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HITMAN 3 - final chapter of the nu-Hitman trilogy - now available on Steam

Kainan

Learned
Joined
Jul 24, 2020
Messages
161
LoL video games aren't rocket science. I saw some videos, saw that it sucked and that was it.
 

Kainan

Learned
Joined
Jul 24, 2020
Messages
161
It is but combat still has to exist in order to be avoided. It's pretty tense in SA and complements the stealth well.
 
Last edited:

Niggerino

Arcane
Vatnik
Joined
Oct 28, 2020
Messages
2,847
Isn't the whole point of the game to avoid combat?
You can play in two extremes and everything in between. 1. You only kill the target and you stay undetected whole time 2. You gun down everything in your path.
 

maydaymemer

Novice
Joined
Jan 2, 2022
Messages
48
They added two more levels to Contracts Mode from the Patient Zero campaign - Sapienza and Hokkaido - problem is no alternate starting locations and a character that disappears if you kill him in previous levels still has that scripting. So if you kill him in a contract in Bangkok you can't complete a contract in Sapienza with the same target. It sucks, hope it gets patched
 

ADL

Cipher
Joined
Oct 23, 2017
Messages
2,621
Location
Nantucket
$49.99 for the entire trilogy and another $17 for the 7 Deadly Sins. I think that's worth it but I think it'll go a little lower around E3 time and you're better off waiting for Hitman Freelancer anyways which is due by end of June.
Timecoded for Hitman Freelancer info
 

maydaymemer

Novice
Joined
Jan 2, 2022
Messages
48
I've started a "fresh file" on another account and am running thru the trilogy again playing it as intended for the first time in a while. It's great to experience it all again and frustrates me that we can't have like extra files on the same account. I'm currently almost done mastering Santa Fortuna and have been mentally reviewing the levels in my head. I'm gonna give my scores for the Hitman 2016 maps, I'll be ranking them on three quadrants: stealth (how fun is enforcer placement, intended paths and suit only), replayability (how fun is completing the challenges, exploring the levels and messing with the AI) and vision (how good is the atmosphere, the setting, the characters and the enviromental storytelling)
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Paris:
Stealth - 4/5
Replayability - 4/5
Vision - 5/5
Total - 13/15
This is a level you really gain an appreciation for again when you go thru the mastery track. Paris really shines in how varied routes are for doing challenges and picking what you want to do in each level. The map enviroment is incredibly tight and quick to get around with little downtime. The only points I can knock it for is some mission stories that betray that pacing and have a bit of waiting to do. It also feels like the targets go around in public spaces so much it's not all that easy to isolate them for doing the muck around thing. But doing all the challenges to get to 20 was super fun and well paced
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Sapienza
Stealth - 5/5
Replayability - 5/5
Vision - 5/5
Totall - 15/15
Sapienza is one of the perfect Hitman levels in how well its scripting and challenges are done. The level has so many little details you can take advantage of when ticking off challenges, and this also means you can use the scripting to mess with target's AI too to get unscripted kills done. For example I made the therapist sick and that makes him meet with Silvio early, which causes Silvio to meet Francesca which can mean you can get a double kill while in the suit and knock off a whole bunch of challenges. I think I still have about 20 to 30 challenges left to do which goes to show how many routes the devs made for this map and how well considered they made them. It's a level that pleases everyone
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Marrakesh
Stealth - 3/5
Replayability - 4/5
Vision - 4/5
Total - 11/15
Marrakesh is one of my favorites to muck around in but going back to do challenges highlights a problem it has that I have been able to ignore as a less casual player, the experience of getting to level 20 is a slog. It requires a ton of running around and repetition and waiting which is a shame because I feel it's underrated if you're just trying to find ways to kill the targets when people aren't looking. The map could've used more routes to get into the fortresses as well as more interesting gameplay between those fortresses, which Mumbai fixed. Marrakesh also has a problem where you run out of challenges for one character quicker than the other which means you now feel like your time spent with the other target is redundant unless you do some save scumming to double up on challenges for the other guy
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Bangkok
Stealth - 2/5
Replayability - 2/5
Vision - 3/5
Total - 7/15
The level design for Bangkok is IOI's worst of the trilogy, the options you have are really poor for getting to Jordan. Suit only lacks routes and the cameras are a bitch. Enforcer placement is decent but Ken is such a boring target. Jordan can be fun to mess around with both casually and just brainstorming creative ways to isolate or kills him, there's even hidden scripted moments like sabotaging his mix to get him to drink a beer, but when you try to complete challenges Ken runs out of them before Jordan does. It's a decent enough realization of the hotel concept but it's not great. Half the hotel isn't inhabited with potentially interesting NPCs as hotel guests but instead exterminators, people cleaning out unoccupied rooms or members of the Class crew crashing there. There are interesting hotel-y things that happen like the guest who flirts with 47 and gives you a keycard at the bar, but this level could be set anywhere and it wouldn't change much. It could be set in an actual recording studio and it wouldn't change much because only one mission story takes advantage of the fact it's a hotel and that's the Ken Morgan suite one. I think I might dislike it more than Colorado, because it's the dullest experience I've had completing the challenges to 20
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Colorado
Stealth - 2/5
Replayability - 3/5
Vision - 2/5
Total - 7/15
Colorado isn't a complete dud like people say but it's not good still. Half the targets lack long or interesting routes and there's a lot of flat spaces to this map so when you have a good disguise all you're doing is walking from target to target rather than doing any social stealth. There's also a clear best disguise that's super easy to get to that trivializes the traditional stealth approach a bit. However, the map is still frustrating and that's for all the wrong reasons. Like if you slightly panic any target alarms immediately go off. An entirely hostile map means saving and running are less viable options, not bad when you're doing pure stealth but when you play it as more of a sandbox - for example where you are mastering these maps to level 20 - it requires being able to save and survive bad decisions in order to be fun. Not that it isn't fun, I'd actually put it above Bangkok slightly because since it's a four target map you level up for the first half to three quarters really quickly and can chain kills together in different ways which is fun. However you start running out of challenges for Penellope, Maya and Ezra quick which leaves a ton of challenges left for Rose. So you have an ultimatum of doing the level multiple times doing safe kills for the three you've done and then just doing mission stories for Rose, or you start doing random challenges which Colorado has a lot of. I picked the latter, which wasn't bad but some of Colorado's challenges are a bit obtuse and pointless. Still, I think I've put replayability as an overall positive experience even marginally, compared to Bangkok which was overall negative if also marginal. Bangkok, however, is less boring to be in. Colorado is up there with the Japan levels of Silent Assassin for being boring
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Hokkaido
Stealth - 5/5
Replayability - 4/5
Vision - 5/5
Total - 14/15
Hokkaido's got a big flaw in that loadouts are locked behind max mastery level. This is bad for casual play because the one thing that would make this level super fun to route and burn thru 20 in is the thing you would be routing and completing challenges to do. In this replay of the trilogy as soon as I hit the cap I move on, so I'm not going back and experiencing the level in this new light when doing challenges which kneecaps it. This is the only major flaw and it is major, but not major enough to kill what is a very tightly designed and fun level. They make good use of a small space and cram a lot to do and a lot of variations to do it. It's just, like I said, locking loadouts creates a lot of redundancy and if you move on after 20 you dont get to experience the fun of finally being free of restricitons. Getting around is always a treat. IOI's level design is at its most genius here, where a level full of locked doors feels like it has so many routes rather than feeling restrictive. It's a shame they've never lowered the bar for loadouts, making mastery feel the grindiest out of the big three of the first game: Paris, Sapienza and this
 

maydaymemer

Novice
Joined
Jan 2, 2022
Messages
48
IO didn't put a roadmap all this month, good thing instead of waiting for news on anything to happen I've been replaying my personal favorite game of the trilogy Hitman 2. I've now gotten my scores finalized and have a lot to say:
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"Nightcall" Hawke's Bay:
Stealth - 3/5
Replayability - 3/5
Vision - 4/5
Total - 10/15
Nightcall is a really atmospheric and cool mission, it's a good interlude point for the story and there's a good amount to do which I feel ICA training lacked. I'd probably rate it higher, because there's so many kills that can be done with Alma, if there was a second exit. This kills the replayability, despite there being a good amount of challenges for such a small map to the point where you will reach the max before you do a good chunk of them because you are funneled towards the boat the end of each playthrough is very repetitive. This might be more forgivable if the act of sneaking back was fun in itself but it's really unengaging because there's no challenging paths or enemy placement in suit only and there's a lot of room to stay away from enforcers if you pick up the one disguise in the map. So you're just walking
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"The Finish Line" Miami:
Stealth - 4/5
Replayability - 4/5
Vision - 5/5
Total - 13/15
Miami is probably one of the all time iconic Hitman maps, and for good reason because it's not only a unique idea but it's perfectly realized. There's also a lot of things to do in Miami and it feels like it lives beyond its mission like a lot of the great Hitman levels. Playing this mission back in 2018 is when I started to get what makes a Hitman target and a Hitman mission really good, and I feel it's when both targets feel equally important both to the narrative of the mission and when it comes to the amount of kills you have for a target. Robert and Sierra are both two of the best targets in a Hitman game and they're in the same mission, they both have tons of ways to kill them, varied and public routes, as well as interesting personalities and a relationship which feeds into gameplay with multiple ways to take them both out. The race is so brilliant because it's not only got a lot of ways to stop the race/kill the target while she's driving, but it also gives you the option of making Miami a one target map if you want to. It's got the quick pace and accessibility of Dubai with the depth and size of Sapienza. The one blemish Miami has is mastering to level 20 in such a big map got pretty annoying by the end because there's so much walking. A problem you don't realize as much when you aren't going for challenges. The design of the two halves of the map is excellent individually, but the problem is that due to the nature of it being a race track your two areas feel that they're only connected by those specific paths and walkways rather than something like Sapienza where everything no matter how dispirate feels locked in. Still a top five level but if they found a way to fuse those two areas together it would've gotten a perfect score, but that's a big enough problem to knock it down on both stealth and replayability
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"Three-Headed Serpent" Santa Fortuna:
Stealth - 3/5
Replayability - 2/5
Vision - 5/5
Total - 10/15
This map is too big for a mission that only really uses less than half of its size for the targets. Three-Headed Serpent when you're trying to master it can get really tedious because it's a lot of walking across very blank areas that aren't all that challenging to get thru in order to get disguises and items to set up other things across the map to tick off a couple of challenges for targets that are otherwise very boring. The shaman, drug smuggling and circuit board mission stories are emblematic of this flaw. It's a shame too because there are opportunities for challenges that could have been very fun to do and would've improved the mastery experience. For example, Jorge and Andrea got to areas they can be electrocuted naturally in their pathing, but there's no challenge for electrocuting either or all of them like there is in, for example, the next two levels. The map geography isn't bad, even target routes aren't bad, but this is a map almost killed by bad scripting and progression design. Mission stories rarely have multiple ways to do them, there are opportunities to reward the player for thinking up assassinations with challenges that instead are giving to fetch quests and Jorge himself has a fun gimmick where his routine is semi-randomized. That being said, it's not bad it's just almost bad. Suit only can be pretty fun, it's well designed and straight forward with a lot of blind spots. Another thing to praise about SF is it's a masterpiece of atmosphere. Great music, for one, great visual design for the mansion and I love how the sun goes in and out with the clouds moving. and all three are great characters with weird quirks. Rico reminds me a lot of Lalo from BCS, he's a jovial killer and his love for his pet hippo is a fun trait to kill him with. Andrea differntiates herself from most stern boss types in this trilogy by wanting a sense of normalacy despite being part of a cartel, the romance letter is a fun little quest with a great payoff in the form of a casually brutal kill. Jorge is interesting because his abrasive personality and third person style of speaking are geniune mental illness, which his VA is great at portraying. Only problem with the atmosphere is Hitman 3 has more visual glitches with the lighting I feel than Hitman 2's version. Other than that it's still got what it always had, a great atmosphere, decent stealth, shit replayability
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"Chasing a Ghost" Mumbai:
Stealth - 5/5
Replayability - 4/5
Vision - 5/5
Total - 14/15
Mumbai is the best level in Hitman 2. I always loved it but I had fallen out of love a little and didn't really touch the level lately. It's got some of the best scripting and best level 20 progression experiences in the trilogy. This map is big but unlike Santa Fortuna it only felt like a slog I think for a minute or two near the end. For the most part the level is so well designed, there's so many shortcuts and enough heavily guarded areas that you feel engaged all the time in most playthroughs. I think it's because the map is great for dealing with in segments. You can go to Rangan tower first, then that makes it really quick to jump to the Maelstrom section and then Vanya's section of the map. There's scripted opportunities like the smoke and the phone calls which place two targets in one place essentially turning this three target mission into two. The experience of completing this level is excellent because there's so many ways both in and out of mission stories to kill a target and get a challenge for it. The electrocution challenges come to mind. Not to mention this level has some of the most fun suit only routes because there's a suit only route for almost every mission story. You can suit only the Kashmirian, you can suit only the train kill, you can suit only the smoke, you can suit only the flag, you can set off the foreman then use a puddle Vanya goes thru to get the laundry to kill her suit only AND electrocute her for the Mumbai Electric/Blackout challenge. One I found out recently is Dawood drinks from a glass of champagne if you paint his portrait or help the painter without helping the Kashmirian. A good way to take care of tasteless, traceless as well as possible suit only. An excellent level, great atmosphere too tho I know it's a marmite level and I think it's because it's set in an unambigious shithole. Berlin is a shithole too but it's a cool shithole. I still think the contrast between rich and poor is excellent and all the characters are weird, unique and interesting. Dawood Rangan is a funny Indian Harvey Weinstein, The Maelstrom is a weird visionary villain who feels shackled by his own reputation and even Vanya is interesting because of how she's deluded into thinking she's royalty. There's also a theory I read that maybe Rima Shah was the real Vanya and the Vanya we kill is just a mentally ill woman she groomed to be a double. There's also the aspect people dislike of the Maelstrom being hidden. I think it's great because he is just a regular target with an incognito appearance, you can actually manipulate his route by using starting locations. For example the food stand start lets you poison him almost immediately. Another thing people dislike is the crowdedness and mazelike slums. I can understand disliking it but I feel once you learn it you will see just how well done this setting was atmosphere wise while still being well designed. There's also the aspect of there's so many ways to kill the Maelstrom in mission stories and by meeting other targets you could maybe make it to level 20 without touching the slums much. I still have the barber shop story left over after mastery, for example. I'd recommend anyone who dislikes Mumbai to give it another chance, it's one of the greats
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"Another Life" Whittleton Creek:
Stealth - 4/5
Replayability - 4/5
Vision - 4/5
Total - 12/15
Another Life is a mission I often play because its atmosphere and design is so comfortable. I used to think of it as a bigger and better A New Life, but now I'm not sure. The map is pretty good but its held back not just by the obvious clue objective but it's just very small. The smallness can lead to a lot of repitition. You end up reusing routes that worked before since your targets are always going to be in the same place that requires the same tools. It's done really well, the enforcer and enemy placement in Janus' house specifically is excellent and is shown off in that cool nurse mission story. However, in a Mumbai if you want to electrocute Rangan and you know a water cooler is on the top floor your route is now inherently different now from if you just wanted to go to the floor with the fan. In Whittleton if you want to kill Janus with his smokes or with a muffin you just use the same route that always works. In my case either go through the basement or thru the bathroom window. Adding doing that, then going up the stairs isn't a big difficult task that changes the level like having to climb up an elevator shaft past guards and get a new disguise since the top floor has new permissions. I'm either using the window/basement for Janus and why would I use anything else but the open garage door for Nolan? That being said, there's a lot of challenges to do, a lot of interesting ways to do them and the atmosphere as well as just the designs of the houses themselves is great. Each house has some kind of purpose even beyond a single mission story. Helen's house has a clue but it also has poison in the basement and two disguises. The house for sale is used for a mission story but you can also find a wrench there, a treehouse for sniping and a paddle for the secret exit. The clues aspect is still a major flaw for replayability even tho it did attempt to have more variety than other objectives, I wish a patch would make it optional. Targets have detailed routes, Nolan's just an asshole but Janus is an interesting asshole. The only problem is that small space does give the mission a lack of variety that maybe a bigger map with more houses, more opportunities or even different target routes would problably end up with a better mission that doesn't have that repitition
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"The Ark Society" Isle of Sgail:
Stealth - 2/5
Replayability - 3/5
Vision - 4/5
Total - 9/15
Ark Society has a cool aesthetic and I love the writing of this level. It's very unsubtle but it's very much a takedown of the smug rich american elites. Taking aim at right wing coal barons and the like but also with swipes at smug limosuine liberals that could only ever come from european writers. A memorable instance is an ark member's only problem with the moonbase/artic bunker being she'd have to spend her time with a bunch of MRA's, Jebediah Block having a panic attack when The Constant points out if all the rich survive and the poor die and they'd have to rebuild society it'd be inherently communist since everyone has equal wealth, or one of the warehouse workers saying that believing Ken Morgan was assassinated is "an alt right conspiracy". The level takes swipes at rich wing politics, the Washingtons are black Republicans, while not being like overly reddity by still making you weirdly root for the coal baron to win purely to spite the twins. There's some geniunely funny, macabre and at times clever writing. I was always fascinated with Hitman 2's fascination with the afterlife, for example. As well as the humanization of the Constant while also foreshadowing his stint as the main villain of the third game, with 47 pointing out that he's clearly not all that humble as he claims if he wants to wield power while not having the responsibility of unanonimity. Problem is the actual level is boring and sucks. The Washington twins are boring targets with bad routes, suit only is a chore and the level doesn't feel like it was built right for what the mission actually entails. There's so much climbing that can be done but it's never used much for suit only or even for anything as the targets are placed mostly indoors and in places which you can get to just fine with not that much climbing. Such a strange level, and there's not all that much that you can do challenge wise beyond the mission stories. There's two fun challenges I remember, one for killing Zoe with the aztek necklace (her sister is the one you're actually supposed to kill with) and evacuating the constant and then killing them. I like those because they require some creativity. I wish there were more of that and less fetch quests as challenges like Magpie
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"Golden Handshake" New York:
Stealth - 5/5
Replayability - 4/5
Vision - 4/5
Total - 13/15
New York is excellent, despite the target not having much to her route challenge wise I mastered this level so quick because the design of the map is so fun to get around and it was so fun to route stuff together. I actuallly didn't even complete all her challenges which is funny. The map for something so small is so smooth to climb around and avoid sightlines with every eye being well placed. You can get around most of them but it's still a challenge. There's also novelty challenges that are still fun to do, knocking out Frank is unneccesary but it's still something that is fun to figure out how to do it effectively, usually a wet floor. The objective is also reasonably fun with a lot of ways to do it, I feel that Athena having the data disk can limit you to the vault if you want to kill her from a distance but there's so many ways that are neat to get these objectives done. One flaw I can say other than not many challenges for Athena - she does have some depth to her, despite what you may think, so I choose to point not many challenges specifically for a reason - is that starting with the third game this and Whittleton have 20 mastery instead of fifteen like in Hitman 2. Not a big problem with either but more noticable with New York because usually with a Hitman level you do maybe half to two thirds of the challenges in order to mastery it. With this you practically do everything IO wanted you to do in the level to get mastery which is weird to me. Every second level up in the last few levels of mastery are blank just to facilitate this. I think upping the XP of some challenges would've been better for pacing
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"The Last Resort" Haven Island:
Stealth - 3/5
Replayability - 5/5
Vision - 4/5
Total - 12/15
I think Haven is a great map but it's got a lot of problems. The biggest is the viewcones. They were bad in Hitman 2, still, but now they're bugged out the ass because now NPCs can see thru walls. A shame because I had some of the best fun in the second game going thru all the challenges. They were well considered and there was a lot of them without being repititive. Great atmosphere too. It's just that the levels problems it already has, a badly designed villa with not enough routes in it, long stretches of beach with no one guarding it with grass in there to give the illusion of stealth and Tyson himself having a merely okay route, are made unforgivable when your level's good points are weighed not against its flaws but instead against the game being broken as shit. I stand by this score being high, but keep in mind I'm scoring it based on not only my enjoyment but what score I would give to a fixed version of this level. I'd even go higher if they outright just made the viewcones normal sized like in every other level and just added more guards to the blank spots if they wanted it to be challenging
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
10,194
Location
Dutchland
So how the fuck do you even buy this game. There's the base game, the deluxe edition (which is apparently shit), a bunch of DLC missions (who may or may not be included in the deluxe edition?), a standard and an expansion for Hitman 2, a GOTY edition and a GOTY upgrade for Hitman 1 (but you get all of that for free if you own the previous games?), a trilogy bundle, an add-on bundle, a seperate bundle for Hitman 2 but Hitman 1 and Hitman 2 also have their own DLC and-

:prosper:

So what do I get to get it on the cheapest, how do I avoid double purchases and what should I avoid like the plague?
 

ferratilis

Magister
Joined
Oct 23, 2019
Messages
1,095
Do you own anything already? Whatever you own is automatically imported into H3's engine once you buy at least H3 standard edition. What I'd do is buy Hitman 1 GOTY and Hitman 2 Gold editions on key reseller websites (you can find them at a relatively low price there, at least lower than whatever IOI charges for them on Steam), and then wait for a sale and get Hitman 3 standard on Steam. That way, you have access to all the missions, including some great DLC missions from H2, minus the extra missions from H3, which are shit anyway. Can't really think of a better way tbh.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
10,194
Location
Dutchland
Do you own anything already? Whatever you own is automatically imported into H3's engine once you buy at least H3 standard edition. What I'd do is buy Hitman 1 GOTY and Hitman 2 Gold editions on key reseller websites (you can find them at a relatively low price there, at least lower than whatever IOI charges for them on Steam), and then wait for a sale and get Hitman 3 standard on Steam. That way, you have access to all the missions, including some great DLC missions from H2, minus the extra missions from H3, which are shit anyway. Can't really think of a better way tbh.
So the Warhammer Total War approach is the way to go, then. And using key resellers and sales is almost mandatory as well, because otherwise the complete series with everything comes down to a rough 270 bucks.
 

Mikeal

Arcane
Joined
Dec 19, 2016
Messages
2,943
Location
Polish-Lithuanian Commonwealth
So how the fuck do you even buy this game. There's the base game, the deluxe edition (which is apparently shit), a bunch of DLC missions (who may or may not be included in the deluxe edition?), a standard and an expansion for Hitman 2, a GOTY edition and a GOTY upgrade for Hitman 1 (but you get all of that for free if you own the previous games?), a trilogy bundle, an add-on bundle, a seperate bundle for Hitman 2 but Hitman 1 and Hitman 2 also have their own DLC and-

:prosper:

So what do I get to get it on the cheapest, how do I avoid double purchases and what should I avoid like the plague?

cfnqsnldc1d81.png
 

maydaymemer

Novice
Joined
Jan 2, 2022
Messages
48
So how the fuck do you even buy this game. There's the base game, the deluxe edition (which is apparently shit), a bunch of DLC missions (who may or may not be included in the deluxe edition?), a standard and an expansion for Hitman 2, a GOTY edition and a GOTY upgrade for Hitman 1 (but you get all of that for free if you own the previous games?), a trilogy bundle, an add-on bundle, a seperate bundle for Hitman 2 but Hitman 1 and Hitman 2 also have their own DLC and-

:prosper:

So what do I get to get it on the cheapest, how do I avoid double purchases and what should I avoid like the plague?
Don't buy any DLC. Buy Hitman GOTY edition on steam, buy Hitman 2 Gold Edition on steam, then buy Hitman 3 standard edition on steam. Avoid anything else, Hitman GOTY gets you Paris-Hokkaido, Hitman 2 Gold gets you Hawke's Bay-Haven and Hitman 3 standard gets you Dubai-Romania. The only thing you miss out on is some escalations in Hitman 3, which are at best okay but were filler made to pad out the game's support until year two. I'd recommend doing it this way because the DLC doesnt tend to scale down in price while the games themselves do
May Roadmap and the Road Ahead - IO Interactive
The new map is in July. Freelancer is delayed until fall. Not much happening between now and the release of the new map honestly. It'll be set on a fictious island called Ambrose Island and will be set before Hitman 3's story. So I would guess that this is right after Haven but before Dubai, which explains why it looks like they haven't left the Maldives yet
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
10,194
Location
Dutchland
So how the fuck do you even buy this game. There's the base game, the deluxe edition (which is apparently shit), a bunch of DLC missions (who may or may not be included in the deluxe edition?), a standard and an expansion for Hitman 2, a GOTY edition and a GOTY upgrade for Hitman 1 (but you get all of that for free if you own the previous games?), a trilogy bundle, an add-on bundle, a seperate bundle for Hitman 2 but Hitman 1 and Hitman 2 also have their own DLC and-

:prosper:

So what do I get to get it on the cheapest, how do I avoid double purchases and what should I avoid like the plague?
Don't buy any DLC. Buy Hitman GOTY edition on steam, buy Hitman 2 Gold Edition on steam, then buy Hitman 3 standard edition on steam. Avoid anything else, Hitman GOTY gets you Paris-Hokkaido, Hitman 2 Gold gets you Hawke's Bay-Haven and Hitman 3 standard gets you Dubai-Romania. The only thing you miss out on is some escalations in Hitman 3, which are at best okay but were filler made to pad out the game's support until year two. I'd recommend doing it this way because the DLC doesnt tend to scale down in price while the games themselves do
May Roadmap and the Road Ahead - IO Interactive
The new map is in July. Freelancer is delayed until fall. Not much happening between now and the release of the new map honestly. It'll be set on a fictious island called Ambrose Island and will be set before Hitman 3's story. So I would guess that this is right after Haven but before Dubai, which explains why it looks like they haven't left the Maldives yet
I see. Well, if the game isn't complete for quite a few more months I'm just going to wait to see how it all turns out.
 

maydaymemer

Novice
Joined
Jan 2, 2022
Messages
48
I see. Well, if the game isn't complete for quite a few more months I'm just going to wait to see how it all turns out.
Good decision. I don't know for sure if this new map is going to be free but it makes the most sense to play it all in story order when it's a complete trilogy. Even if you dont care about narrative in Hitman I'd recommend running thru the trilogy campaign like a normal game when you get it, then replaying the levels you enjoyed the most from your first run until you reach level 20 and then work your way down
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
10,194
Location
Dutchland
I see. Well, if the game isn't complete for quite a few more months I'm just going to wait to see how it all turns out.
Good decision. I don't know for sure if this new map is going to be free but it makes the most sense to play it all in story order when it's a complete trilogy. Even if you dont care about narrative in Hitman I'd recommend running thru the trilogy campaign like a normal game when you get it, then replaying the levels you enjoyed the most from your first run until you reach level 20 and then work your way down
Level 20? Uh, is this one of those games where you get arbitrary XP to unlock more and more tools instead of getting more gadgets each level until you have the full arsenal at the end and let you go back from there?
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
1,965
So how the fuck do you even buy this game. There's the base game, the deluxe edition (which is apparently shit), a bunch of DLC missions (who may or may not be included in the deluxe edition?), a standard and an expansion for Hitman 2, a GOTY edition and a GOTY upgrade for Hitman 1 (but you get all of that for free if you own the previous games?), a trilogy bundle, an add-on bundle, a seperate bundle for Hitman 2 but Hitman 1 and Hitman 2 also have their own DLC and-

:prosper:

So what do I get to get it on the cheapest, how do I avoid double purchases and what should I avoid like the plague?

cfnqsnldc1d81.png

I miss Square Enix.
:dealwithit:
 

maydaymemer

Novice
Joined
Jan 2, 2022
Messages
48
I see. Well, if the game isn't complete for quite a few more months I'm just going to wait to see how it all turns out.
Good decision. I don't know for sure if this new map is going to be free but it makes the most sense to play it all in story order when it's a complete trilogy. Even if you dont care about narrative in Hitman I'd recommend running thru the trilogy campaign like a normal game when you get it, then replaying the levels you enjoyed the most from your first run until you reach level 20 and then work your way down
Level 20? Uh, is this one of those games where you get arbitrary XP to unlock more and more tools instead of getting more gadgets each level until you have the full arsenal at the end and let you go back from there?
Yea pretty much. It's not all that bad, it works in context, it's basically just so long as you kill people in different ways you'll get all the unlocks. And you tend to unlock useful items even if you play the levels once. Playing Miami once unlocks the lockpick, playing Berlin once unlocks the taser. And if you dont like the idea of a level up system there's also unlocks the game gives you for doing the levels Silent Assassin, Suit Only or with a sniper rifle. Like beating five levels with a silent assassin score unlocks poison. I've never felt it was grindy unless you have a bad level you're stuck with
So how the fuck do you even buy this game. There's the base game, the deluxe edition (which is apparently shit), a bunch of DLC missions (who may or may not be included in the deluxe edition?), a standard and an expansion for Hitman 2, a GOTY edition and a GOTY upgrade for Hitman 1 (but you get all of that for free if you own the previous games?), a trilogy bundle, an add-on bundle, a seperate bundle for Hitman 2 but Hitman 1 and Hitman 2 also have their own DLC and-

:prosper:

So what do I get to get it on the cheapest, how do I avoid double purchases and what should I avoid like the plague?

cfnqsnldc1d81.png

I miss Square Enix.
:dealwithit:
Unironically this. I wish Square had kept them around for longer until they could be sold along with Eidos in that recent bid
 

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