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Historical armour in RPGs

Discussion in 'General RPG Discussion' started by Zariusz, Nov 13, 2019.

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What is your favourite style of armour?

  1. Historical or inspired by historical armour (Warband, Exanima, Battle Brothers and partly DarkSouls)

    56 vote(s)
    66.7%
  2. Typical RPG armour that just tries to look cool even if it doesnt have any sense (think Skyrim)

    10 vote(s)
    11.9%
  3. High fantasy bulky armour with giant pauldrons (WOW or even WH40K tier pauldrons)

    1 vote(s)
    1.2%
  4. Weeaboo soft porn JRPG "armour"

    17 vote(s)
    20.2%
  1. Zariusz Savant

    Zariusz
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    Do you think that armour in RPGs should be more realistic?
    Maybe i watched too much Shadiversity and other history nerd channels but i cant stand playing RPGs with retarded armour design. No matter if its bikini armour or some medieval tank that somehow can move, i just cant look at it without facepalm. How many cRPGs you know that have cool historical armour or at least realistic armour? I can only think about Warband with its horde of mods, Exanima (i hope that even if they fail to make Sui Generis they will at least finish this), of course KCD and suprisingly PoE 2.

    BTW: How many of you are hoarding uniques, artefacts etc. that you found during your adventures? I have something like this in almost every first playthrough of any RPG that i played(maybe its a leftover from my childhood time of Titan Quest... Ah Titan Quest good times).
     
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  2. Really like the system of KCD with the different layers. I think that should be the norm.

    Usually i just drop or sell stuff that i don't need. I want to have a clean inventory.
     
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  3. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Armour has been awful for years, maybe decades? Gigantic pauldrons and chainmail bikini are just as moronic as the other, because they have no semblance of plausibility, and don't even look particularly cool to make up for it.

    Real life armour tends to look pretty fucking awesome, at least the ceremonial ones that are overrepresented in books and museums. Small chance that most developers can design cooler looking stuff.

    [​IMG]
     
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  4. Aemar Arcane

    Aemar
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    KCD took the whole thing to another level. Next in line would probably be modded Warband. Bannerlord will feature a simplified layers system, and it will even have a special slot for horse armour.
     
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  5. Zariusz Savant

    Zariusz
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    Having realistic grounded armour could also give more immersion to the world( culture, technology etc.).
    Imagine adventure of group of mercanaries that wear armor like this (https://wildfiregames.com/forum/app...da6447c46ba865ebc644260d8372d9f17d2cca830a6d6, this https://i.pinimg.com/originals/42/19/1f/42191f6428f46c8e123dbde357ddf5e9.jpg or this https://wildfiregames.com/forum/applications/core/interface/imageproxy/imageproxy.php?img=http://www.paintingsilove.com/uploads/0/723/carolingian-emperor-bodyguard-800.jpg&key=139e98e3b41c216581fa2711d849da0711c8d3f78775fec3e4e4220f56306eaa).

    They traveled through wild and forgotten mountaiin lands to find some sacred text in lost city, instead they found not ruins but isolated ancient bronze age like culture that wear armors like this
    https://i.pinimg.com/originals/cb/84/65/cb846592ec268019feefe2c4a8ff0630.jpg
    Some of them would think that they are messenger of gods etc. because their armour would be for them probably impossible to recreate and of such amazing quality that they would think that it wasnt made by humans so it certainly was gifted to mercanaries by some gods. And here you can have choice either use this and with time grow influence, power and maybe become rulers/heroes/gods etc. or just finish your quest by using any given means and choices.
    Yes i know that such idea was probably used but ancient armours of such cultures were either gold painted generic RPG armours(probably without pants and sleeves)/made by some magical rare ore that is only avaible in that city/ were glowing with some magical runes or other shit/just classical ancient greek/roman ripoff. If i think about it, in Battle Brothers contracts about going to some ancient ruins with skeletons were exactly this, but with skellies in rusted late roman armours instead of isolated cultures.
     
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  6. Grampy_Bone Arcane

    Grampy_Bone
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    Yeah wtf where is KCD in this poll? The armor-porn in that game made me so hard I nutted every time I opened the status screen.
     
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  7. Murk Arcane

    Murk
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    It's always been paradoxical to me how the "fantasy" design tries to make things look "cool" but ends up looking far less impressive than real, historical armor. Especially when it comes to helmets.

    I voted historical, but I do leave a wide margin of error for "nonsensical but seemingly realistic" types, like studded leather or even "magical troll hide leather armor" so long as it looks like it has a degree of gravitas. Not in the sense that it would be based in reality, but that there is an internal logic to the design.
     
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  8. Neanderthal Arcane

    Neanderthal
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    Generally I like armour that looks functional, but I must admit that I have a fondness for half nekkid barbarians such as Frazetta paints. Astartes armour is utterly ridiculous but so is the setting they're in so its thematically sound for me, strangely enough.

    The Witcher 2 & 3 had some nice harness for the knights.
     
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  9. Zariusz Savant

    Zariusz
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    Post your Henry's
    (Sorry for shitty quality... damn he looks like one of these low quality renders in popular history books)

    [​IMG]
     
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  10. M. AQVILA Arcane

    M. AQVILA
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    If fantasy then inspired by historical armor, if it's an historical game then obviously strictly historical armor.
     
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  11. Funposter Magister

    Funposter
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    I'd prefer armour in fantasy games to be, more or less, based in reality. However, I'm willing to give some to armours and materials which are somehow magically or divinely inspired/derived, given that they obviously bend the rules of (earthly) reality in some way. I'm even OK with kind of silly armour that doesn't completely protect the player (think Skyrim's normal Iron set) as long as the game acknowledges this fact in some way - say a set of traditionally 'Heavy' armour doesn't completed cover the player, so it is therefore considered 'Medium' or 'Light', due to the partial coverage. As others have said, the layers-based equipment system in Kingdom Come: Deliverance is probably the best I've seen in an RPG, and is a wonderful expansion on something like Morrowind where the player can potentially have an entire set of clothing, several pieces of jewellery, a full suit of heavy armour and a robe on top. The KC:D system in a game with enchanting would be pretty incredible.
     
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  12. Meredoth Arcane

    Meredoth
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    Armor in fantasy IMO should be based in reality and the fantasy aspects based on myths and legends. I see no problem seeing plate armor with certain magical runes scribled to make it more resistant VS fire but the bikini armor of JRPG's and the 500kg shoulder protection gear on the 65436543 WoW-Clones should't exist.

    One of my favorite armors in Dark Souls 2 is not exactly historical accurate

    [​IMG]
    source : https://darksouls2.wiki.fextralife.com/Concept+Art
     
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  13. S.torch Savant

    S.torch
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    No. The armour of a RPG should be coherent with the world in which it take place. Is coherent for Kingdom Come to have historical accurate armour because it takes place in a historical setting. But is not coherent for Skyrim or Dark Souls because they take place in another, completly different world.

    Pretending that every RPG should have only one type of armour is childish.
     
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  14. a Goat Arcane

    a Goat
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    Need boobplate even for males.
     
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  15. RNGsus Arcane

    RNGsus
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    tits and historical are the only choices
     
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  16. Pablosdog Prophet

    Pablosdog
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    I generally prefer historically inspired armors, if its a fantasy setting the armor should reflect the environment and make some sense in its construction. Design flourishes are fine, but overly designed armor can look pretty terrible.

    Don't know why game developers think parade armor works for every setting lol.
     
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  17. Hóngwèibīng Arcane Vatnik Wumao

    Hóngwèibīng
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    A prerequisite for any good armor design (in terms of aesthetics) is its ability to sustain a suspension of disbelief. That's why in general historicity is the go-to choice in terms of design philosophy.

    That being said, you can't compare shitty WoW armor with Wh40k. For the latter, its feasibility is explained in lore and it thematically fits the rest of the setting's design. WoW on the other hand, besides having a common cartoonish style, has quite schizophrenic armor design, lacking thematic unity and rarely being aesthetic.
     
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  18. mondblut Arcane

    mondblut
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    Normal armor for men, lingerie armor for bitches.
     
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  19. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    *and ugly bitches
     
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  20. Generic-Giant-Spider Arcane

    Generic-Giant-Spider
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    [​IMG]

    This looks way cooler than 95% of fantasy armor. This is a man that's coming to remove your head for God.
     
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  21. Hóngwèibīng Arcane Vatnik Wumao

    Hóngwèibīng
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    And the superior version, Generic-Giant-Spider:
    [​IMG]

    Some more images:
    Show Spoiler

    [​IMG] [​IMG]
    [​IMG]
    [​IMG]
     
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  22. RNGsus Arcane

    RNGsus
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    dews butt!
     
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  23. deama Liturgist

    deama
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    Assuming we're talking about aesthetics only, I'm gonna pick the looking cool option.
     
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  24. Falksi Arcane

    Falksi
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    How accurate it looks means fuck all to me. I'm playing in a virtual world, I'd sooner the devs express themselves and get creative, than be bound by what once was.

    Lords of The Fallen had some of my faves sets in. Great little Dark Souls Lite game too. These all mixed & matched really well too...........

    [​IMG]

    [​IMG]

    [​IMG]

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    [​IMG]

    [​IMG]


    [​IMG]

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