GamerCat_
Educated
- Joined
- Mar 24, 2024
- Messages
- 231
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Exactly what it says. There was nothing wrong with Bethesda selling horse armour, this wasn't a part of any serious trend which damaged the experience of gaming, but it's a myth that still persists. Look at me, I'm doing more revisionism.
In this thread I would like to challenge you all to name good games RUINED by MICROTRANSACTIONS, GREED, DLC, etc
I don't think it ever happened. Video games obviously started to decline horrifically around the time of Oblivion, but like every other gaming meme, this was just an easily observable and quantifiable factor that was grabbed onto because it was there. Why is the drunk man looking for his keys under the streetlight? Did he drop them there? No. "But that's where the light is."
The gamer's aversion to business models structured around DLCs, subscriptions, microtransactions, has obviously done far more harm to the industry than good. Trends which are killing beloved studios, brands, and games can be traced back to this. Multiplayer games people enjoy with a stable game-state can't stay alive on the initial buy-in followed by tolerated micro-trickle of income so they create sequel games that don't make sense and aren't justified as games because they need another initial purchase buy in to stay alive. Blood Bowl 2 and Killing Floor 2 could have stayed alive indefinitely if they found a way to monetise their stable playerbases. I loved Blood Bowl 2. I would have paid real money for elaborate customisation bullshit. Let me put horse armour on my skaven. Their next game kind of did do that, but offset by the fact beyond meta-mechanics blood bowl didn't need a sequel, so to make their project seem more justified they fucked with the rules, the visuals, it's a mess of arbitrary re-arrangement. Split the playerbase and killed high production value PC blood bowl.
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Poor Nikita Buyanov. The man made the mistake of giving gamers far too much because he believes the memes. You should buy a game once forever at the same price you did in the 90s and that entitles you to indefinite further work on the game too. Awesome. Try running a business on that model with only one product. He is trying to monetise his game further, but in such an awkward, tentative manner because every time he tries to do anything he gets half a million youtube video radicalised psychotics calling him "SCUM" and "GREEDY". I have yet to see proof the man lives in exceptional luxury. I don't think he is taking the money. Purchasable winter-gear is not to pay for his next solid gold Lambo. He's trying to keep the fucking game in production. But in 2010 retards said that games were becoming retarded sterile gaynigger bullshit because you could pay to dress up your horse in Oblivion, so now Nikita has to sell his constantly maintained decade+ product once for indefinite access or he's part of the problem.
People were saying that Baldur's Gate 3 was a breath of fresh air because it's not "greedy", doesn't have "microtransactions". That's such a dumb statement made by some nigger so vapid we don't need to go find them again, nobody serious said that hopefully (I don't remember), but you can roll around the internet and find things like that being said all over the place. Single player RPGs obviously never had a "microtransactions" problem, but in the normalfag collective consciousness "not greedy" has become synonymous with "good" and "not greedy" means the game is purchased in one piece, regardless of context. This is Very Bad for Games.
REAL microtransactions have not been tried yet (in the west). REAL corporate greed profit maximisation has not been tried yet.
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Video games if every game was built around microtransactions.