I really love these games, although this kind of fondness took a bit of a kindling to get there (but I must say I always enjoyed my first playthroughs). It seems that RPG Codex doesn't like anything that can be played without Microsoft Excel or isn't a turn-based pedophile japtoon.
About me:
I initially liked, but didn't love Dishonored 2 and I believe this is largely because my first run was on the PS4. I finally ended up playing it again on PC, this time with a high-end RTX card at 4K and a new soundsystem. The significantly shorter load times, enhanced accuracy of the mouse, and orders of magnitude better performance truly enhanced the gameplay – it was like playing a completely different game. I could now pull off extremely complex maneuvers with extreme precision, 'twas the difference between confined to a wheelchair and being a decorated Olympic athlete. Even on subsequent playthroughs over half a decade later, the level design still strikes me as being exceptionally inspired. With a much bigger screen displaying 4x more pixels, the art direction and assets of the game truly popped and I couldn't help myself from taking a screenshot every other second. I also had a finer ear for the truly amazing and idiosyncratic soundtrack by the late Daniel Litch and how the soundscapes were on put on steroids, again R.I.P.
Don't get me wrong, I love both games but I'm not sure why some people act like D2 is objectively better than D1 when:
About me:
- Love stealth games!
- Has a deep appreciation for inspired art direction and worldbuilding.
- Played almost every immersive sim worth playing besides Arx Fatalis and Ultima Underworld.
I initially liked, but didn't love Dishonored 2 and I believe this is largely because my first run was on the PS4. I finally ended up playing it again on PC, this time with a high-end RTX card at 4K and a new soundsystem. The significantly shorter load times, enhanced accuracy of the mouse, and orders of magnitude better performance truly enhanced the gameplay – it was like playing a completely different game. I could now pull off extremely complex maneuvers with extreme precision, 'twas the difference between confined to a wheelchair and being a decorated Olympic athlete. Even on subsequent playthroughs over half a decade later, the level design still strikes me as being exceptionally inspired. With a much bigger screen displaying 4x more pixels, the art direction and assets of the game truly popped and I couldn't help myself from taking a screenshot every other second. I also had a finer ear for the truly amazing and idiosyncratic soundtrack by the late Daniel Litch and how the soundscapes were on put on steroids, again R.I.P.
Don't get me wrong, I love both games but I'm not sure why some people act like D2 is objectively better than D1 when:
- There are literally over twice as many powers.
- The graphics are objectively better, significantly improved granularity, shading & lighting techniques, more world physicality/interactivity, etc.
- Each respective level has more unique mechanics that truly makes them stand out.
- Improved audio and music.
- AI is far more reactive, they actually look up now, work in teams better, have larger search zones, better adapt to player tactics, etc.