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Review I complain about BioShock. A lot.

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,037
Location
Djibouti
Brother None said:
I don't think that's true. They always have a solution.

Nope, I remember that I had to fail and restart several hackings too, because they had too many broken circuits or not enough circuits that would go in a certain way.
 

Zomg

Arbiter
Joined
Oct 21, 2005
Messages
6,984
I would be really fucking shocked if every squirt puzzle didn't have a solution - it's really easy to guarantee it, you just determine a path from the beginning to the end and include all of those pieces, plus extra.

It really bears repeating how puerile the child killing moral titillation thing is.
 

Mareus

Magister
Joined
Apr 5, 2008
Messages
1,404
Location
Atlantis
Bioshock is a actually a very good shooter. Infact one of the best shooters I have ever played, but unfortunately I don't like shooters that much.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Darth Roxor said:
Nope, I remember that I had to fail and restart several hackings too, because they had too many broken circuits or not enough circuits that would go in a certain way.

And I've never encountered one that was unfixable. You often had to build a bit of a circle or stuff like that.

In other words, I think you guys just sucked at the minigame.
 
Joined
Mar 17, 2008
Messages
224
And I've never encountered one that was unfixable. You often had to build a bit of a circle or stuff like that.

Uhh . . . you guys saw there was a screenshot he attached demonstrating the glitch, right? Or do you think he faked it?
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
WanderingThrough2 said:
And I've never encountered one that was unfixable. You often had to build a bit of a circle or stuff like that.

Uhh . . . you guys saw there was a screenshot he attached demonstrating the glitch, right? Or do you think he faked it?

Oh yes. Sorry, for some reason I was just looking at that other minigame hacking screenshot.

That one's unfixable all right. First time I've seen it, but I tended to use broken-tiles-removing tonics.
 

themadhatter114

Liturgist
Patron
Joined
Apr 9, 2005
Messages
309
Location
Morgantown, WV
Brother None said:
WanderingThrough2 said:
And I've never encountered one that was unfixable. You often had to build a bit of a circle or stuff like that.

Uhh . . . you guys saw there was a screenshot he attached demonstrating the glitch, right? Or do you think he faked it?

Oh yes. Sorry, for some reason I was just looking at that other minigame hacking screenshot.

That one's unfixable all right. First time I've seen it, but I tended to use broken-tiles-removing tonics.

But given how typically easy the hacking was, and that the penalty for failure wasn't all that great, the hacking tonics seemed to be a pretty big waste to me.
 

The Ticktockman

Scholar
Joined
Nov 11, 2007
Messages
344
Location
Austin, TX
I find it odd that no one takes the time to mention the weapon modifications much. Honestly, I found the cool steampunk style of some of the modifications to be the coolest part of the game.

I couldn't find a screenshot, but the way the pistol looks when it is fully customized with the extended ammo mod and everything else was really the only reason I continued to use it throughout the game.
 
Joined
Apr 6, 2008
Messages
200
Codex 2012 MCA Project: Eternity Torment: Tides of Numenera
I've never completed it, came to Arcadia the few times I tried it and got bored.

I like the atmosphere in the game though, art is great and the sound is top notch.

Having the X360 version of the game I found aiming rigid and slow (not that you need it much with SHOCK + WRENCH combo) compared to other shooters on the console.

I might give it another try now, meh.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,843
Location
California
Darth Roxor said:
Brother None said:
I don't think that's true. They always have a solution.

Nope, I remember that I had to fail and restart several hackings too, because they had too many broken circuits or not enough circuits that would go in a certain way.

I never encountered this problem with the xbox version but maybe its because I would use a hacking tunic sometimes. They can get rid of some of that shit when you equip them.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
Brother None said:
I believe they've apologized for this stupidity and issued a patch that makes them optional.
Yeah, if you look at the Gameplay Options screenshot you'll see it sitting in there. I don't believe it changes their mention in the story at all though.

Brother None said:
review said:
Not even the trusty wrench will hit them which is particularly interesting considering the first time you meet one, Tenenbaum is saving a girl who's about to be killed by a guy wielding... a wrench. Apparently he hadn't been told either.
Uh, dude, he's about to harvest her, like you do. They can't be hurt by weapons, but that doesn't mean the splicers can't do exactly what you do and rip out their spines to consume (the original harvesting animation, I believe). Hence the Big Daddies.
What would you call the thing you use to tear their spines out then? A peace-pipe? Either the girls are immortal and "near invulnerable" to damage or they're piss-weak and it's easy to rip their spines out. You don't get to play that both ways.

Brother None said:
That one's unfixable all right. First time I've seen it, but I tended to use broken-tiles-removing tonics.
I didn't bother on Tonic slot upgrades and only had the ones which slowed the Flow down. That was enough in all cases to out-run the sludge. I can't remember what other Tonic I used but it was something other than another hack benefit.

The Ticktockman said:
I find it odd that no one takes the time to mention the weapon modifications much.
Probably because you don't really modify the weapons. You click a button on a machine when you find it at about the time all the bad guys leveled up and you're wondering why the Pistol became so useless all of a sudden.

silver crowaxe said:
I've never completed it, came to Arcadia the few times I tried it and got bored.
I had the same thing. At about the start of Arcadia I was completely "meh". By the end of Arcadia though, I realised I was enjoying it enough to warrant going on. Funnily enough that was also about the same time I stopped hacking everything in site and stopped caring about the game-play so much that I began using Vita-Chambers to my advantage. IE: "I died, who cares? Move on." If you're not enjoying it by the time you finish Arcadia though, then yeah, I wouldn't bother.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
DarkUnderlord said:
Either the girls are immortal and "near invulnerable" to damage or they're piss-weak and it's easy to rip their spines out. You don't get to play that both ways.

Yeah you do. You do need some kind of plasmid to "learn" to harvest Little Sisters, it is their only weakness (excepting certain narratively-driven situations, obviously).

I don't see how that contradicts much. You and any of the splicers can grab a defenceless little sister and jank out her spine or whatever (since this was never animated, it is a mystery. After all, the animation they left in just makes it look like you're tearing out their soul through their skull or something). So, near-invulnerable to damage, but not to being harvested. Why not?
 

Joghurt

Augur
Joined
Jul 29, 2008
Messages
980
Nice review, I agree with everything except the "SHOCK and WHACK" thing. I didn't really use it I was just trying to kill enemies in different and fun ways.

And big daddies weren't that tough (I was playing on medium difficulty), they were mostly 5 second fight for me. You just have to stick 6 proximity mines to any object and then use the telekinesis plasmid to throw it into the big daddy. BooooM and he's dead if not just fire a couple of exploding shotgun shells into him and that will kill him. So the grenade launcher was the most valuable weapon for me and telekinesis was the most valuable plasmid.
 

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