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Icewind Dale II Random Loot Tables

Discussion in 'General RPG Discussion' started by 1eyedking, Nov 23, 2009.

  1. 1eyedking Erudite

    1eyedking
    Joined:
    Dec 10, 2007
    Messages:
    3,581
    Location:
    Argentina
    What this basically allows you to do, with a bit of criteria and judgment, is to find out what other item's you could've gotten from a certain monster/chest drop.

    Whenever you loot a certain monster or chest, just Ctrl+F the item name you just got in one of the tables according to the difficulty you're playing, and once you find the item look at that item's file to find out what other items you could've gotten from that drop.

    For example, let's say you kill a certain creature and you get a Ring of Hearty Strength. If you do what I just said, you'll end up in the RRNG_02 file, which means the other items you could've gotten had luck smiled (or frowned upon you) would've been: Ring of Protection +2, Holy Might Ring, Shield Ring, Protection from Evil Ring, Chameleon Ring of Dexterity, Ring of Spell Resistance, Ring of Knowledge, Ring of Regeneration, Chameleon Ring, Shield Amulet, or Winter Wolf Scarf.

    Happy huntin'!

    http://www.mediafire.com/?th493h3ld941v3o

    Code:
    ================[EXCEL FORMAT]===============
    IWD2 Random Loot Tables (Normal & Fury Modes)
    =================by 1eyedking================
     
    What I did was edit an exported ItemList.txt from DaleKeeper2 Beta,
    look for the item code value in RT_NORM.2DA and RT_Fury.2da tables
    in said list, and return the name of the item for that code. Feel free to
    edit and format it to your liking (and even incorporate it to your guide
    or walkthrough), just kindly cite the source somewhere. I hope it helps
    you in your adventures!
     
    One thing of note: I found a couple of typos that are probably preventing
    certain items from spawning (or references to items that don't exist -
    provided DaleKeeper2's item list is thorough). I did not correct them since
    that would involve modding the original 2DA files, which is not the purpose
    of my list. That's what the blank spaces are, in case you are wondering.
     
    Source code no longer available
     
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  2. Emotional Vampire Arbiter

    Emotional Vampire
    Joined:
    Jun 14, 2008
    Messages:
    6,927
    Not to rain on your parade, but I'm pretty sure there is a random loot mod already for IWD2.
     
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  3. 1eyedking Erudite

    1eyedking
    Joined:
    Dec 10, 2007
    Messages:
    3,581
    Location:
    Argentina
  4. razvedchiki Erudite Sad Loser

    razvedchiki
    Joined:
    May 25, 2015
    Messages:
    3,768
    Location:
    on the back of a T34.
    is there a way to make the loot refresh on quickload than when you enter an area?
     
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