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Homeworld: Deserts of Kharak - prequel from ex-Relic devs

Discussion in 'Strategy and Simulation' started by Morgoth, Mar 31, 2013.

  1. Destroid Arcane

    Destroid
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    SunAge has pretty great sprite graphics, but never really got much traction, I guess because it didn't have much marketing and was really just an old school RTS in a time where such games had gone out of fashion.

     
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  2. Angthoron Prestigious Gentleman Arcane

    Angthoron
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    Yes, shitty, low-detail, generic 3D that we see in almost every RTS these days. Proper high-level detailing, animation, art will very likely cost a lot more than the 2D counterparts.

    Woah! Thanks for bringing this one up, somehow I missed it. Have you played it, any good?
     
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  3. Raapys Arcane

    Raapys
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    Probably, but I think there's a good reason they don't do high detail. With dozens or even hundreds of units on screen at the same time, and often with a big unit variety, explosions, projectiles and other various effects, I think you'd very quickly get massive fps problems if you used lots of high-poly models and high resolution textures on the individual units to show off details. There's also the matter of most RTS games being designed for lower-end hardware in general, since the strategy-fan market segment is, presumably, rather far down when it comes to average GPU power.
     
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  4. ArchAngel Arcane Sad Loser

    ArchAngel
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    I will for sure pirate this to play SP. And if the game turns out awesome and MP is fun and good I will buy it to play MP.
     
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  5. Destroid Arcane

    Destroid
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    Yeah, but not really enough to form any solid opinions. It was pretty heavy on the CPU for the time so we couldn't play multiplayer well :(
     
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  6. Trash Pointing and laughing.

    Trash
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    Read up a little about this one and while it looks nice and I'm sure it will be a decent rts it misses something. I really digged the whole 'scavenger that competes with others over valuable alien wrecks' angle they went with before.



    Admit it, this is a much more awesome trailer and background than what they came up with later.
    Now it just looks like generic sf.

    And I say that because they will never ever get close to how awesomely the first Homeworld's backstory was written.
     
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  7. Talby Arcane Patron

    Talby
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    Do we know if this uses the shitty RNG and difficulty scaling from Homeworld 2? That's the main thing keeping me from considering a purchase right now. They ruined the HW1 remaster by using the HW2 system, I hope they don't fuck this up by using the same one.
     
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  8. Oesophagus Arcane

    Oesophagus
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    This is one that I'm interested in as well. Then again I guess formations are out anyway, what with this no longer being in 3d. I hope at least they stick to the projectile system from HW1
     
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  9. DwarvenFood Arcane Patron

    DwarvenFood
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    Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Interesting this, land-based Carrier idea - is it like a naval Carrier, with a full airstrip - the thing would have to be pretty flat, which is much easier to achieve on sea than on land, or it will restrict the Carrier a lot in where it could be used as airbase. I guess Kharak is pretty flat and doesn't into Z-axis. More workable idea would be a mobile airstrip fit for heli's and VTOL aircraft - it's size wouldn't have to be extreme and the heli's would be able to deal better with uneven terrain at least.
     
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  10. Volrath Arcane Patron

    Volrath
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    Is this any good?

    Looks fucking awesome...
     
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  11. Perkel Arcane

    Perkel
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    In gameplay video you can see that carrier can only move on flat terrain which is showed via blue on map.
     
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  12. Chef_Hathaway King of the Juice Patron White Knight

    Chef_Hathaway
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    I pre-ordered it, will post impressions on the 20th, when I get out of class.
     
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  13. Perkel Arcane

    Perkel
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    New news.

    Gearbox dedicated small dev team to fix Homeword 1 problems due to HW2 engine.

     
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  14. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2

    Being one who owns a copy of the remastered edition but never played it, what exactly does that means?
    What were the problems with Homeworld 1 remastered that will be corrected via this patch?
     
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  15. Perkel Arcane

    Perkel
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    Homeword 1 remastered is basically homeword campaign on HW2 engine.

    HW1 did differently combat for most part. It was based on ballistics. So guns actually shoot projectiles that travel and if they hit something they do damage if not they don't.
    HW2 was based on %, So ships had % chance of hitting target and there wasn't any projectile based system.

    What does that mean ?

    In HW1. Agile units could escape fire
    In HW2. Agile units can't do that because if they are in line of fire enemy has simply % to hit regardless if unit is moving or not or in formation.

    What that does mean for gameplay ?

    In HW1 you used different formations for different things. If enemy could concentrate fire on your units then using close formation was stupid. If you set units on evasive they would "wobble" constantly trying to shake off enemy fire and more often than not they would rather dodge than shoot. On other hand if you had slow moving target that didn't have good AA defense then you could set up units in close formation and in agressive mode which means that units would almost constantly fire on target.

    All of that stuff is simply not present in HW2

    HW1 system wasn't perfect but it was definitely fun to play with. Formation like spheres of small ships around bigger ships were valid way to keep those ships secure as they could work both as defending squad and turrets if it needs to be.

    We currently don't know what they plan for HW1 patch but it is hinted that for HW1 remake they throw out old combat system from HW2. Does that mean HW1 system recreated ? They talk they think they fixed combat in HW1.
     
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  16. DeepOcean Arcane

    DeepOcean
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    TL;DR: Terrible Ai, very few maps, only two factions, great storyfag campaign.
     
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  17. Visperas Savant

    Visperas
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    Which is the best homeworld? The first one? Also, that SunAge does look good, anyone has played it?
     
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  18. Raapys Arcane

    Raapys
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    HW1 followed by Cataclysm standalone and then HW2. There were some decent changes in HW2, like ship modules, but you already had those in Cataclysm. The other changes were mostly negative. The second game also couldn't really recapture the awesome atomsphere of the first game.
     
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  19. DraQ Prestigious Gentleman Arcane

    DraQ
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    Do you mean "the best" as in "the best" or as in "The Best Korea"? :M
    Show Spoiler

    Also, <khajiit_mode> can it read? Can it make words? </khajiit_mode>
    You know, it's not exactly a topic that hasn't been already discussed to death, buried,
    :necro:d,
    chainsawed, shot with a boomstick and then incinerated to be sure.
    Repeatedly.


    Umm... swarmers.
    As much as I would agree on fuel being mostly superfluous mechanics the way it was balanced, fucking swarmers. How the fuck do you swarmer without fuel mechanics?
    :retarded:
     
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  20. Dayyālu Prestigious Gentleman Arcane

    Dayyālu
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    God. If I have to trust the other videos and this, it's a baseline stock RTS with HW trappings. Like, fifteen years later, we are doin' a C&C clone. It reminds me weirdly of the C&C that Should Not Be Named.

    Dead in two weeks. I like the Gaalsien thing, even if it's lore rape.


    This. Also, someone can reply to this:

    The news on the Net are few, the Devs are Austrian and the initial release was a disaster. Sure, the graphics are sexy as hell and the dubbing has that cheesy '90 charm, but I'm rather curious, 18 bucks is not cheap for shovelware.
     
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  21. Talby Arcane Patron

    Talby
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    If they fix the HW1 remaster to use the original ballistic system and remove difficulty scaling they can have all of my money.
     
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  22. ArchAngel Arcane Sad Loser

    ArchAngel
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    I am glad I watched that TB's preview. Now I know I should play the campaign on hard as the game is very easy.
     
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  23. Perkel Arcane

    Perkel
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    order of play:
    HW1 classik, then HW Cataclysm then HW2 campaign then HW2 skimrish/multi with complex mod

    order of fun:
    HW1 classik, HWCataclysm, HW2Complex for rest of your life. HW2 capmaign.
     
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  24. Astral Rag Arcane

    Astral Rag
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    -5 MP/skirmish maps and about 10 unit types (lol)
    -poor performance
    -bad AI
    -no rebindable hotkeys
    -50€
     
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  25. ArchAngel Arcane Sad Loser

    ArchAngel
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    performance was fixed in latest version, it was only in press release.
    Also 13 missions or so.

    Still not worth that money.
     
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