find that sort if thing fun or interesting? In RPGs, chronic conditions like ability damage, disease, or curses tend to really annoy players. I want to bring weight to the idea of evil and corruption, and the sacrifice necessary to defeat it. It's still a game though. It has to be fun. Would any of you enjoy this concept, or would it be tedious?
It seems like everything would hang on execution of the quest design, and those quests would need to be two fold. I'm also thinking of having the penalties lessened for more advanced PCs, so hacking apart a cohort of minor demons might not even entail a penalty. What do you think?