Krraloth
Prophet
Travel around a bit and you'll definitely learn that there are such things like the Saudade and the Mal d'Africa.
To me, the game that evokes this sense of woeful nostalgia is M&M Gates To Another World: from the very first notes of the catchy intro song (that will be drilled into your brain as you reroll stats until you are satisfied with them) to the quirky graphics and brutal random encounters, this game has haunted my childhood until I finally broke my Sega Mega Drive and never managed to finish it.
But now it's payback time!
The party consists of a6 pre-generated characters they will be robbed and left to die almost immediately.
We can create up to 20 characters and they will start in the town of Middlegate (see the bottom of the post for the map), there are other four towns and theoretically we could park a party in one of the other inns and roll a new one from Middlegate again, if we so desire.
We already have a Sorcerer and a Ninja, they know who they are, so I am looking for four moremeatbags intrepid adventurers.
Here are the options for character creation
Knights equip everything and anything but do not gain spells.
Paladins are pretty much Knights with Clerical spells down the line.
Archers can equip up to Chain Mail and they'll learn Sorcerers spells, eventually.
Clerics save your ass and bash skulls in, they cannot equip Plate Mails and Armors though.
Sorcerers zap things, spectacularly so but anything heavier than a Padded Armor will turn them into blubbering fools.
Robbers will attempt to backstab anything that moves but are better known for their superior thievery skills. Like archers, up to Chain Mail.
Ninjas will try to assassinate shit the first time they attack in an encounter, have some backstabbing capabilities as well as some thievery skills. Ring Mail approved.
Barbarians cannot into anything more complex than slings and blowpipes and will not touch a sword if their life depended on it. They have many hit points and can equip up to Scale Armor.
Gender and Alignment are there only to restrict characters from using certain weapons and entering one or two places, IIRC. Who cares.
A Priest it's more or less mandatory, as the game is already brutal as it is, but if no one feels like rolling a Robber, we will have fun with the traps, given how much the ninjas tend to suck at opening/disarming at lower levels.
I will of course keep a death count.
As tempting as an Ironman kind of game this would make, I simply don't have the heart to roll stats till the next appearance of the Warp, maybe we can have step-ins if we don't have money for resurrections or at death count number 10 of a certain character, you tell me.
I don't really feel like going too much in-depth with the stats and the explanations about them, there are a number of other people who LPed this game and faqs and shit.
Fuck all of that: this is a joyride in the world of nostalgia and the first time I played this, apart from me bringing the manual of the game to the boarding school for waiting and cocktail making and studying that instead of the craft, I went in clueless and almost English-less.
MAP
Middlegate is in the middle, duh.
To me, the game that evokes this sense of woeful nostalgia is M&M Gates To Another World: from the very first notes of the catchy intro song (that will be drilled into your brain as you reroll stats until you are satisfied with them) to the quirky graphics and brutal random encounters, this game has haunted my childhood until I finally broke my Sega Mega Drive and never managed to finish it.
But now it's payback time!
The party consists of a
We can create up to 20 characters and they will start in the town of Middlegate (see the bottom of the post for the map), there are other four towns and theoretically we could park a party in one of the other inns and roll a new one from Middlegate again, if we so desire.
We already have a Sorcerer and a Ninja, they know who they are, so I am looking for four more
Here are the options for character creation
Knights equip everything and anything but do not gain spells.
Paladins are pretty much Knights with Clerical spells down the line.
Archers can equip up to Chain Mail and they'll learn Sorcerers spells, eventually.
Clerics save your ass and bash skulls in, they cannot equip Plate Mails and Armors though.
Sorcerers zap things, spectacularly so but anything heavier than a Padded Armor will turn them into blubbering fools.
Robbers will attempt to backstab anything that moves but are better known for their superior thievery skills. Like archers, up to Chain Mail.
Ninjas will try to assassinate shit the first time they attack in an encounter, have some backstabbing capabilities as well as some thievery skills. Ring Mail approved.
Barbarians cannot into anything more complex than slings and blowpipes and will not touch a sword if their life depended on it. They have many hit points and can equip up to Scale Armor.
Gender and Alignment are there only to restrict characters from using certain weapons and entering one or two places, IIRC. Who cares.
A Priest it's more or less mandatory, as the game is already brutal as it is, but if no one feels like rolling a Robber, we will have fun with the traps, given how much the ninjas tend to suck at opening/disarming at lower levels.
I will of course keep a death count.
As tempting as an Ironman kind of game this would make, I simply don't have the heart to roll stats till the next appearance of the Warp, maybe we can have step-ins if we don't have money for resurrections or at death count number 10 of a certain character, you tell me.
I don't really feel like going too much in-depth with the stats and the explanations about them, there are a number of other people who LPed this game and faqs and shit.
Fuck all of that: this is a joyride in the world of nostalgia and the first time I played this, apart from me bringing the manual of the game to the boarding school for waiting and cocktail making and studying that instead of the craft, I went in clueless and almost English-less.
MAP
Middlegate is in the middle, duh.
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