where did the story get started that the developer self-ejected. steam delisted his games after banning him from his own game's community hub on steam. https://gab.com/thebignic/posts/108927108032588395
That never happened, the dev just self-ejected in a fit of rage. Steam didn't do anything. And I don't even like Steam.(though there was this game about gladiators in ancient rome pulled from steam due to, iirc, opinions on public masking - hopefully that's an outlier)
They're a market leader, which is frequently confused with a monopoly.but clearly there's no monopoly.
A market leader isn't inherently bad. People who shout accusations of "monopoly" at Steam rarely, if ever, cite what negative effects Steam has on the market that wouldn't be present if the market share was evenly split especially when considering most alternatives have far worse features/policies. The consumer rejection of the epic store is proof of very few people caring about what size of a cut Valve takes and/or people find the cut to be fair for the services rendered.
Steam got its position because it was far superior than the alternatives, it maintains its position because it's still far superior to the alternatives.
Personally, I enjoy that Steam tends to put the gamers before the developers and frequently makes changes that developers dislike but benefit gamers.
Would any other platform have instituted such a liberal refund policy? I don't think so, maybe GOG, but I have a feeling that if I used the refund feature on GOG half as much as I use Steam's they'd have cut me off years ago. I've been told that Steam cuts your ability to refund games off after a while if you use it too much, but I've refunded a lot of games just to try them out leaving no reason at all for refund and it has never happened to me.
(...)(...)
Steam didn't allow refunds initially. They only did so due to the Australian government lawsuit from my understanding.
Valve/Steam haven't exactly been the "pro-consumer" company that people have been making them out to be. Not saying other game companies are either, but Valve are no angels lol.
That's why they offer refunds to everyone instead of just Australians. Yeah, that's a good explanation.They're a market leader, which is frequently confused with a monopoly.but clearly there's no monopoly.
A market leader isn't inherently bad. People who shout accusations of "monopoly" at Steam rarely, if ever, cite what negative effects Steam has on the market that wouldn't be present if the market share was evenly split especially when considering most alternatives have far worse features/policies. The consumer rejection of the epic store is proof of very few people caring about what size of a cut Valve takes and/or people find the cut to be fair for the services rendered.
Steam got its position because it was far superior than the alternatives, it maintains its position because it's still far superior to the alternatives.
Personally, I enjoy that Steam tends to put the gamers before the developers and frequently makes changes that developers dislike but benefit gamers.
Would any other platform have instituted such a liberal refund policy? I don't think so, maybe GOG, but I have a feeling that if I used the refund feature on GOG half as much as I use Steam's they'd have cut me off years ago. I've been told that Steam cuts your ability to refund games off after a while if you use it too much, but I've refunded a lot of games just to try them out leaving no reason at all for refund and it has never happened to me.
Steam didn't allow refunds initially. They only did so due to the Australian government lawsuit from my understanding.
Valve/Steam haven't exactly been the "pro-consumer" company that people have been making them out to be. Not saying other game companies are either, but Valve are no angels lol.
Valve are no angels
Piracy existed before internet.How can you pirate games when the internet ceases to exist?
Piracy existed before internet.