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Crispy™ How are shields balanced?

Discussion in 'Iron Tower Studio' started by PorkyThePaladin, May 16, 2019.

  1. PorkyThePaladin Arcane

    PorkyThePaladin
    Joined:
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    2,381
    Maybe I am not understanding all the mechanics involved, but how are shields balanced against each other?

    On the surface, it seems as though smaller shields have less of a penalty to THC (to-hit-chance), plus a lot of other non-combat stuff, making them more offensive, while larger shields have better defense but higher penalty to THC, making them more defensive.

    But in my current combat build playthrough, this doesn't seem very balanced. Most fights have you fighting many opponents at once, including ranged, and the difference in defense between a tower shield and a buckler is tremendous. The tower shield has 10 defense vs 4 for buckler, so that's a 6 that's added to your armor value whenever you block (which with a decent block stat value, seems to be all the time). So wearing heavy armor + tower shield gives you around 21 defensive value, which tends to zero out the vast majority of incoming attacks. The tower shield also has +35 vs Ranged, making you almost immune to those pesky archers and crossbowmen, which is great, since their AI makes them hard to deal with while also fighting against melee.

    When I was using the buckler, I was getting slaughtered by tougher groups of enemies, but with a tower shield, I can routinely handle them. The extra +10 penalty to THC is very manageable (as your weapon skill goes up + high perception + other THC bonuses + easier to land attack types), so to me this doesn't seem very balanced. Why would anyone use the buckler for a pure combat build?
     
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  2. Jvegi Arcane

    Jvegi
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    Cost?
    Edit: Not dnd. Got it.
     
    Last edited: May 16, 2019
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  3. Shadowfang Arcane

    Shadowfang
    Joined:
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    Location:
    Road to Arnika
    Shadorwun: Hong Kong BattleTech
    PorkyThePaladin Keep in mind that your armor affects your blocking skill. Going with light armor and a small shield will boost your block rating.

    I finished the game once with a dexie Spearman with a shield and had a blast. Will post a ss later.

    Now this isn't very obvious because when people think of going for a high dex build they lean to dodge instead of block as a defense skill.

    Edit: Here is a nice picture.
    Show Spoiler
    [​IMG]


    I would love to make this build in DR, which i haven't finished yet, but i don't think the game has this spear. Can anyone confirm me this?
     
    Last edited: May 18, 2019
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  4. ropulos Savant

    ropulos
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    Scaurus' spear is quite similar to that one, but you get it quite late in the game
     
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  5. Mustawd Arcane

    Mustawd
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    The game being discussed is AoD. For any of you who are also confused as hell.
     
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  6. mushaden Scholar

    mushaden
    Joined:
    Aug 12, 2015
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    I pretty much agree with OP. I found large shield to be better. But small shields can be better for blocking melee (even though their damage reduction is worse, iirc) and your THC chance. You can always switch based on the fight, when there aren't ranged guys.
     
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  7. Daemongar Arcane Patron

    Daemongar
    Joined:
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    Location:
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    I don't know, man. I seem to understand that huge shields weren't actually used in standard combat, but for brunting assaults. That is, archers shoot - then melee closes and archers stop to prevent hitting friendly assault. Once the initial archer barrage is over, defenders drop giant shields and then fight with spear, sword/whatever with no shield at all.

    I put all that up there because I know there is someone here who knows way more than me on the subject. I think moderate benefits and differences between tower and buckler are fine, but huge differences are kind of ridiculous, as they are trying to accurately measure the difference between a set shield and a melee shield, when in game they are both melee shields. (ie: Gary Gygax did it better.)
     
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