GamerCat_
Educated
- Joined
- Mar 24, 2024
- Messages
- 231
I don't know if I've ever wanted a game that was seriously monetised. Because they're all retarded westshit I wouldn't play for free. And for the asian gachas I can just follow people on twitter who draw the characters #Finance.The gamer's aversion to business models structured around DLCs, subscriptions, microtransactions is, in fact, the only sane emotional response to that type of cancer.The gamer's aversion to business models structured around DLCs, subscriptions, microtransactions, has obviously done far more harm to the industry than good.
Any and all attempts to nickel and dime the player should be resisted by 1. not giving a cent to such compromised products and also pirating where applicable and 2. shaming any such disgusting troglodyte devs/publishers and the humongous cuck consumers who enable them. No exceptions.
Prince of Persia as far as I can tell was a completed game, and its epilogue doesn't really expand the vision of the game, just drags it out a little bit further. You aren't getting an incomplete experience without it. You believe this game is aesthetically justified or you don't. The nature of the work isn't transformed by its DLC. Clearly nobody believed in or cared about this story because the game ended there, maybe with a related DS game or something like that. 2008 was a weird time for gaming. Seriously lost for purpose.1.Prince of Persia(2008) AND Asura's Wrath both sold their fucking ENDING separately.
And as for Asura's Wrath, I can't find a straight story on why they did that. Still, there's no hard science of value in play here so ultimately this is your own judgements. Why did these games get DLCs in this way? I don't know, but am kind of curious. I DON'T believe that these are cases of purely cynical profitmaxxing. Or if they were, they weren't very good ones and didn't set lasting precedents (because they aren't optimally cynical moves).
People like Persona 3 so they keep fucking with it and working at it to make it more available and nicer as they go. This does ultimately function as a kind of creeping development where the thing gets more elaborate over time, and you have to repurchase to catch up. But again, there is no science of value. The game was considered complete in its original form. They aren't taking from you in these cases. They are doing more work. If you're a superfan you can buy them all. If you're a regular game you already had a 95% similar experience so you're probably fine. If you're such a fan that a 5% difference actually excites you, is a new complete buy-in even asking that much? Even then, nobody's forcing you.2.Persona 3 has:
-The original version
-The FES version
-The PSP version
-The remake
All of which have different stuff not shared between them, buy the same fucking game over and over again if you want to hear the entire story!
What is the logic behind your frustration. "the entire story!". The game ended with its original version. Again, I don't think you have any sound notion of aesthetic justification and are instead just arguing from a neurotic completionist's perspective on value.
This was the worst DLC got, maybe this specific game, in general EA around this era. But the key point I keep making to people is that they were not running an optimised profit-machine. EA were actually struggling on most of their games. They were failing to learn that high production value single player epics with a start, middle, and end were not really viable investments in the same vein as serial-release captive audience service-titles like FIFA and MADDEN. EA were not greedy people trying to invade your ideal working system and set up tolls to pump you for cash as you passed. They were old retarded incompetent jew fucks running an evolving operation that bewildered them. The DLC squadmate in ME3 was not calculated cynical profitmaxxing. It was a bunch of retarded old guys and women giving demands to bioware via powerpoint presentation.3.Mass Effect 3, piece of garbage, had the prothean guy as fucking DLC when he should be a major character.
"We looked at the numbers, Mass Effect is lagging behind FIFA. You aren't releasing a game a year and struggle to sustain after initial sales. FIFA sells players. Mass Effect needs to sell players."
"uhmm.... it's a science fiction action game..."
"Jesus fucking christ okay, sell soldiers or something. If you can't buy soldiers in mass effect 3 you're all fired."
That's why Javik is DLC.
These people were so fucking old and out of touch the differences between FIFA and Dead Space were genuinely lost on them. Granted, stuff like Call of Duty existing probably made the issue murky. I can imagine a bunch of autistic spastic gamedev guys failing to immediately impress upon the bosses that Call of Duty is just FIFA with guns when asked. Though, granted, Bobby Kotick understood this better than gamers. He said that these games reasonably should become subscriptions, but also didn't force that because he understood that gamers are superstitious peasants who would interpret a new deal as some kind of ripoff regardless of the sense behind it. They'll buy what is effectively a season update as a new disc and title at full price every year. Fuck the inefficiency, that's making money so keep it up.
Call of Duty was also effectively a seasonal game that came on a new disc every year, with the campaigns being an increasingly retarded vestigial element MW2 onwards. But if they tried to sell it that way, mobs would pogrom Kotick no question. I remember reading people on /v/ freaking the fuck out about these statements and not getting why, they seemed so self-evidently correct. Call of Duty being a subscription rather than a contrived new production cycle every time would make sense. But no, the gamer masses thought they were being RIPPED OFF. So now we have campaigns nobody plays eating absurd budgets and since nobody cares they got entirely captured by SJW freaks (ties into my other posts today, what happens when you disregard a human element and ditch the quality source) just to serve as a vehicle base for the same multiplayer game warehouse workers have been playing since 2010.
Now imagine you're some oldfuck who has just lived on corporate boards for a long time, it's 2010, your company makes video games, and the numbers are going down for some reason on a few of your big titles. I probably sound fucking insane to you guys now explaining the above. Imagine you work on Mass Effect and you have to explain that what you're doing simply isn't the same kind of project and will never be as viable as what your boss considers the big ideals you should be chasing. Obviously, you don't say that because you don't want to get fired. So you just kind of sheepishly nod and go along with his retarded ideas on how to maddenise mass effect and hope he doesn't fuck the game too badly.
AND EVEN BEYOND THAT, what ultimately doomed Mass Effect 3 was its pointless, stupid writing and absurd setup, facilitated by how stupid Mass Effect 2 was, which succeeded despite being dumb because this was such an absurdly retarded cultural moment. It was carrying expectations it couldn't make good on. Stuff like Javik, multiplayer mode impacting single player outcomes, that was just salt in the wound.
Oh no... Evolve.4.Evolve came out with over 60$ worth of DLC on day ONE.
Yeah I believe there is exactly one guy on Earth who actually cares about that. Ross. Gamers love Ross because he legitimises a lot of peasant neurosis. "WHAT IF I WANT TO WALK THROUGH THE EMPTY WORLD OF A FAILED 25 YEAR OLD MMO?" The only person on Earth who can ask that question in good faith is Ross. Because he actually does it. He is a very weird, very autistic man with very peculiar interests. Organising the world around the will of extreme autists would be very cool, but I can't call a person vile if they aren't willing to take a serious economic hit to do so for one particular case just because he asks.5.Destiny 2 one day decided that their game was *too big* so they started deleting previous expansions and zones from the game, permanently, even if you payed hundreds of dollars for all of that.
The vast bulk of Destiny fans are people playing it as a subscription, they take it all in as an ongoing wave, and don't particularly care about or get attached to any given part anyway. Which particular deleted part of Destiny 2 did you want to see any why? You have no answer, I'm figuring, because the principle gets you. The idea you can't play them all. That value can be taken out of your preferred deal of 60 dollars for the whole thing, with price to only decay from release. That's not viable. The industry can't be the playstation 2 forever. If you want games to get bigger, more elaborate, more involved ongoing dev cycles, the deal has to change.
Without them who will make the video games?I don't give a shit about corporate profits, fuck the videogame industry.