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Game News Hopetown now on Kickstarter

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Hopetown; Longdue Games

https://www.gamespress.com/New-Video-Dives-Deeper-Into-Hopetown-As-Kickstarter-For-Psychogeograph



London, U.K. - March 17th 2025 - Longdue today launched the Kickstarter for its debut title, a ‘psychogeographic’ RPG called Hopetown. The studio is also pleased to announce that Ben Babbitt, one of the trio behind the critically acclaimed Kentucky Route Zero, and Pawel Blaszczak, music composer on the original The Witcher & The Witcher 3: Wild Hunt soundtracks, has also joined the team and composed the music for the Kickstarter video.

With the launch of the Hopetown Kickstarter, Longdue delves deep into the game’s mechanics, story and setting, as well as introducing players to the mix of industry veterans and upcoming talent working on the game. The campaign features a quantity and time limited (48 hours) pledge to allow early backers to have their name featured in an in-game memorial and design in-game objects. A further quantity-limited pledge will allow backers to get a copy of the game, or two copies, at a discounted price.

Hopetown is set in a mining town decades after a coronal mass ejection wiped out electronics and global communications. Here, they found the quicksilver, a substance that’s changed everything. Since the incident five days ago, people are dead, others are missing and mining operations have screeched to a halt.

Enter you: middle child of one of the richest men on the planet (voiced by Lenval Brown, narrator of Disco Elysium). You've drifted through life knowing only luxury and power, shielded by privilege and surrounded by sycophants. You've just stepped off an impossibly long train ride, wheeling an overpriced suitcase across the muddy cobblestone and nursing a four-star hangover. Your mission, or punishment, seems simple enough: figure out what happened, cover it up, and spin a better story. You’re a journalist, after all.

Different schools and methods of journalism will be your RPG classes: Gonzo. Investigative. Gossip. Conspiracy. Words will be your weapons, and you'll make your own truth. In Hopetown, the actions you take, the friendships you make and destroy, the change you bring — these things don't just live in your head, trapped in consciousness and fading into memory. They take shape in the physical world around you, real in every sense of the word. Just like the connection between you and your environment, which is enabled by a unique gameplay mechanic dubbed ‘psychogeography’.

The environment all around you — the town above and the mine below — will change during the game, based on the choices you make. Wasn't that postbox at the other end of the street? Wasn't this road uphill two days ago? Wasn't that gambling hall a pub when you woke up this morning? Things will change under your nose and under your heel. Make surprising new connections between characters, break longstanding friendships, and see what happens.

Hopetown is being created by a team that includes a mix of industry veterans and fresh talent, drawing expertise from the RPG-space, as well as writers with experience in games, theater and screen. Team members include ex-ZA/UM founder Martin Luiga, Narrative Director Grant Roberts, Technical Lead Piotr Sobolewski, Disco Elysium narrator Lenval Brown, Kentucky Route Zero developer Ben Babbitt, The Witcher 3: Wild Hunt composer Pawel Blaszczak and Art Director Astri Lohne.

"I was in the ZA/UM cultural movement from the offset, and recruited key team members that went on to make major contributions to Disco Elysium, such as the Art Director and Writing Lead.” said Martin Luiga. “I will be helping Longdue expand the team in a similar way with local Estonian and international talent to build something more than Disco Elysium 2 - we want to push boundaries, not just meet expectations. I call upon the fans of the RPG and adventure genre to back the Kickstarter to help us make the game."

For more detail on Hopetown’s story and systems, as well as Longdue’s plan for the game, check out the Hopetown Kickstarter page.​
 

Jermu

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chatgpt give me list of popular rpgs I can use in my kickstarter

Fallout. Baldur's Gate. Planescape: Torment. Neverwinter Nights. Pillars of Eternity. Divinity: Original Sin. Disco Elysium. They're some of the best ever, inspiring us (and you) in a thousand ways with their legacy of intricate, branching, meaningful conversations — even if they all do it in different ways.
 

rubinstein

Learned
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Sep 12, 2022
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301
description of the project isnt encouraging (duh, its another DE clone), but i still gave it a chance, and watched a bit of this kickstarter video to learn about it.
they have a fat, 35 yo lesbian on their writing team, the game will be beyond lame. no hope for this one.
 

Dark Souls II

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For 25€ they ask for a "base edition" a 19 years old ukrainian prostitute will kick your balls and spit in your face and at least you will feel something for a moment
 

Junmarko

† Cristo è Re †
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Roguey

Codex Staff
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Looks like these guys already hit their funding goal, even exceeding it by a large margin. Curious if there be anything worth playing after these guys inevitably blow such a meagre budget half-way through development and rush this thing out the door.
A paragraph at the bottom mentions that the Kickstarter is only there to show potential investors there's an audience for this. I doubt there's any strong drive to get anything out the door, they'll just take the money and run.
 

Durq

Scholar
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Jul 20, 2019
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Do chumps back games on Kickstarter and just pray that the campaign doesn't become a decade-long shitshow, like Asylum and SpaceVenture? Or do people just not know that Kickstarter campaigns can drag on and on for years past the advertised release date?
 

Daemongar

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Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
Enter you: middle child of one of the richest men on the planet (voiced by Lenval Brown, narrator of Disco Elysium).
You've drifted through life knowing only luxury and power, shielded by privilege and surrounded by sycophants.
Not good. Going too far in defining our character, including the characters perception of their situation.
You've just stepped off an impossibly long train ride, wheeling an overpriced suitcase across the muddy cobblestone and nursing a four-star hangover.
Rich alcoholic far from home, got it.
Your mission, or punishment, seems simple enough: figure out what happened, cover it up, and spin a better story. You’re a journalist, after all.
Rich kid drifting through life, but a journalist. Impressed by the inadvertent self-awareness.
Different schools and methods of journalism will be your RPG classes: Gonzo. Investigative. Gossip. Conspiracy. Words will be your weapons, and you'll make your own truth. In Hopetown, the actions you take, the friendships you make and destroy, the change you bring — these things don't just live in your head, trapped in consciousness and fading into memory.
Are they really going this far with the useless drunk wakes up in a town but is a journalist instead of a cop?
They take shape in the physical world around you, real in every sense of the word. Just like the connection between you and your environment, which is enabled by a unique gameplay mechanic dubbed ‘psychogeography’. The environment all around you — the town above and the mine below — will change during the game, based on the choices you make. Wasn't that postbox at the other end of the street? Wasn't this road uphill two days ago? Wasn't that gambling hall a pub when you woke up this morning?
Why can my choices break the natural order, and not someone elses? A barroom shouting match could have the church upsidedown by morning, you'd think a civilization founded in this reality would take that into consideration.

Either way, they are a little too on the nose with an otherwise interesting premise. I'm a rich middle child, drifting, friendless journalist, and I'm used to luxury. I travel far to use my journalistic skills? Wouldn't it be more interesting if in a fit of blind (drunken?) rage, that same rich character stabbed a porter while on a train and lept off at this town. He finds himself in this situation and has to lay low. Stay in the town, not spend or appear to be rich, but also had a compunction to help (or not) the local populace? Be better fitting if he was a journalism school dropout, fitting his background. I just want to avoid what we can all see coming: we are definitely going to hit your rich character on the head when he arrives at town and take all his riches

And a final note about rich kid in Poorsville. Harry in DE fit because he was a bum, in a town full of them. His relationship with fisher-woman was logical. Having a rich kid show up and hob-knob with broke people has only ONE story direction. He learns about the nobility of the working man, makes real friends, etc.

tl/dr: I don't reject the premise, but I don't think they can pull it off.
 

ArchAngel

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GhostInTheHell

Educated
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May 26, 2024
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The state of those fucking devs.
Aside from the women, they didn't look too horrible. No melanated individuals aside from the narrator and the dudes even had facial hair!
The narrative director is literally the narrative director at Sweet Baby Inc, Grant Roberts.
https://www.threads.net/@thegamerweb/post/DB1eykUvZMh

Longdue Games is also suing two of the original Disco Elysium writers to prevent them from starting Summer Eternal. Instead of backing this vexatious litigant's Kickstarter, you can back their victim's GoFundMe: https://x.com/mixedmartialarx/status/1867343147900051900?t=0k3zAnH4-jmzh4lkbQgKhw&s=19
 

luj1

You're all shills
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the establishment pushing nigga culture destroyed america
 

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