I remember playing the demo back in 1993, I was 8. It was on one of those free demo cd's you get when you buy something at a certain store. I hardly spoke any German back then and didn't even realize I was stuck in Naramanca because I didn't have the full version of the game.
I played Teudogar and was somewhat disappointed that it wasn't as good as I always imagined Darghul must have been. It was a great game, but no match for an 8 year old's imagination. I knew about the remake Wolf was doing for Darghul, and was waiting for that to see what the full game would be like. Anyway, I had some time to spare this weekend and decided to fore go waiting for a remake and played the MS-DOS version of the Darghul demo.
I've since become fluent in German, so I finally discovered what the game was actually about. In what can only be described as an impulse buy, I immediately registered the full game when I got stuck. I just finished it and I have to say, it was great. Despite the plethora of geheimtueren, some of which required me to take a quick glance at the walkthrough to figure out, I liked the game. The hillariously cliche plot, the stab at Lord of the Rings, it was all so silly yet so enthralling.
It might have been bottled-up 8 year old's nostalgia and anticipation -which, I must admit, was of a much grander scale than the game turned out to be-, but the old graphics and dead-simple combat actually provided me with an experience much more pleasant than any (relatively) modern games have recently.
Now, I've gotten curious about the remake. I've read Wolf's comments on a continuous world and countless of villlages, ruined cities etc which implies a lot of new content for the remake. How is it different from the original game apart from the obvious interface and graphics overhaul?
I played Teudogar and was somewhat disappointed that it wasn't as good as I always imagined Darghul must have been. It was a great game, but no match for an 8 year old's imagination. I knew about the remake Wolf was doing for Darghul, and was waiting for that to see what the full game would be like. Anyway, I had some time to spare this weekend and decided to fore go waiting for a remake and played the MS-DOS version of the Darghul demo.
I've since become fluent in German, so I finally discovered what the game was actually about. In what can only be described as an impulse buy, I immediately registered the full game when I got stuck. I just finished it and I have to say, it was great. Despite the plethora of geheimtueren, some of which required me to take a quick glance at the walkthrough to figure out, I liked the game. The hillariously cliche plot, the stab at Lord of the Rings, it was all so silly yet so enthralling.
It might have been bottled-up 8 year old's nostalgia and anticipation -which, I must admit, was of a much grander scale than the game turned out to be-, but the old graphics and dead-simple combat actually provided me with an experience much more pleasant than any (relatively) modern games have recently.
Now, I've gotten curious about the remake. I've read Wolf's comments on a continuous world and countless of villlages, ruined cities etc which implies a lot of new content for the remake. How is it different from the original game apart from the obvious interface and graphics overhaul?