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Horizon Forbidden West - sequel to Hoizon Zero Dawn - coming to PC in 2024

cvv

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With how slow developement is these days - that's a plan for a century.
Also if people get tired of the protagonist, which is about as exciting as wallpaper paste, their SIXTEEN!1!1 plans will get "reconsidered".
 

racofer

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With how slow developement is these days - that's a plan for a century.
Also if people get tired of the protagonist, which is about as exciting as wallpaper paste, their SIXTEEN!1!1 plans will get "reconsidered".
That's what should happen, but it's easier and cheaper to call gamers misogynist and continue milking those ESG dollars.
 

deuxhero

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This ride will never end
https://www.gamesradar.com/the-hori...rted-as-developer-has-a-pipeline-of-16-plans/

Guerrilla Games says the Horizon series is "going to be continuing it for a very long while," with 16 "plans" all on the spin.When Horizon Forbidden West's Burning Shores DLC was released in April, fans suspected it wasn't the end of Aloy's story.
In May, studio director Jan-Bart van Beek confirmed that Aloy's adventures will continue. The Horizon universe will expand further than just one more game though, van Beek hopes, as he reveals during a Develop:Brighton talk that the studio currently has around 16 plans "clicking on", including future instalments down the line.
"We're going to be continuing it for a very long while," he continues."As people probably already know, we're also going to be working on a multiplayer game," van Beek says, perhaps making reference to the Horizon MMO first rumoured in 2021. Rumours resurfaced last year following a new report suggesting Sony has partnered with South Korean developer NCSoft Corporation to create it.
With how slow developement is these days - that's a plan for a century.
16?!!! Even Shunmue, king of overly ambitious sequel plans, only had 11 "parts" that would be covered by four or five games. Even Sonic the Hedgehog only has 20 "main" games by Wikipedia's count (which is highly inflated. Nobody considers 3D Blast a main game, 3 and & Knuckles and Sonic 4's two episodes are counted as separate titles, ), and he's a household name that has been around for a third of a century.

Making this even more hilariously Cheetahmen-esque, is the fact that the last game lost money (or, at least, made very little) according to Sony's FTC filings. 212 million USD plus marketing (~212 million) to sell 8.4 million copies. That's a physically impossible 50.476190476 USD off each copy if marketing is equal to game budget, 37.857142857 USD off each copy if it's 50% of the dev budget, or 25 off each copy if we pretend the ad budget was included. This is a major drop in sales from the first game too, as Sony confirms it sold 20 million. I think it's clear Sony's primary motivation for porting these titles to PC is a desperate attempt to make them profitable. I'm not sure there will be a "real" PlayStation 6 at this rate.
 

Elttharion

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Jan 10, 2023
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695
Ok now Ragnarok, Ghost of Tsushima and the Bloodborne remaster and I don't need to buy PS5 at all.
Ragnarok is pure crap, and I even say that as someone who somewhat liked Nu-Gow 2018.

This ride will never end
https://www.gamesradar.com/the-hori...rted-as-developer-has-a-pipeline-of-16-plans/

Guerrilla Games says the Horizon series is "going to be continuing it for a very long while," with 16 "plans" all on the spin.When Horizon Forbidden West's Burning Shores DLC was released in April, fans suspected it wasn't the end of Aloy's story.
In May, studio director Jan-Bart van Beek confirmed that Aloy's adventures will continue. The Horizon universe will expand further than just one more game though, van Beek hopes, as he reveals during a Develop:Brighton talk that the studio currently has around 16 plans "clicking on", including future instalments down the line.
"We're going to be continuing it for a very long while," he continues."As people probably already know, we're also going to be working on a multiplayer game," van Beek says, perhaps making reference to the Horizon MMO first rumoured in 2021. Rumours resurfaced last year following a new report suggesting Sony has partnered with South Korean developer NCSoft Corporation to create it.
With how slow developement is these days - that's a plan for a century.
16?!!! Even Shunmue, king of overly ambitious sequel plans, only had 11 "parts" that would be covered by four or five games. Even Sonic the Hedgehog only has 20 "main" games by Wikipedia's count (which is highly inflated. Nobody considers 3D Blast a main game, 3 and & Knuckles and Sonic 4's two episodes are counted as separate titles, ), and he's a household name that has been around for a third of a century.

Making this even more hilariously Cheetahmen-esque, is the fact that the last game lost money (or, at least, made very little) according to Sony's FTC filings. 212 million USD plus marketing (~212 million) to sell 8.4 million copies. That's a physically impossible 50.476190476 USD off each copy if marketing is equal to game budget, 37.857142857 USD off each copy if it's 50% of the dev budget, or 25 off each copy if we pretend the ad budget was included. This is a major drop in sales from the first game too, as Sony confirms it sold 20 million. I think it's clear Sony's primary motivation for porting these titles to PC is a desperate attempt to make them profitable. I'm not sure there will be a "real" PlayStation 6 at this rate.
I dont disagree but the first game sold 20 million copies after 4-5 years and after also releasing on PC. The first game sold less than 8 million copies in its first year. Then again the sequel had a much larger combined audience (PS4+PS5). Otoh you didnt mention that they count console bundles as sales and for months I couldnt find a single PS5 that wasnt bundled with Forbidden West so the total number of sales is probably inflated.
 

deuxhero

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Didn't realize that 20 mil had PC numbers or that Forbidden West was bundled with PS5s for so long. Still, Wikipedia cites a PSblog post saying the first game got 10 million sales two years after launch, before the PC launch. Greatly increased budget, but decreased sales.

Interestingly, Wikipedia points to a Dutch publication stating that the main production studio disclosed the first game's budget was over 45 million Euros ("van meer dan 45 miljoen euro"), which made it the largest Dutch media production ever, but they explicitly didn't give an exact figure. I suspect that's only a fraction of the total dev budget (at bare minimum it could only be counting the Dutch studio itself, none of the work done elsewhere), but if they really doubled(+) the budget to sell half as many copies, that's really hilarious.
 
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Elttharion

Educated
Joined
Jan 10, 2023
Messages
695
Didn't realize that 20 mil had PC numbers or that Forbidden West was bundled with PS5s for so long. Still, Wikipedia cites a PSblog post saying the first game got 10 million sales two years after launch, before the PC launch. Greatly increased budget, but decreased sales.

Interestingly, Wikipedia points to a Dutch publication stating that the main production studio disclosed the first game's budget was over 45 million Euros ("van meer dan 45 miljoen euro"), which made it the largest Dutch media production ever, but they explicitly didn't give an exact figure. I suspect that's only a fraction of the total dev budget (at bare minimum it could only be counting the Dutch studio itself, none of the work done elsewhere), but if they really doubled(+) the budget to sell half as many copies, that's really hilarious.
Considering the CEO of Playstation just announced he is stepping down I think you might be onto something here.
 

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