SCO
Arcane
- Joined
- Feb 3, 2009
- Messages
- 16,320
Yes, there are a few dex opportunities around and yes, they're of the physical challenge varieties. But alignment is comprehensive.
The most variability in torment doesn't actually come from stats but from bending the 'usual' playstyle opportunities. For instance instead of becoming a mage right away, you can wait for another teacher to be available (same thing for thieves), or find the chaosmen and anarchist factions.
But i pretty much guarantee that you haven't seen everything the game has even with a wizard with 25 wis/ 25 int. I replayed the game about 7 times over the years and only found out about about some secrets in the later playthoughts.
Namely:
The most variability in torment doesn't actually come from stats but from bending the 'usual' playstyle opportunities. For instance instead of becoming a mage right away, you can wait for another teacher to be available (same thing for thieves), or find the chaosmen and anarchist factions.
But i pretty much guarantee that you haven't seen everything the game has even with a wizard with 25 wis/ 25 int. I replayed the game about 7 times over the years and only found out about about some secrets in the later playthoughts.
Namely:
Ravel's black barbed seeds can be given to mebeth at the endgame sigil, and that the anarchists are in curst, or that every single situation in curst in carceri can be 'solved', or the exact trigger for the uber fiend-in-the-box (had done it once by accident), that the wizard on the private sensorium has a spell shop AND a shop of 'chocolates', and can train you to be a mage